Wed, 15 Jul 2015 02:28:50 -0600
Initial
0 | 1 | ================== VBSP ================== |
2 | ||
3 | ||
4 | ||
5 | materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials | |
6 | Loading E:\mapsrc\foreguard\ttt_foreguard_BROKEN.vmf | |
7 | ConVarRef mat_reduceparticles doesn't point to an existing ConVar | |
8 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
9 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
10 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
11 | "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist | |
12 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
13 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
14 | Can't find surfaceprop panel for material METAL/PRODVENTA, using default | |
15 | Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" | |
16 | Can't find surfaceprop stone for material STONE/INFBASEA, using default | |
17 | Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default | |
18 | Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt | |
19 | fixing up env_cubemap materials on brush sides... | |
20 | env_cubemap pointing at deleted brushside near (-1808, -1984, 432) | |
21 | env_cubemap pointing at deleted brushside near (-1808, -1984, 432) | |
22 | env_cubemap pointing at deleted brushside near (-1808, -1984, 432) | |
23 | env_cubemap pointing at deleted brushside near (-1520, -2272, 432) | |
24 | env_cubemap pointing at deleted brushside near (-1520, -2272, 432) | |
25 | env_cubemap pointing at deleted brushside near (-1520, -2272, 432) | |
26 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... | |
27 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... | |
28 | Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... | |
29 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) | |
30 | Building Faces...done (0) | |
31 | Chop Details...done (0) | |
32 | Find Visible Detail Sides... | |
33 | Merged 1764 detail faces...done (1) | |
34 | Merging details...done (0) | |
35 | FixTjuncs... | |
36 | PruneNodes... | |
37 | WriteBSP... | |
38 | done (2) | |
39 | writing E:\mapsrc\foreguard\ttt_foreguard_BROKEN.prt...Building visibility clusters... | |
40 | done (0) | |
41 | Creating default LDR cubemaps for env_cubemap using skybox materials: | |
42 | skybox/train_hdr*.vmt | |
43 | ! Run buildcubemaps in the engine to get the correct cube maps. | |
44 | Creating default HDR cubemaps for env_cubemap using skybox materials: | |
45 | skybox/train_hdr*.vmt | |
46 | ! Run buildcubemaps in the engine to get the correct cube maps. | |
47 | Finding displacement neighbors... | |
48 | Finding lightmap sample positions... | |
49 | Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 | |
50 | Building Physics collision data... | |
51 | done (1) (1891574 bytes) | |
52 | Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. | |
53 | Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"! | |
54 | Error! prop_static using model "models/props/cs_office/file_cabinet3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. | |
55 | Error loading studio model "models/props/cs_office/file_cabinet3.mdl"! | |
56 | Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 | |
57 | Water found with no water_lod_control entity, creating a default one. | |
58 | Compacting texture/material tables... | |
59 | Reduced 6351 texinfos to 3452 | |
60 | Reduced 651 texdatas to 532 (37586 bytes to 32032) | |
61 | Writing E:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp | |
62 | 11 seconds elapsed | |
63 | ||
64 | ================== VVIS ================== | |
65 | ||
66 | ||
67 | ||
68 | ||
69 | 6 threads | |
70 | reading e:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp | |
71 | reading e:\mapsrc\foreguard\ttt_foreguard_BROKEN.prt | |
72 | 1734 portalclusters | |
73 | 4967 numportals | |
74 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2147 visible clusters (0.70%) | |
75 | Total clusters visible: 308609 | |
76 | Average clusters visible: 177 | |
77 | Building PAS... | |
78 | Average clusters audible: 582 | |
79 | visdatasize:332709 compressed from 776832 | |
80 | writing e:\mapsrc\foreguard\ttt_foreguard_BROKEN.bsp | |
81 | 40 seconds elapsed |