Tue, 14 Mar 2017 00:50:28 -0600
- Make each pane of glass individually brekable
- Add lights to barlight
- Add ocluder
================== VVIS ================== 12 threads reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt 1814 portalclusters 4537 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1385 visible clusters (0.49%) Total clusters visible: 284878 Average clusters visible: 157 Building PAS... Average clusters audible: 478 visdatasize:338632 compressed from 841696 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 6 seconds elapsed ================== VRAD ================== [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf 20178 faces 8 degenerate faces 1268500 square feet [182664032.00 square inches] 4 Displacements 1197 Square Feet [172495.31 Square Inches] 20170 patches before subdivision 405820 patches after subdivision 4593 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65028017, max 1508 transfer lists: 496.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) Build Patch/Sample Hash Table(s).....Done<0.0724 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 3731 of 3733 (99% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 203/1024 9744/49152 (19.8%) brushes 6761/8192 81132/98304 (82.5%) VERY FULL! brushsides 58550/65536 468400/524288 (89.3%) VERY FULL! planes 36584/65536 731680/1310720 (55.8%) vertexes 33316/65536 399792/786432 (50.8%) nodes 5657/65536 181024/2097152 ( 8.6%) texinfos 6452/12288 464544/884736 (52.5%) texdata 1059/2048 33888/65536 (51.7%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 212/0 4240/0 ( 0.0%) disp_tris 320/0 640/0 ( 0.0%) disp_lmsamples 3532/0 3532/0 ( 0.0%) faces 20178/65536 1129968/3670016 (30.8%) hdr faces 20178/65536 1129968/3670016 (30.8%) origfaces 13109/65536 734104/3670016 (20.0%) leaves 5861/65536 187552/2097152 ( 8.9%) leaffaces 26667/65536 53334/131072 (40.7%) leafbrushes 13550/65536 27100/131072 (20.7%) areas 23/256 184/2048 ( 9.0%) surfedges 151444/512000 605776/2048000 (29.6%) edges 93828/256000 375312/1024000 (36.7%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 4593/8192 404184/720896 (56.1%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 2536/32768 25360/327680 ( 7.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 48516/65536 97032/131072 (74.0%) cubemapsamples 117/1024 1872/16384 (11.4%) overlays 52/512 18304/180224 (10.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 31283744/0 ( 0.0%) visdata [variable] 338632/16777216 ( 2.0%) entdata [variable] 821537/393216 (208.9%) VERY FULL! LDR ambient table 5861/65536 23444/262144 ( 8.9%) HDR ambient table 5861/65536 23444/262144 ( 8.9%) LDR leaf ambient 5861/65536 164108/1835008 ( 8.9%) HDR leaf ambient 18477/65536 517356/1835008 (28.2%) occluders 9/0 360/0 ( 0.0%) occluder polygons 67/0 804/0 ( 0.0%) occluder vert ind 298/0 1192/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/123772 ( 0.0%) pakfile [variable] 6895714/0 ( 0.0%) physics [variable] 2147609/4194304 (51.2%) physics terrain [variable] 774/1048576 ( 0.1%) Level flags = 2 Total triangle count: 58656 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 25 minutes, 28 seconds elapsed