ttt_canvas.log

branch
wip
changeset 162
704b1e7719ab
parent 151
5eef092a760e
child 166
efa9bbabe9f9
--- a/ttt_canvas.log	Tue Sep 27 02:59:43 2016 -0600
+++ b/ttt_canvas.log	Tue Sep 27 04:33:50 2016 -0600
@@ -1,54 +1,3 @@
-================== VBSP ==================
-
-
-
-materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
-Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
-ConVarRef mat_reduceparticles doesn't point to an existing ConVar
-Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
-Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
-Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
-"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
-Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
-Can't find surfaceprop stone for material STONE/INFBASEA, using default
-Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
-Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
-Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
-Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
-Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch
-fixing up env_cubemap materials on brush sides...
-Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
-0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
-Building Faces...done (0)
-Chop Details...done (0)
-Find Visible Detail Sides...
-Merged 1850 detail faces...done (1)
-Merging details...done (0)
-FixTjuncs...
-PruneNodes...
-WriteBSP...
-done (2)
-writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
-done (1)
-Creating default LDR cubemaps for env_cubemap using skybox materials:
-   skybox/train_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
-Creating default HDR cubemaps for env_cubemap using skybox materials:
-   skybox/train_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
-Finding displacement neighbors...
-Finding lightmap sample positions...
-Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
-Building Physics collision data...
-done (2) (2092147 bytes)
-Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
-Compacting texture/material tables...
-Reduced 11287 texinfos to 4998
-Reduced 861 texdatas to 706 (44643 bytes to 37415)
-Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
-24 seconds elapsed
 
 ================== VVIS ==================
 
@@ -58,13 +7,298 @@
 6 threads
 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
-1933 portalclusters
-4923 numportals
-0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1218 visible clusters (0.44%)
-Total clusters visible: 277293
-Average clusters visible: 143
+1827 portalclusters
+4585 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 897 visible clusters (0.36%)
+Total clusters visible: 247883
+Average clusters visible: 135
 Building PAS...
-Average clusters audible: 436
-visdatasize:321111  compressed from 958768
+Average clusters audible: 433
+visdatasize:302855  compressed from 847728
 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
-30 seconds elapsed
+20 seconds elapsed
+
+================== VRAD ==================
+
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
+
+Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
+Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+20030 faces
+8 degenerate faces
+727863 square feet [104812352.00 square inches]
+3 Displacements
+1069 Square Feet [154061.73 Square Inches]
+20022 patches before subdivision
+395620 patches after subdivision
+4519 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65454060, max 1476
+transfer lists: 499.4 megs
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #195 added RGB(-1, -1, -1)
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+0...1...2...3...4...5...6...7...8...9...10	Bounce #197 added RGB(-1, -1, -1)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #198 added RGB(-1, -1, -1)
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+Build Patch/Sample Hash Table(s).....Done<0.2587 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+3749 of 3751 (99% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                 127/1024         6096/49152    (12.4%) 
+brushes               6842/8192        82104/98304    (83.5%) VERY FULL!
+brushsides           58676/65536      469408/524288   (89.5%) VERY FULL!
+planes               35660/65536      713200/1310720  (54.4%) 
+vertexes             35088/65536      421056/786432   (53.5%) 
+nodes                 5392/65536      172544/2097152  ( 8.2%) 
+texinfos              6230/12288      448560/884736   (50.7%) 
+texdata                994/2048        31808/65536    (48.5%) 
+dispinfos                3/0             528/0        ( 0.0%) 
+disp_verts             131/0            2620/0        ( 0.0%) 
+disp_tris              192/0             384/0        ( 0.0%) 
+disp_lmsamples        3084/0            3084/0        ( 0.0%) 
+faces                20030/65536     1121680/3670016  (30.6%) 
+hdr faces            20030/65536     1121680/3670016  (30.6%) 
+origfaces            12928/65536      723968/3670016  (19.7%) 
+leaves                5520/65536      176640/2097152  ( 8.4%) 
+leaffaces            26527/65536       53054/131072   (40.5%) 
+leafbrushes          13372/65536       26744/131072   (20.4%) 
+areas                   21/256           168/2048     ( 8.2%) 
+surfedges           150066/512000     600264/2048000  (29.3%) 
+edges                92992/256000     371968/1024000  (36.3%) 
+LDR worldlights          0/8192            0/720896   ( 0.0%) 
+HDR worldlights       4519/8192       397672/720896   (55.2%) 
+leafwaterdata            2/32768          24/393216   ( 0.0%) 
+waterstrips           2919/32768       29190/327680   ( 8.9%) 
+waterverts               0/65536           0/786432   ( 0.0%) 
+waterindices         61983/65536      123966/131072   (94.6%) VERY FULL!
+cubemapsamples         110/1024         1760/16384    (10.7%) 
+overlays                52/512         18304/180224   (10.2%) 
+LDR lightdata         [variable]           0/0        ( 0.0%) 
+HDR lightdata         [variable]    30934288/0        ( 0.0%) 
+visdata               [variable]      302855/16777216 ( 1.8%) 
+entdata               [variable]      622385/393216   (158.3%) VERY FULL!
+LDR ambient table     5520/65536       22080/262144   ( 8.4%) 
+HDR ambient table     5520/65536       22080/262144   ( 8.4%) 
+LDR leaf ambient      5520/65536      154560/1835008  ( 8.4%) 
+HDR leaf ambient     25596/65536      716688/1835008  (39.1%) 
+occluders                0/0               0/0        ( 0.0%) 
+occluder polygons        0/0               0/0        ( 0.0%) 
+occluder vert ind        0/0               0/0        ( 0.0%) 
+detail props          [variable]           1/12       ( 8.3%) 
+static props          [variable]           1/112478   ( 0.0%) 
+pakfile               [variable]     6098030/0        ( 0.0%) 
+physics               [variable]     2096881/4194304  (50.0%) 
+physics terrain       [variable]         469/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 58322
+Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
+1 hour, 1 minute, 10 seconds elapsed

mercurial