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1 ================== VBSP ================== |
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2 |
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3 |
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4 |
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
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6 Loading E:\mapsrc\foreguard\ttt_foreguard_BROKEN.vmf |
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
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8 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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10 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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11 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
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12 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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13 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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14 Can't find surfaceprop panel for material METAL/PRODVENTA, using default |
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15 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
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16 Can't find surfaceprop stone for material STONE/INFBASEA, using default |
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17 Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default |
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18 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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19 fixing up env_cubemap materials on brush sides... |
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20 env_cubemap pointing at deleted brushside near (-1808, -1984, 432) |
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21 env_cubemap pointing at deleted brushside near (-1808, -1984, 432) |
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22 env_cubemap pointing at deleted brushside near (-1808, -1984, 432) |
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23 env_cubemap pointing at deleted brushside near (-1520, -2272, 432) |
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24 env_cubemap pointing at deleted brushside near (-1520, -2272, 432) |
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25 env_cubemap pointing at deleted brushside near (-1520, -2272, 432) |
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26 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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27 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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28 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
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29 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
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30 Building Faces...done (0) |
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31 Chop Details...done (0) |
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32 Find Visible Detail Sides... |
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33 Merged 1764 detail faces...done (1) |
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34 Merging details...done (0) |
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35 FixTjuncs... |
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36 PruneNodes... |
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37 WriteBSP... |
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38 done (2) |
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39 writing E:\mapsrc\foreguard\ttt_foreguard_BROKEN.prt...Building visibility clusters... |
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40 done (0) |
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41 Creating default LDR cubemaps for env_cubemap using skybox materials: |
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42 skybox/train_hdr*.vmt |
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43 ! Run buildcubemaps in the engine to get the correct cube maps. |
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44 Creating default HDR cubemaps for env_cubemap using skybox materials: |
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45 skybox/train_hdr*.vmt |
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46 ! Run buildcubemaps in the engine to get the correct cube maps. |
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47 Finding displacement neighbors... |
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48 Finding lightmap sample positions... |
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49 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
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50 Building Physics collision data... |
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51 done (1) (1891574 bytes) |
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52 Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. |
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53 Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"! |
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54 Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. |
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55 Error loading studio model "models/props/cs_office/file_cabinet3.mdl"! |
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56 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
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57 Water found with no water_lod_control entity, creating a default one. |
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58 Compacting texture/material tables... |
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59 Reduced 6351 texinfos to 3452 |
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60 Reduced 651 texdatas to 532 (37586 bytes to 32032) |
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61 Writing E:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp |
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62 11 seconds elapsed |
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63 |
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64 ================== VVIS ================== |
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65 |
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66 |
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67 |
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68 |
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69 6 threads |
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70 reading e:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp |
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71 reading e:\mapsrc\foreguard\ttt_foreguard_BROKEN.prt |
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72 1734 portalclusters |
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73 4967 numportals |
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74 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2147 visible clusters (0.70%) |
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75 Total clusters visible: 308609 |
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76 Average clusters visible: 177 |
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77 Building PAS... |
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78 Average clusters audible: 582 |
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79 visdatasize:332709 compressed from 776832 |
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80 writing e:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp |
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81 40 seconds elapsed |