ttt_canvas.log

Tue, 14 Mar 2017 00:50:28 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Tue, 14 Mar 2017 00:50:28 -0600
branch
wip
changeset 185
3c3a6120e065
parent 184
2ad31abca794
child 186
beb7e65ea538
permissions
-rw-r--r--

- Make each pane of glass individually brekable
- Add lights to barlight
- Add ocluder

176
7c3138a9e6b9 - Incorporate new light fixture model
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1
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2 ================== VVIS ==================
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3
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4
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5
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6
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7 12 threads
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8 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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9 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
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10 1814 portalclusters
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11 4537 numportals
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12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1385 visible clusters (0.49%)
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13 Total clusters visible: 284878
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14 Average clusters visible: 157
176
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15 Building PAS...
185
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16 Average clusters audible: 478
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17 visdatasize:338632 compressed from 841696
176
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18 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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19 6 seconds elapsed
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20
762879f73986 - Fix major map lighting bug
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21 ================== VRAD ==================
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22
162
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23
704b1e7719ab - Add AI nodes
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24
704b1e7719ab - Add AI nodes
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25
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26 [Reading texlights from 'lights.rad']
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27 [48 texlights parsed from 'lights.rad']
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28
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29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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31
704b1e7719ab - Add AI nodes
Glitchvid <Glitchvid@glitchvid.com>
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32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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Glitchvid <Glitchvid@glitchvid.com>
parents: 151
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33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf
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Glitchvid <Glitchvid@glitchvid.com>
parents: 151
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34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
185
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35 20178 faces
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36 8 degenerate faces
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37 1268500 square feet [182664032.00 square inches]
182
9bca0ed7dd3f - Make center lobby glass brekable with health
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38 4 Displacements
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39 1197 Square Feet [172495.31 Square Inches]
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40 20170 patches before subdivision
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Glitchvid <Glitchvid@glitchvid.com>
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41 405820 patches after subdivision
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Glitchvid <Glitchvid@glitchvid.com>
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42 4593 direct lights
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Glitchvid <Glitchvid@glitchvid.com>
parents: 184
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43 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65028017, max 1508
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44 transfer lists: 496.1 megs
167
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45 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
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parents: 166
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46 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
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parents: 166
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47 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
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48 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)
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49 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
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50 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1)
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51 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1)
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52 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)
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53 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1)
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54 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1)
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55 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1)
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56 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1)
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parents: 166
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57 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1)
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parents: 166
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58 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1)
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59 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1)
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60 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1)
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61 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1)
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62 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1)
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63 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1)
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64 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1)
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65 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1)
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66 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1)
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67 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1)
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68 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1)
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69 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1)
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70 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1)
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71 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1)
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72 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1)
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parents: 166
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73 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1)
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parents: 166
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74 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1)
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75 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1)
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76 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1)
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parents: 166
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77 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1)
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parents: 166
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78 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1)
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79 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1)
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parents: 166
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80 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1)
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81 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1)
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82 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1)
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83 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1)
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parents: 166
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84 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1)
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parents: 166
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85 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1)
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parents: 166
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86 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1)
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parents: 166
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87 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1)
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parents: 166
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88 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1)
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parents: 166
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89 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(-1, -1, -1)
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parents: 166
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90 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(-1, -1, -1)
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parents: 166
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91 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(-1, -1, -1)
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parents: 166
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92 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(-1, -1, -1)
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parents: 166
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93 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(-1, -1, -1)
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parents: 166
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94 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1)
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parents: 166
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95 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(-1, -1, -1)
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parents: 166
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96 0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(-1, -1, -1)
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parents: 166
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97 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(-1, -1, -1)
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parents: 166
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98 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1)
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parents: 166
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99 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1)
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parents: 166
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100 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1)
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parents: 166
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101 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1)
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parents: 166
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102 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1)
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parents: 166
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103 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1)
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parents: 166
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104 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1)
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parents: 166
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105 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1)
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parents: 166
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106 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1)
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parents: 166
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107 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1)
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parents: 166
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108 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1)
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parents: 166
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109 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1)
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parents: 166
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110 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1)
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parents: 166
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111 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1)
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parents: 166
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112 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1)
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parents: 166
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113 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
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114 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
115 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
116 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
117 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
118 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
119 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
120 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
121 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
122 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
123 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
124 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
125 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
126 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
127 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
128 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
129 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
130 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
131 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
132 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
133 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
134 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
135 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
136 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
137 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
138 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
139 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
140 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
141 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
142 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
143 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
144 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
184
2ad31abca794 - Add bird thuds
Glitchvid <Glitchvid@glitchvid.com>
parents: 183
diff changeset
145 Build Patch/Sample Hash Table(s).....Done<0.0724 sec>
182
9bca0ed7dd3f - Make center lobby glass brekable with health
Glitchvid <Glitchvid@glitchvid.com>
parents: 180
diff changeset
146 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
178
4b0e28e65960 - Replace brush light emitters with spot lights
Glitchvid <Glitchvid@glitchvid.com>
parents: 177
diff changeset
147 3731 of 3733 (99% of) surface lights went in leaf ambient cubes.
167
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
148 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
149 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
150 Ready to Finish
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
151
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
152 Object names Objects/Maxobjs Memory / Maxmem Fullness
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
153 ------------ --------------- --------------- --------
185
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Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
154 models 203/1024 9744/49152 (19.8%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
155 brushes 6761/8192 81132/98304 (82.5%) VERY FULL!
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
156 brushsides 58550/65536 468400/524288 (89.3%) VERY FULL!
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
157 planes 36584/65536 731680/1310720 (55.8%)
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
158 vertexes 33316/65536 399792/786432 (50.8%)
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
159 nodes 5657/65536 181024/2097152 ( 8.6%)
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
160 texinfos 6452/12288 464544/884736 (52.5%)
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
161 texdata 1059/2048 33888/65536 (51.7%)
182
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Glitchvid <Glitchvid@glitchvid.com>
parents: 180
diff changeset
162 dispinfos 4/0 704/0 ( 0.0%)
9bca0ed7dd3f - Make center lobby glass brekable with health
Glitchvid <Glitchvid@glitchvid.com>
parents: 180
diff changeset
163 disp_verts 212/0 4240/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 180
diff changeset
164 disp_tris 320/0 640/0 ( 0.0%)
9bca0ed7dd3f - Make center lobby glass brekable with health
Glitchvid <Glitchvid@glitchvid.com>
parents: 180
diff changeset
165 disp_lmsamples 3532/0 3532/0 ( 0.0%)
185
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Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
166 faces 20178/65536 1129968/3670016 (30.8%)
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
167 hdr faces 20178/65536 1129968/3670016 (30.8%)
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
168 origfaces 13109/65536 734104/3670016 (20.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
169 leaves 5861/65536 187552/2097152 ( 8.9%)
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
170 leaffaces 26667/65536 53334/131072 (40.7%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
171 leafbrushes 13550/65536 27100/131072 (20.7%)
183
3a9cd1046bde - Add ambient office sounds
Glitchvid <Glitchvid@glitchvid.com>
parents: 182
diff changeset
172 areas 23/256 184/2048 ( 9.0%)
185
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
173 surfedges 151444/512000 605776/2048000 (29.6%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
174 edges 93828/256000 375312/1024000 (36.7%)
167
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
175 LDR worldlights 0/8192 0/720896 ( 0.0%)
185
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Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
176 HDR worldlights 4593/8192 404184/720896 (56.1%)
167
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
177 leafwaterdata 2/32768 24/393216 ( 0.0%)
185
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Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
178 waterstrips 2536/32768 25360/327680 ( 7.7%)
167
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
179 waterverts 0/65536 0/786432 ( 0.0%)
185
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Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
180 waterindices 48516/65536 97032/131072 (74.0%)
177
846d1cd8f176 - Fix lightbleed on lightbar props
Glitchvid <Glitchvid@glitchvid.com>
parents: 176
diff changeset
181 cubemapsamples 117/1024 1872/16384 (11.4%)
167
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
182 overlays 52/512 18304/180224 (10.2%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
183 LDR lightdata [variable] 0/0 ( 0.0%)
185
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
184 HDR lightdata [variable] 31283744/0 ( 0.0%)
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
185 visdata [variable] 338632/16777216 ( 2.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
186 entdata [variable] 821537/393216 (208.9%) VERY FULL!
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
187 LDR ambient table 5861/65536 23444/262144 ( 8.9%)
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
188 HDR ambient table 5861/65536 23444/262144 ( 8.9%)
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
189 LDR leaf ambient 5861/65536 164108/1835008 ( 8.9%)
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
190 HDR leaf ambient 18477/65536 517356/1835008 (28.2%)
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
191 occluders 9/0 360/0 ( 0.0%)
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
192 occluder polygons 67/0 804/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
193 occluder vert ind 298/0 1192/0 ( 0.0%)
167
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
194 detail props [variable] 1/12 ( 8.3%)
185
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
195 static props [variable] 1/123772 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
196 pakfile [variable] 6895714/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
197 physics [variable] 2147609/4194304 (51.2%)
182
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Glitchvid <Glitchvid@glitchvid.com>
parents: 180
diff changeset
198 physics terrain [variable] 774/1048576 ( 0.1%)
167
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
199
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
200 Level flags = 2
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
201
185
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Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
202 Total triangle count: 58656
167
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
203 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
185
3c3a6120e065 - Make each pane of glass individually brekable
Glitchvid <Glitchvid@glitchvid.com>
parents: 184
diff changeset
204 25 minutes, 28 seconds elapsed

mercurial