old/ttt_foreguard_BROKEN_old.log

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f6f90613c4f8
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1 ================== VBSP ==================
2
3
4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\foreguard\ttt_foreguard_BROKEN.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
10 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
11 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
12 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
13 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
14 Can't find surfaceprop panel for material METAL/PRODVENTA, using default
15 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
16 Can't find surfaceprop stone for material STONE/INFBASEA, using default
17 Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
18 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
19 fixing up env_cubemap materials on brush sides...
20 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
21 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
22 env_cubemap pointing at deleted brushside near (-1808, -1984, 432)
23 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
24 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
25 env_cubemap pointing at deleted brushside near (-1520, -2272, 432)
26 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
27 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
28 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
29 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
30 Building Faces...done (0)
31 Chop Details...done (0)
32 Find Visible Detail Sides...
33 Merged 1764 detail faces...done (1)
34 Merging details...done (0)
35 FixTjuncs...
36 PruneNodes...
37 WriteBSP...
38 done (2)
39 writing E:\mapsrc\foreguard\ttt_foreguard_BROKEN.prt...Building visibility clusters...
40 done (0)
41 Creating default LDR cubemaps for env_cubemap using skybox materials:
42 skybox/train_hdr*.vmt
43 ! Run buildcubemaps in the engine to get the correct cube maps.
44 Creating default HDR cubemaps for env_cubemap using skybox materials:
45 skybox/train_hdr*.vmt
46 ! Run buildcubemaps in the engine to get the correct cube maps.
47 Finding displacement neighbors...
48 Finding lightmap sample positions...
49 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
50 Building Physics collision data...
51 done (1) (1891574 bytes)
52 Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
53 Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
54 Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
55 Error loading studio model "models/props/cs_office/file_cabinet3.mdl"!
56 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
57 Water found with no water_lod_control entity, creating a default one.
58 Compacting texture/material tables...
59 Reduced 6351 texinfos to 3452
60 Reduced 651 texdatas to 532 (37586 bytes to 32032)
61 Writing E:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp
62 11 seconds elapsed
63
64 ================== VVIS ==================
65
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68
69 6 threads
70 reading e:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp
71 reading e:\mapsrc\foreguard\ttt_foreguard_BROKEN.prt
72 1734 portalclusters
73 4967 numportals
74 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2147 visible clusters (0.70%)
75 Total clusters visible: 308609
76 Average clusters visible: 177
77 Building PAS...
78 Average clusters audible: 582
79 visdatasize:332709 compressed from 776832
80 writing e:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp
81 40 seconds elapsed

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