--- a/ttt_canvas.log Tue Sep 27 02:59:43 2016 -0600 +++ b/ttt_canvas.log Tue Sep 27 04:33:50 2016 -0600 @@ -1,54 +1,3 @@ -================== VBSP ================== - - - -materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials -Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf -ConVarRef mat_reduceparticles doesn't point to an existing ConVar -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Can't find surfaceprop stone for material STONE/INFBASEA, using default -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" -Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default -Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt -Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch -fixing up env_cubemap materials on brush sides... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) -Building Faces...done (0) -Chop Details...done (0) -Find Visible Detail Sides... -Merged 1850 detail faces...done (1) -Merging details...done (0) -FixTjuncs... -PruneNodes... -WriteBSP... -done (2) -writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... -done (1) -Creating default LDR cubemaps for env_cubemap using skybox materials: - skybox/train_hdr*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Creating default HDR cubemaps for env_cubemap using skybox materials: - skybox/train_hdr*.vmt - ! Run buildcubemaps in the engine to get the correct cube maps. -Finding displacement neighbors... -Finding lightmap sample positions... -Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 -Building Physics collision data... -done (2) (2092147 bytes) -Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 -Compacting texture/material tables... -Reduced 11287 texinfos to 4998 -Reduced 861 texdatas to 706 (44643 bytes to 37415) -Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -24 seconds elapsed ================== VVIS ================== @@ -58,13 +7,298 @@ 6 threads reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt -1933 portalclusters -4923 numportals -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1218 visible clusters (0.44%) -Total clusters visible: 277293 -Average clusters visible: 143 +1827 portalclusters +4585 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 897 visible clusters (0.36%) +Total clusters visible: 247883 +Average clusters visible: 135 Building PAS... -Average clusters audible: 436 -visdatasize:321111 compressed from 958768 +Average clusters audible: 433 +visdatasize:302855 compressed from 847728 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -30 seconds elapsed +20 seconds elapsed + +================== VRAD ================== + + + + +[Reading texlights from 'lights.rad'] +[48 texlights parsed from 'lights.rad'] + +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] + +Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf +Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf +20030 faces +8 degenerate faces +727863 square feet [104812352.00 square inches] +3 Displacements +1069 Square Feet [154061.73 Square Inches] +20022 patches before subdivision +395620 patches after subdivision +4519 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65454060, max 1476 +transfer lists: 499.4 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1) 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Bounce #189 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #190 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #191 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #192 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #193 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #194 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #195 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #196 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #197 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #198 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #199 added RGB(-1, -1, -1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #200 added RGB(-1, -1, -1) +Build Patch/Sample Hash Table(s).....Done<0.2587 sec> +0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done +3749 of 3751 (99% of) surface lights went in leaf ambient cubes. +0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done +Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 +Ready to Finish + +Object names Objects/Maxobjs Memory / Maxmem Fullness +------------ --------------- --------------- -------- +models 127/1024 6096/49152 (12.4%) +brushes 6842/8192 82104/98304 (83.5%) VERY FULL! +brushsides 58676/65536 469408/524288 (89.5%) VERY FULL! +planes 35660/65536 713200/1310720 (54.4%) +vertexes 35088/65536 421056/786432 (53.5%) +nodes 5392/65536 172544/2097152 ( 8.2%) +texinfos 6230/12288 448560/884736 (50.7%) +texdata 994/2048 31808/65536 (48.5%) +dispinfos 3/0 528/0 ( 0.0%) +disp_verts 131/0 2620/0 ( 0.0%) +disp_tris 192/0 384/0 ( 0.0%) +disp_lmsamples 3084/0 3084/0 ( 0.0%) +faces 20030/65536 1121680/3670016 (30.6%) +hdr faces 20030/65536 1121680/3670016 (30.6%) +origfaces 12928/65536 723968/3670016 (19.7%) +leaves 5520/65536 176640/2097152 ( 8.4%) +leaffaces 26527/65536 53054/131072 (40.5%) +leafbrushes 13372/65536 26744/131072 (20.4%) +areas 21/256 168/2048 ( 8.2%) +surfedges 150066/512000 600264/2048000 (29.3%) +edges 92992/256000 371968/1024000 (36.3%) +LDR worldlights 0/8192 0/720896 ( 0.0%) +HDR worldlights 4519/8192 397672/720896 (55.2%) +leafwaterdata 2/32768 24/393216 ( 0.0%) +waterstrips 2919/32768 29190/327680 ( 8.9%) +waterverts 0/65536 0/786432 ( 0.0%) +waterindices 61983/65536 123966/131072 (94.6%) VERY FULL! +cubemapsamples 110/1024 1760/16384 (10.7%) +overlays 52/512 18304/180224 (10.2%) +LDR lightdata [variable] 0/0 ( 0.0%) +HDR lightdata [variable] 30934288/0 ( 0.0%) +visdata [variable] 302855/16777216 ( 1.8%) +entdata [variable] 622385/393216 (158.3%) VERY FULL! +LDR ambient table 5520/65536 22080/262144 ( 8.4%) +HDR ambient table 5520/65536 22080/262144 ( 8.4%) +LDR leaf ambient 5520/65536 154560/1835008 ( 8.4%) +HDR leaf ambient 25596/65536 716688/1835008 (39.1%) +occluders 0/0 0/0 ( 0.0%) +occluder polygons 0/0 0/0 ( 0.0%) +occluder vert ind 0/0 0/0 ( 0.0%) +detail props [variable] 1/12 ( 8.3%) +static props [variable] 1/112478 ( 0.0%) +pakfile [variable] 6098030/0 ( 0.0%) +physics [variable] 2096881/4194304 (50.0%) +physics terrain [variable] 469/1048576 ( 0.0%) + +Level flags = 2 + +Total triangle count: 58322 +Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +1 hour, 1 minute, 10 seconds elapsed