ttt_foreguard.log

Sun, 17 Apr 2016 06:39:31 -0600

author
glitchvid
date
Sun, 17 Apr 2016 06:39:31 -0600
branch
wip
changeset 21
2f8e2bc2ea22
parent 17
4027412ae4ce
child 22
a8d5ed402e22
permissions
-rw-r--r--

- Add lights.rad file
Was being used before, but not included.
Coincides with Foreguard Content (6e53a9069e20)


================== VVIS ==================




6 threads
reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt
1925 portalclusters
5329 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1731 visible clusters (0.54%)
Total clusters visible: 319523
Average clusters visible: 165
Building PAS...
Average clusters audible: 609
visdatasize:379963  compressed from 954800
writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
41 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
[3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']

Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\vines01.vtf
18765 faces
8 degenerate faces
873746 square feet [125819472.00 square inches]
3 Displacements
1069 Square Feet [154061.73 Square Inches]
18757 patches before subdivision
zero area child patch
359169 patches after subdivision
2694 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 61940876, max 1484
transfer lists: 472.6 megs
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Build Patch/Sample Hash Table(s).....Done<0.1347 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
2189 of 2190 (99% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  47/1024         2256/49152    ( 4.6%) 
brushes               5876/8192        70512/98304    (71.7%) 
brushsides           51338/65536      410704/524288   (78.3%) 
planes               32616/65536      652320/1310720  (49.8%) 
vertexes             33064/65536      396768/786432   (50.5%) 
nodes                 5082/65536      162624/2097152  ( 7.8%) 
texinfos              4796/12288      345312/884736   (39.0%) 
texdata                800/2048        25600/65536    (39.1%) 
dispinfos                3/0             528/0        ( 0.0%) 
disp_verts             131/0            2620/0        ( 0.0%) 
disp_tris              192/0             384/0        ( 0.0%) 
disp_lmsamples        3084/0            3084/0        ( 0.0%) 
faces                18765/65536     1050840/3670016  (28.6%) 
hdr faces            18765/65536     1050840/3670016  (28.6%) 
origfaces            11919/65536      667464/3670016  (18.2%) 
leaves                5130/65536      164160/2097152  ( 7.8%) 
leaffaces            25266/65536       50532/131072   (38.6%) 
leafbrushes          11373/65536       22746/131072   (17.4%) 
areas                   12/256            96/2048     ( 4.7%) 
surfedges           139245/512000     556980/2048000  (27.2%) 
edges                86010/256000     344040/1024000  (33.6%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights       2694/8192       237072/720896   (32.9%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips           2770/32768       27700/327680   ( 8.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         58569/65536      117138/131072   (89.4%) VERY FULL!
cubemapsamples          74/1024         1184/16384    ( 7.2%) 
overlays                48/512         16896/180224   ( 9.4%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    26827536/0        ( 0.0%) 
visdata               [variable]      379963/16777216 ( 2.3%) 
entdata               [variable]      343551/393216   (87.4%) VERY FULL!
LDR ambient table     5130/65536       20520/262144   ( 7.8%) 
HDR ambient table     5130/65536       20520/262144   ( 7.8%) 
LDR leaf ambient      5130/65536      143640/1835008  ( 7.8%) 
HDR leaf ambient     22550/65536      631400/1835008  (34.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/87334    ( 0.0%) 
pakfile               [variable]     4637215/0        ( 0.0%) 
physics               [variable]     1841369/4194304  (43.9%) 
physics terrain       [variable]         469/1048576  ( 0.0%) 

Level flags = 2

Total triangle count: 54179
Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
34 minutes, 28 seconds elapsed

mercurial