ttt_canvas.log

Tue, 14 Mar 2017 00:50:28 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Tue, 14 Mar 2017 00:50:28 -0600
branch
wip
changeset 185
3c3a6120e065
parent 184
2ad31abca794
child 186
beb7e65ea538
permissions
-rw-r--r--

- Make each pane of glass individually brekable
- Add lights to barlight
- Add ocluder


================== VVIS ==================




12 threads
reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
1814 portalclusters
4537 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1385 visible clusters (0.49%)
Total clusters visible: 284878
Average clusters visible: 157
Building PAS...
Average clusters audible: 478
visdatasize:338632  compressed from 841696
writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
6 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
20178 faces
8 degenerate faces
1268500 square feet [182664032.00 square inches]
4 Displacements
1197 Square Feet [172495.31 Square Inches]
20170 patches before subdivision
405820 patches after subdivision
4593 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65028017, max 1508
transfer lists: 496.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #18 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #19 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #20 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #21 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #22 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #23 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #24 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #25 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #26 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #27 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #28 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #29 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #30 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #31 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #32 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #33 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #34 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #35 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #36 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #37 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #38 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #39 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #40 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #41 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #42 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #43 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #44 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #45 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #46 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #47 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #48 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #49 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #50 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #51 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #52 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #53 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #54 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #55 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #56 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #57 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #58 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #59 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #60 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #61 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #62 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #63 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #64 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #65 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #66 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #67 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #68 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #69 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #70 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #71 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #72 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #73 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #74 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #75 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #76 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #77 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #78 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #79 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #80 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #81 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #82 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #83 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #84 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #85 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #86 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #87 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #88 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #89 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #90 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #91 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #92 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #93 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #94 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #95 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #96 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #97 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #98 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #99 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #100 added RGB(-1, -1, -1)
Build Patch/Sample Hash Table(s).....Done<0.0724 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
3731 of 3733 (99% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 203/1024         9744/49152    (19.8%) 
brushes               6761/8192        81132/98304    (82.5%) VERY FULL!
brushsides           58550/65536      468400/524288   (89.3%) VERY FULL!
planes               36584/65536      731680/1310720  (55.8%) 
vertexes             33316/65536      399792/786432   (50.8%) 
nodes                 5657/65536      181024/2097152  ( 8.6%) 
texinfos              6452/12288      464544/884736   (52.5%) 
texdata               1059/2048        33888/65536    (51.7%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             212/0            4240/0        ( 0.0%) 
disp_tris              320/0             640/0        ( 0.0%) 
disp_lmsamples        3532/0            3532/0        ( 0.0%) 
faces                20178/65536     1129968/3670016  (30.8%) 
hdr faces            20178/65536     1129968/3670016  (30.8%) 
origfaces            13109/65536      734104/3670016  (20.0%) 
leaves                5861/65536      187552/2097152  ( 8.9%) 
leaffaces            26667/65536       53334/131072   (40.7%) 
leafbrushes          13550/65536       27100/131072   (20.7%) 
areas                   23/256           184/2048     ( 9.0%) 
surfedges           151444/512000     605776/2048000  (29.6%) 
edges                93828/256000     375312/1024000  (36.7%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights       4593/8192       404184/720896   (56.1%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips           2536/32768       25360/327680   ( 7.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         48516/65536       97032/131072   (74.0%) 
cubemapsamples         117/1024         1872/16384    (11.4%) 
overlays                52/512         18304/180224   (10.2%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    31283744/0        ( 0.0%) 
visdata               [variable]      338632/16777216 ( 2.0%) 
entdata               [variable]      821537/393216   (208.9%) VERY FULL!
LDR ambient table     5861/65536       23444/262144   ( 8.9%) 
HDR ambient table     5861/65536       23444/262144   ( 8.9%) 
LDR leaf ambient      5861/65536      164108/1835008  ( 8.9%) 
HDR leaf ambient     18477/65536      517356/1835008  (28.2%) 
occluders                9/0             360/0        ( 0.0%) 
occluder polygons       67/0             804/0        ( 0.0%) 
occluder vert ind      298/0            1192/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/123772   ( 0.0%) 
pakfile               [variable]     6895714/0        ( 0.0%) 
physics               [variable]     2147609/4194304  (51.2%) 
physics terrain       [variable]         774/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 58656
Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
25 minutes, 28 seconds elapsed

mercurial