Sun, 17 Apr 2016 06:39:31 -0600
- Add lights.rad file
Was being used before, but not included.
Coincides with Foreguard Content (6e53a9069e20)
================== VVIS ================== 6 threads reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt 1925 portalclusters 5329 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1731 visible clusters (0.54%) Total clusters visible: 319523 Average clusters visible: 165 Building PAS... Average clusters audible: 609 visdatasize:379963 compressed from 954800 writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp 41 seconds elapsed ================== VRAD ================== [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\vines01.vtf 18765 faces 8 degenerate faces 873746 square feet [125819472.00 square inches] 3 Displacements 1069 Square Feet [154061.73 Square Inches] 18757 patches before subdivision zero area child patch 359169 patches after subdivision 2694 direct lights 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0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) Build Patch/Sample Hash Table(s).....Done<0.1347 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2189 of 2190 (99% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 47/1024 2256/49152 ( 4.6%) brushes 5876/8192 70512/98304 (71.7%) brushsides 51338/65536 410704/524288 (78.3%) planes 32616/65536 652320/1310720 (49.8%) vertexes 33064/65536 396768/786432 (50.5%) nodes 5082/65536 162624/2097152 ( 7.8%) texinfos 4796/12288 345312/884736 (39.0%) texdata 800/2048 25600/65536 (39.1%) dispinfos 3/0 528/0 ( 0.0%) disp_verts 131/0 2620/0 ( 0.0%) disp_tris 192/0 384/0 ( 0.0%) disp_lmsamples 3084/0 3084/0 ( 0.0%) faces 18765/65536 1050840/3670016 (28.6%) hdr faces 18765/65536 1050840/3670016 (28.6%) origfaces 11919/65536 667464/3670016 (18.2%) leaves 5130/65536 164160/2097152 ( 7.8%) leaffaces 25266/65536 50532/131072 (38.6%) leafbrushes 11373/65536 22746/131072 (17.4%) areas 12/256 96/2048 ( 4.7%) surfedges 139245/512000 556980/2048000 (27.2%) edges 86010/256000 344040/1024000 (33.6%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 2694/8192 237072/720896 (32.9%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 2770/32768 27700/327680 ( 8.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 58569/65536 117138/131072 (89.4%) VERY FULL! cubemapsamples 74/1024 1184/16384 ( 7.2%) overlays 48/512 16896/180224 ( 9.4%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 26827536/0 ( 0.0%) visdata [variable] 379963/16777216 ( 2.3%) entdata [variable] 343551/393216 (87.4%) VERY FULL! LDR ambient table 5130/65536 20520/262144 ( 7.8%) HDR ambient table 5130/65536 20520/262144 ( 7.8%) LDR leaf ambient 5130/65536 143640/1835008 ( 7.8%) HDR leaf ambient 22550/65536 631400/1835008 (34.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/87334 ( 0.0%) pakfile [variable] 4637215/0 ( 0.0%) physics [variable] 1841369/4194304 (43.9%) physics terrain [variable] 469/1048576 ( 0.0%) Level flags = 2 Total triangle count: 54179 Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp 34 minutes, 28 seconds elapsed