--- a/ttt_canvas.log Thu Jul 28 13:47:34 2016 -0600 +++ b/ttt_canvas.log Fri Jul 29 19:13:18 2016 -0600 @@ -1,54 +1,3 @@ -================== VBSP ================== - - - -materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials -Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf -ConVarRef mat_reduceparticles doesn't point to an existing ConVar -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Can't find surfaceprop stone for material STONE/INFBASEA, using default -Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default -Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt -Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch -fixing up env_cubemap materials on brush sides... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) -Building Faces...done (0) -Chop Details...done (0) -Find Visible Detail Sides... -Merged 1840 detail faces...done (1) -Merging details...done (0) -FixTjuncs... -PruneNodes... -WriteBSP... -done (2) -writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... -done (0) -Creating default LDR cubemaps for env_cubemap using skybox materials: - skybox/train_hdr*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Creating default HDR cubemaps for env_cubemap using skybox materials: - skybox/train_hdr*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Finding displacement neighbors... -Finding lightmap sample positions... -Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 -Building Physics collision data... -done (2) (1958141 bytes) -Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 -Compacting texture/material tables... -Reduced 10051 texinfos to 4533 -Reduced 875 texdatas to 717 (45856 bytes to 38370) -Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -22 seconds elapsed ================== VVIS ================== @@ -58,13 +7,198 @@ 6 threads reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt -1768 portalclusters -4590 numportals -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1109 visible clusters (0.42%) -Total clusters visible: 261307 +1785 portalclusters +4647 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 992 visible clusters (0.38%) +Total clusters visible: 263895 Average clusters visible: 147 Building PAS... -Average clusters audible: 437 -visdatasize:291814 compressed from 792064 +Average clusters audible: 423 +visdatasize:292502 compressed from 799680 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -22 seconds elapsed +34 seconds elapsed + +================== VRAD ================== + + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +19735 faces +11 degenerate faces +728639 square feet [104924144.00 square inches] +3 Displacements +1069 Square Feet [154061.73 Square Inches] +19724 patches before subdivision +385548 patches after subdivision +2409 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 62372420, max 1408 +transfer lists: 475.9 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1) 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-1) +Build Patch/Sample Hash Table(s).....Done<0.1494 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +1705 of 1706 (99% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 120/1024 5760/49152 (11.7%) +brushes 6696/8192 80352/98304 (81.7%) VERY FULL! +brushsides 56598/65536 452784/524288 (86.4%) VERY FULL! +planes 33644/65536 672880/1310720 (51.3%) +vertexes 34638/65536 415656/786432 (52.9%) +nodes 5276/65536 168832/2097152 ( 8.1%) +texinfos 4739/12288 341208/884736 (38.6%) +texdata 710/2048 22720/65536 (34.7%) +dispinfos 3/0 528/0 ( 0.0%) +disp_verts 131/0 2620/0 ( 0.0%) +disp_tris 192/0 384/0 ( 0.0%) +disp_lmsamples 3084/0 3084/0 ( 0.0%) +faces 19735/65536 1105160/3670016 (30.1%) +hdr faces 19735/65536 1105160/3670016 (30.1%) +origfaces 12830/65536 718480/3670016 (19.6%) +leaves 5397/65536 172704/2097152 ( 8.2%) +leaffaces 26375/65536 52750/131072 (40.2%) +leafbrushes 13056/65536 26112/131072 (19.9%) +areas 21/256 168/2048 ( 8.2%) +surfedges 147494/512000 589976/2048000 (28.8%) +edges 91267/256000 365068/1024000 (35.7%) +LDR worldlights 0/8192 0/720896 ( 0.0%) +HDR worldlights 2409/8192 211992/720896 (29.4%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 2880/32768 28800/327680 ( 8.8%) +waterverts 0/65536 0/786432 ( 0.0%) +waterindices 61116/65536 122232/131072 (93.3%) VERY FULL! +cubemapsamples 103/1024 1648/16384 (10.1%) +overlays 56/512 19712/180224 (10.9%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 30854612/0 ( 0.0%) +visdata [variable] 292502/16777216 ( 1.7%) +entdata [variable] 574170/393216 (146.0%) VERY FULL! +LDR ambient table 5397/65536 21588/262144 ( 8.2%) +HDR ambient table 5397/65536 21588/262144 ( 8.2%) +LDR leaf ambient 5397/65536 151116/1835008 ( 8.2%) +HDR leaf ambient 26089/65536 730492/1835008 (39.8%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/106094 ( 0.0%) +pakfile [variable] 5805710/0 ( 0.0%) +physics [variable] 2048823/4194304 (48.8%) +physics terrain [variable] 469/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 56823 +Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +37 minutes, 44 seconds elapsed