Wed, 26 Oct 2016 00:47:12 -0600
- Fix major map lighting bug
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- Fix major map lighting bug
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1 | |
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2 | ================== VRAD ================== |
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3 | |
162 | 4 | |
5 | ||
6 | ||
7 | [Reading texlights from 'lights.rad'] | |
8 | [48 texlights parsed from 'lights.rad'] | |
9 | ||
10 | [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
11 | [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
12 | ||
13 | Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp | |
14 | Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf | |
15 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf | |
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16 | 20089 faces |
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17 | 8 degenerate faces |
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18 | 1105481 square feet [159189392.00 square inches] |
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19 | 3 Displacements |
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20 | 1069 Square Feet [154061.73 Square Inches] |
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21 | 20081 patches before subdivision |
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22 | 415015 patches after subdivision |
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23 | 4648 direct lights |
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24 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 64881454, max 1501 |
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25 | transfer lists: 495.0 megs |
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26 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
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27 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) |
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28 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) |
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29 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) |
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30 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) |
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31 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) |
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32 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) |
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33 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1) |
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34 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1) |
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35 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1) |
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36 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1) |
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37 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1) |
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38 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1) |
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39 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1) |
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40 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1) |
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41 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1) |
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42 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1) |
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43 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1) |
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44 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1) |
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45 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1) |
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46 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1) |
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47 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1) |
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48 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1) |
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49 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1) |
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50 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1) |
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51 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1) |
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52 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1) |
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53 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1) |
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54 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1) |
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55 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1) |
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56 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1) |
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57 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1) |
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58 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1) |
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59 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1) |
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60 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1) |
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61 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1) |
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62 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1) |
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63 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1) |
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64 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1) |
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65 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1) |
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66 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1) |
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67 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1) |
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68 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1) |
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69 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1) |
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70 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(-1, -1, -1) |
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71 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(-1, -1, -1) |
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72 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(-1, -1, -1) |
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73 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(-1, -1, -1) |
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74 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(-1, -1, -1) |
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75 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1) |
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76 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(-1, -1, -1) |
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77 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(-1, -1, -1) |
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78 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(-1, -1, -1) |
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79 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1) |
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80 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1) |
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81 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1) |
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82 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1) |
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83 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1) |
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84 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1) |
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85 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1) |
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86 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1) |
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87 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1) |
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88 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1) |
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89 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1) |
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91 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1) |
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93 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1) |
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95 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1) |
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96 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1) |
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97 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1) |
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98 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1) |
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99 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1) |
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100 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1) |
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101 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1) |
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102 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1) |
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103 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1) |
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194 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #169 added RGB(-1, -1, -1) |
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195 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #170 added RGB(-1, -1, -1) |
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196 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #171 added RGB(-1, -1, -1) |
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197 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #172 added RGB(-1, -1, -1) |
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198 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #173 added RGB(-1, -1, -1) |
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199 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #174 added RGB(-1, -1, -1) |
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200 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #175 added RGB(-1, -1, -1) |
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201 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #176 added RGB(-1, -1, -1) |
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202 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #177 added RGB(-1, -1, -1) |
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203 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #178 added RGB(-1, -1, -1) |
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204 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #179 added RGB(-1, -1, -1) |
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205 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #180 added RGB(-1, -1, -1) |
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206 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #181 added RGB(-1, -1, -1) |
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207 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #182 added RGB(-1, -1, -1) |
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208 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #183 added RGB(-1, -1, -1) |
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209 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #184 added RGB(-1, -1, -1) |
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210 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #185 added RGB(-1, -1, -1) |
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211 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #186 added RGB(-1, -1, -1) |
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212 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #187 added RGB(-1, -1, -1) |
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213 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #188 added RGB(-1, -1, -1) |
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214 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #189 added RGB(-1, -1, -1) |
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215 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #190 added RGB(-1, -1, -1) |
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216 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #191 added RGB(-1, -1, -1) |
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217 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #192 added RGB(-1, -1, -1) |
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218 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #193 added RGB(-1, -1, -1) |
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219 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #194 added RGB(-1, -1, -1) |
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220 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #195 added RGB(-1, -1, -1) |
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221 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #196 added RGB(-1, -1, -1) |
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222 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #197 added RGB(-1, -1, -1) |
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223 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #198 added RGB(-1, -1, -1) |
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224 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #199 added RGB(-1, -1, -1) |
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225 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #200 added RGB(-1, -1, -1) |
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226 | Build Patch/Sample Hash Table(s).....Done<0.2503 sec> |
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227 | 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
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228 | 3877 of 3879 (99% of) surface lights went in leaf ambient cubes. |
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229 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
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230 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
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231 | Ready to Finish |
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232 | |
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233 | Object names Objects/Maxobjs Memory / Maxmem Fullness |
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234 | ------------ --------------- --------------- -------- |
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235 | models 129/1024 6192/49152 (12.6%) |
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236 | brushes 6945/8192 83340/98304 (84.8%) VERY FULL! |
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237 | brushsides 59468/65536 475744/524288 (90.7%) VERY FULL! |
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238 | planes 36470/65536 729400/1310720 (55.6%) |
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239 | vertexes 35695/65536 428340/786432 (54.5%) |
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240 | nodes 5452/65536 174464/2097152 ( 8.3%) |
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241 | texinfos 6283/12288 452376/884736 (51.1%) |
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242 | texdata 1016/2048 32512/65536 (49.6%) |
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243 | dispinfos 3/0 528/0 ( 0.0%) |
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244 | disp_verts 131/0 2620/0 ( 0.0%) |
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245 | disp_tris 192/0 384/0 ( 0.0%) |
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246 | disp_lmsamples 3084/0 3084/0 ( 0.0%) |
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247 | faces 20089/65536 1124984/3670016 (30.7%) |
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248 | hdr faces 20089/65536 1124984/3670016 (30.7%) |
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249 | origfaces 12965/65536 726040/3670016 (19.8%) |
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250 | leaves 5582/65536 178624/2097152 ( 8.5%) |
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251 | leaffaces 26444/65536 52888/131072 (40.4%) |
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252 | leafbrushes 13489/65536 26978/131072 (20.6%) |
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253 | areas 23/256 184/2048 ( 9.0%) |
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254 | surfedges 150867/512000 603468/2048000 (29.5%) |
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255 | edges 93519/256000 374076/1024000 (36.5%) |
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256 | LDR worldlights 0/8192 0/720896 ( 0.0%) |
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257 | HDR worldlights 4648/8192 409024/720896 (56.7%) |
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258 | leafwaterdata 2/32768 24/393216 ( 0.0%) |
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259 | waterstrips 2994/32768 29940/327680 ( 9.1%) |
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260 | waterverts 0/65536 0/786432 ( 0.0%) |
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261 | waterindices 63291/65536 126582/131072 (96.6%) VERY FULL! |
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262 | cubemapsamples 115/1024 1840/16384 (11.2%) |
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263 | overlays 52/512 18304/180224 (10.2%) |
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264 | LDR lightdata [variable] 0/0 ( 0.0%) |
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265 | HDR lightdata [variable] 31466012/0 ( 0.0%) |
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266 | visdata [variable] 294223/16777216 ( 1.8%) |
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267 | entdata [variable] 636720/393216 (161.9%) VERY FULL! |
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268 | LDR ambient table 5582/65536 22328/262144 ( 8.5%) |
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269 | HDR ambient table 5582/65536 22328/262144 ( 8.5%) |
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270 | LDR leaf ambient 5582/65536 156296/1835008 ( 8.5%) |
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271 | HDR leaf ambient 18743/65536 524804/1835008 (28.6%) |
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272 | occluders 0/0 0/0 ( 0.0%) |
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273 | occluder polygons 0/0 0/0 ( 0.0%) |
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274 | occluder vert ind 0/0 0/0 ( 0.0%) |
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275 | detail props [variable] 1/12 ( 8.3%) |
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276 | static props [variable] 1/114208 ( 0.0%) |
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277 | pakfile [variable] 6196998/0 ( 0.0%) |
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278 | physics [variable] 2108828/4194304 (50.3%) |
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279 | physics terrain [variable] 469/1048576 ( 0.0%) |
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280 | |
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281 | Level flags = 2 |
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282 | |
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283 | Total triangle count: 58832 |
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284 | Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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285 | 1 hour, 17 minutes, 7 seconds elapsed |