Tue, 14 Mar 2017 00:50:28 -0600
- Make each pane of glass individually brekable
- Add lights to barlight
- Add ocluder
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2 | ================== VVIS ================== |
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7 | 12 threads |
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8 | reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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9 | reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt |
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10 | 1814 portalclusters |
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11 | 4537 numportals |
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12 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1385 visible clusters (0.49%) |
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13 | Total clusters visible: 284878 |
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14 | Average clusters visible: 157 |
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15 | Building PAS... |
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16 | Average clusters audible: 478 |
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17 | visdatasize:338632 compressed from 841696 |
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18 | writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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19 | 6 seconds elapsed |
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20 | |
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21 | ================== VRAD ================== |
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22 | |
162 | 23 | |
24 | ||
25 | ||
26 | [Reading texlights from 'lights.rad'] | |
27 | [48 texlights parsed from 'lights.rad'] | |
28 | ||
29 | [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
30 | [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
31 | ||
32 | Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp | |
33 | Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf | |
34 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf | |
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35 | 20178 faces |
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36 | 8 degenerate faces |
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37 | 1268500 square feet [182664032.00 square inches] |
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38 | 4 Displacements |
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39 | 1197 Square Feet [172495.31 Square Inches] |
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40 | 20170 patches before subdivision |
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41 | 405820 patches after subdivision |
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42 | 4593 direct lights |
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43 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65028017, max 1508 |
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44 | transfer lists: 496.1 megs |
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45 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
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46 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) |
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47 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) |
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48 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) |
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49 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) |
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50 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) |
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51 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) |
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52 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1) |
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53 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1) |
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54 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1) |
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55 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1) |
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56 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1) |
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57 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1) |
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58 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1) |
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59 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1) |
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60 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1) |
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61 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1) |
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62 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1) |
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63 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1) |
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64 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1) |
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65 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1) |
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66 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1) |
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67 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1) |
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68 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1) |
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69 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1) |
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70 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1) |
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71 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1) |
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72 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1) |
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73 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1) |
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74 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1) |
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75 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1) |
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76 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1) |
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78 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1) |
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79 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1) |
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81 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1) |
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106 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1) |
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107 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1) |
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108 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1) |
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109 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1) |
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110 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1) |
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111 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1) |
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112 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1) |
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113 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1) |
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114 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1) |
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115 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1) |
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116 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1) |
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117 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1) |
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118 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1) |
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119 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1) |
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120 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1) |
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121 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1) |
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122 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1) |
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123 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1) |
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124 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1) |
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125 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1) |
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126 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1) |
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127 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1) |
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128 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1) |
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129 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1) |
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130 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1) |
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131 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1) |
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132 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1) |
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133 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1) |
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134 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1) |
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135 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1) |
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136 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) |
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137 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) |
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138 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) |
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139 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) |
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140 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) |
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141 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) |
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142 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) |
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143 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) |
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144 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) |
184 | 145 | Build Patch/Sample Hash Table(s).....Done<0.0724 sec> |
182
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146 | 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
178
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147 | 3731 of 3733 (99% of) surface lights went in leaf ambient cubes. |
167
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148 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
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149 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
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150 | Ready to Finish |
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151 | |
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152 | Object names Objects/Maxobjs Memory / Maxmem Fullness |
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153 | ------------ --------------- --------------- -------- |
185
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154 | models 203/1024 9744/49152 (19.8%) |
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155 | brushes 6761/8192 81132/98304 (82.5%) VERY FULL! |
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156 | brushsides 58550/65536 468400/524288 (89.3%) VERY FULL! |
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157 | planes 36584/65536 731680/1310720 (55.8%) |
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158 | vertexes 33316/65536 399792/786432 (50.8%) |
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159 | nodes 5657/65536 181024/2097152 ( 8.6%) |
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160 | texinfos 6452/12288 464544/884736 (52.5%) |
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161 | texdata 1059/2048 33888/65536 (51.7%) |
182
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162 | dispinfos 4/0 704/0 ( 0.0%) |
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163 | disp_verts 212/0 4240/0 ( 0.0%) |
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164 | disp_tris 320/0 640/0 ( 0.0%) |
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165 | disp_lmsamples 3532/0 3532/0 ( 0.0%) |
185
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166 | faces 20178/65536 1129968/3670016 (30.8%) |
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167 | hdr faces 20178/65536 1129968/3670016 (30.8%) |
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168 | origfaces 13109/65536 734104/3670016 (20.0%) |
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169 | leaves 5861/65536 187552/2097152 ( 8.9%) |
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170 | leaffaces 26667/65536 53334/131072 (40.7%) |
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171 | leafbrushes 13550/65536 27100/131072 (20.7%) |
183
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172 | areas 23/256 184/2048 ( 9.0%) |
185
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173 | surfedges 151444/512000 605776/2048000 (29.6%) |
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174 | edges 93828/256000 375312/1024000 (36.7%) |
167
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175 | LDR worldlights 0/8192 0/720896 ( 0.0%) |
185
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176 | HDR worldlights 4593/8192 404184/720896 (56.1%) |
167
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177 | leafwaterdata 2/32768 24/393216 ( 0.0%) |
185
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178 | waterstrips 2536/32768 25360/327680 ( 7.7%) |
167
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179 | waterverts 0/65536 0/786432 ( 0.0%) |
185
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180 | waterindices 48516/65536 97032/131072 (74.0%) |
177
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181 | cubemapsamples 117/1024 1872/16384 (11.4%) |
167
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182 | overlays 52/512 18304/180224 (10.2%) |
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183 | LDR lightdata [variable] 0/0 ( 0.0%) |
185
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184 | HDR lightdata [variable] 31283744/0 ( 0.0%) |
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185 | visdata [variable] 338632/16777216 ( 2.0%) |
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186 | entdata [variable] 821537/393216 (208.9%) VERY FULL! |
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187 | LDR ambient table 5861/65536 23444/262144 ( 8.9%) |
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188 | HDR ambient table 5861/65536 23444/262144 ( 8.9%) |
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189 | LDR leaf ambient 5861/65536 164108/1835008 ( 8.9%) |
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190 | HDR leaf ambient 18477/65536 517356/1835008 (28.2%) |
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191 | occluders 9/0 360/0 ( 0.0%) |
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192 | occluder polygons 67/0 804/0 ( 0.0%) |
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193 | occluder vert ind 298/0 1192/0 ( 0.0%) |
167
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194 | detail props [variable] 1/12 ( 8.3%) |
185
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195 | static props [variable] 1/123772 ( 0.0%) |
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196 | pakfile [variable] 6895714/0 ( 0.0%) |
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197 | physics [variable] 2147609/4194304 (51.2%) |
182
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198 | physics terrain [variable] 774/1048576 ( 0.1%) |
167
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199 | |
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200 | Level flags = 2 |
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201 | |
185
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202 | Total triangle count: 58656 |
167
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203 | Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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204 | 25 minutes, 28 seconds elapsed |