1 ================== VBSP ================== |
|
2 |
|
3 |
|
4 |
|
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
|
6 Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf |
|
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
|
8 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
|
9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
|
10 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
|
11 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
|
12 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
|
13 Can't find surfaceprop stone for material STONE/INFBASEA, using default |
|
14 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
|
15 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" |
|
16 Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default |
|
17 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
|
18 Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch |
|
19 fixing up env_cubemap materials on brush sides... |
|
20 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
|
21 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
|
22 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... |
|
23 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
|
24 Building Faces...done (0) |
|
25 Chop Details...done (0) |
|
26 Find Visible Detail Sides... |
|
27 Merged 1850 detail faces...done (1) |
|
28 Merging details...done (0) |
|
29 FixTjuncs... |
|
30 PruneNodes... |
|
31 WriteBSP... |
|
32 done (2) |
|
33 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... |
|
34 done (1) |
|
35 Creating default LDR cubemaps for env_cubemap using skybox materials: |
|
36 skybox/train_hdr*.vmt |
|
37 ! Run buildcubemaps in the engine to get the correct cube maps. |
|
38 Creating default HDR cubemaps for env_cubemap using skybox materials: |
|
39 skybox/train_hdr*.vmt |
|
40 ! Run buildcubemaps in the engine to get the correct cube maps. |
|
41 Finding displacement neighbors... |
|
42 Finding lightmap sample positions... |
|
43 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
|
44 Building Physics collision data... |
|
45 done (2) (2092147 bytes) |
|
46 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
|
47 Compacting texture/material tables... |
|
48 Reduced 11287 texinfos to 4998 |
|
49 Reduced 861 texdatas to 706 (44643 bytes to 37415) |
|
50 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
|
51 24 seconds elapsed |
|
52 |
1 |
53 ================== VVIS ================== |
2 ================== VVIS ================== |
54 |
3 |
55 |
4 |
56 |
5 |
57 |
6 |
58 6 threads |
7 6 threads |
59 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
8 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
60 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt |
9 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt |
61 1933 portalclusters |
10 1827 portalclusters |
62 4923 numportals |
11 4585 numportals |
63 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1218 visible clusters (0.44%) |
12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 897 visible clusters (0.36%) |
64 Total clusters visible: 277293 |
13 Total clusters visible: 247883 |
65 Average clusters visible: 143 |
14 Average clusters visible: 135 |
66 Building PAS... |
15 Building PAS... |
67 Average clusters audible: 436 |
16 Average clusters audible: 433 |
68 visdatasize:321111 compressed from 958768 |
17 visdatasize:302855 compressed from 847728 |
69 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
18 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
70 30 seconds elapsed |
19 20 seconds elapsed |
|
20 |
|
21 ================== VRAD ================== |
|
22 |
|
23 |
|
24 |
|
25 |
|
26 [Reading texlights from 'lights.rad'] |
|
27 [48 texlights parsed from 'lights.rad'] |
|
28 |
|
29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
|
30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
|
31 |
|
32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
|
33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf |
|
34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
|
35 20030 faces |
|
36 8 degenerate faces |
|
37 727863 square feet [104812352.00 square inches] |
|
38 3 Displacements |
|
39 1069 Square Feet [154061.73 Square Inches] |
|
40 20022 patches before subdivision |
|
41 395620 patches after subdivision |
|
42 4519 direct lights |
|
43 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65454060, max 1476 |
|
44 transfer lists: 499.4 megs |
|
45 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
|
46 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) |
|
47 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) |
|
48 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) |
|
49 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) |
|
50 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) |
|
51 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) |
|
52 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1) |
|
53 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1) |
|
54 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1) |
|
55 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1) |
|
56 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1) |
|
57 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1) |
|
58 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1) |
|
59 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1) |
|
60 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1) |
|
61 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1) |
|
62 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1) |
|
63 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1) |
|
64 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1) |
|
65 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1) |
|
66 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1) |
|
67 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1) |
|
68 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1) |
|
69 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1) |
|
70 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1) |
|
71 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1) |
|
72 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1) |
|
73 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1) |
|
74 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1) |
|
75 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1) |
|
76 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1) |
|
77 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1) |
|
78 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1) |
|
79 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1) |
|
80 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1) |
|
81 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1) |
|
82 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1) |
|
83 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1) |
|
84 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1) |
|
85 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1) |
|
86 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1) |
|
87 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1) |
|
88 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1) |
|
89 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(-1, -1, -1) |
|
90 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(-1, -1, -1) |
|
91 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(-1, -1, -1) |
|
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(-1, -1, -1) |
|
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(-1, -1, -1) |
|
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1) |
|
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(-1, -1, -1) |
|
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(-1, -1, -1) |
|
97 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(-1, -1, -1) |
|
98 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1) |
|
99 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1) |
|
100 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1) |
|
101 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1) |
|
102 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1) |
|
103 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1) |
|
104 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1) |
|
105 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1) |
|
106 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1) |
|
107 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1) |
|
108 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1) |
|
109 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1) |
|
110 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1) |
|
111 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1) |
|
112 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1) |
|
113 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1) |
|
114 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1) |
|
115 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1) |
|
116 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1) |
|
117 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1) |
|
118 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1) |
|
119 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1) |
|
120 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1) |
|
121 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1) |
|
122 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1) |
|
123 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1) |
|
124 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1) |
|
125 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1) |
|
126 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1) |
|
127 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1) |
|
128 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1) |
|
129 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1) |
|
130 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1) |
|
131 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1) |
|
132 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1) |
|
133 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1) |
|
134 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1) |
|
135 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1) |
|
136 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) |
|
137 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) |
|
138 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) |
|
139 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) |
|
140 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) |
|
141 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) |
|
142 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) |
|
143 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) |
|
144 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) |
|
145 0...1...2...3...4...5...6...7...8...9...10 Bounce #101 added RGB(-1, -1, -1) |
|
146 0...1...2...3...4...5...6...7...8...9...10 Bounce #102 added RGB(-1, -1, -1) |
|
147 0...1...2...3...4...5...6...7...8...9...10 Bounce #103 added RGB(-1, -1, -1) |
|
148 0...1...2...3...4...5...6...7...8...9...10 Bounce #104 added RGB(-1, -1, -1) |
|
149 0...1...2...3...4...5...6...7...8...9...10 Bounce #105 added RGB(-1, -1, -1) |
|
150 0...1...2...3...4...5...6...7...8...9...10 Bounce #106 added RGB(-1, -1, -1) |
|
151 0...1...2...3...4...5...6...7...8...9...10 Bounce #107 added RGB(-1, -1, -1) |
|
152 0...1...2...3...4...5...6...7...8...9...10 Bounce #108 added RGB(-1, -1, -1) |
|
153 0...1...2...3...4...5...6...7...8...9...10 Bounce #109 added RGB(-1, -1, -1) |
|
154 0...1...2...3...4...5...6...7...8...9...10 Bounce #110 added RGB(-1, -1, -1) |
|
155 0...1...2...3...4...5...6...7...8...9...10 Bounce #111 added RGB(-1, -1, -1) |
|
156 0...1...2...3...4...5...6...7...8...9...10 Bounce #112 added RGB(-1, -1, -1) |
|
157 0...1...2...3...4...5...6...7...8...9...10 Bounce #113 added RGB(-1, -1, -1) |
|
158 0...1...2...3...4...5...6...7...8...9...10 Bounce #114 added RGB(-1, -1, -1) |
|
159 0...1...2...3...4...5...6...7...8...9...10 Bounce #115 added RGB(-1, -1, -1) |
|
160 0...1...2...3...4...5...6...7...8...9...10 Bounce #116 added RGB(-1, -1, -1) |
|
161 0...1...2...3...4...5...6...7...8...9...10 Bounce #117 added RGB(-1, -1, -1) |
|
162 0...1...2...3...4...5...6...7...8...9...10 Bounce #118 added RGB(-1, -1, -1) |
|
163 0...1...2...3...4...5...6...7...8...9...10 Bounce #119 added RGB(-1, -1, -1) |
|
164 0...1...2...3...4...5...6...7...8...9...10 Bounce #120 added RGB(-1, -1, -1) |
|
165 0...1...2...3...4...5...6...7...8...9...10 Bounce #121 added RGB(-1, -1, -1) |
|
166 0...1...2...3...4...5...6...7...8...9...10 Bounce #122 added RGB(-1, -1, -1) |
|
167 0...1...2...3...4...5...6...7...8...9...10 Bounce #123 added RGB(-1, -1, -1) |
|
168 0...1...2...3...4...5...6...7...8...9...10 Bounce #124 added RGB(-1, -1, -1) |
|
169 0...1...2...3...4...5...6...7...8...9...10 Bounce #125 added RGB(-1, -1, -1) |
|
170 0...1...2...3...4...5...6...7...8...9...10 Bounce #126 added RGB(-1, -1, -1) |
|
171 0...1...2...3...4...5...6...7...8...9...10 Bounce #127 added RGB(-1, -1, -1) |
|
172 0...1...2...3...4...5...6...7...8...9...10 Bounce #128 added RGB(-1, -1, -1) |
|
173 0...1...2...3...4...5...6...7...8...9...10 Bounce #129 added RGB(-1, -1, -1) |
|
174 0...1...2...3...4...5...6...7...8...9...10 Bounce #130 added RGB(-1, -1, -1) |
|
175 0...1...2...3...4...5...6...7...8...9...10 Bounce #131 added RGB(-1, -1, -1) |
|
176 0...1...2...3...4...5...6...7...8...9...10 Bounce #132 added RGB(-1, -1, -1) |
|
177 0...1...2...3...4...5...6...7...8...9...10 Bounce #133 added RGB(-1, -1, -1) |
|
178 0...1...2...3...4...5...6...7...8...9...10 Bounce #134 added RGB(-1, -1, -1) |
|
179 0...1...2...3...4...5...6...7...8...9...10 Bounce #135 added RGB(-1, -1, -1) |
|
180 0...1...2...3...4...5...6...7...8...9...10 Bounce #136 added RGB(-1, -1, -1) |
|
181 0...1...2...3...4...5...6...7...8...9...10 Bounce #137 added RGB(-1, -1, -1) |
|
182 0...1...2...3...4...5...6...7...8...9...10 Bounce #138 added RGB(-1, -1, -1) |
|
183 0...1...2...3...4...5...6...7...8...9...10 Bounce #139 added RGB(-1, -1, -1) |
|
184 0...1...2...3...4...5...6...7...8...9...10 Bounce #140 added RGB(-1, -1, -1) |
|
185 0...1...2...3...4...5...6...7...8...9...10 Bounce #141 added RGB(-1, -1, -1) |
|
186 0...1...2...3...4...5...6...7...8...9...10 Bounce #142 added RGB(-1, -1, -1) |
|
187 0...1...2...3...4...5...6...7...8...9...10 Bounce #143 added RGB(-1, -1, -1) |
|
188 0...1...2...3...4...5...6...7...8...9...10 Bounce #144 added RGB(-1, -1, -1) |
|
189 0...1...2...3...4...5...6...7...8...9...10 Bounce #145 added RGB(-1, -1, -1) |
|
190 0...1...2...3...4...5...6...7...8...9...10 Bounce #146 added RGB(-1, -1, -1) |
|
191 0...1...2...3...4...5...6...7...8...9...10 Bounce #147 added RGB(-1, -1, -1) |
|
192 0...1...2...3...4...5...6...7...8...9...10 Bounce #148 added RGB(-1, -1, -1) |
|
193 0...1...2...3...4...5...6...7...8...9...10 Bounce #149 added RGB(-1, -1, -1) |
|
194 0...1...2...3...4...5...6...7...8...9...10 Bounce #150 added RGB(-1, -1, -1) |
|
195 0...1...2...3...4...5...6...7...8...9...10 Bounce #151 added RGB(-1, -1, -1) |
|
196 0...1...2...3...4...5...6...7...8...9...10 Bounce #152 added RGB(-1, -1, -1) |
|
197 0...1...2...3...4...5...6...7...8...9...10 Bounce #153 added RGB(-1, -1, -1) |
|
198 0...1...2...3...4...5...6...7...8...9...10 Bounce #154 added RGB(-1, -1, -1) |
|
199 0...1...2...3...4...5...6...7...8...9...10 Bounce #155 added RGB(-1, -1, -1) |
|
200 0...1...2...3...4...5...6...7...8...9...10 Bounce #156 added RGB(-1, -1, -1) |
|
201 0...1...2...3...4...5...6...7...8...9...10 Bounce #157 added RGB(-1, -1, -1) |
|
202 0...1...2...3...4...5...6...7...8...9...10 Bounce #158 added RGB(-1, -1, -1) |
|
203 0...1...2...3...4...5...6...7...8...9...10 Bounce #159 added RGB(-1, -1, -1) |
|
204 0...1...2...3...4...5...6...7...8...9...10 Bounce #160 added RGB(-1, -1, -1) |
|
205 0...1...2...3...4...5...6...7...8...9...10 Bounce #161 added RGB(-1, -1, -1) |
|
206 0...1...2...3...4...5...6...7...8...9...10 Bounce #162 added RGB(-1, -1, -1) |
|
207 0...1...2...3...4...5...6...7...8...9...10 Bounce #163 added RGB(-1, -1, -1) |
|
208 0...1...2...3...4...5...6...7...8...9...10 Bounce #164 added RGB(-1, -1, -1) |
|
209 0...1...2...3...4...5...6...7...8...9...10 Bounce #165 added RGB(-1, -1, -1) |
|
210 0...1...2...3...4...5...6...7...8...9...10 Bounce #166 added RGB(-1, -1, -1) |
|
211 0...1...2...3...4...5...6...7...8...9...10 Bounce #167 added RGB(-1, -1, -1) |
|
212 0...1...2...3...4...5...6...7...8...9...10 Bounce #168 added RGB(-1, -1, -1) |
|
213 0...1...2...3...4...5...6...7...8...9...10 Bounce #169 added RGB(-1, -1, -1) |
|
214 0...1...2...3...4...5...6...7...8...9...10 Bounce #170 added RGB(-1, -1, -1) |
|
215 0...1...2...3...4...5...6...7...8...9...10 Bounce #171 added RGB(-1, -1, -1) |
|
216 0...1...2...3...4...5...6...7...8...9...10 Bounce #172 added RGB(-1, -1, -1) |
|
217 0...1...2...3...4...5...6...7...8...9...10 Bounce #173 added RGB(-1, -1, -1) |
|
218 0...1...2...3...4...5...6...7...8...9...10 Bounce #174 added RGB(-1, -1, -1) |
|
219 0...1...2...3...4...5...6...7...8...9...10 Bounce #175 added RGB(-1, -1, -1) |
|
220 0...1...2...3...4...5...6...7...8...9...10 Bounce #176 added RGB(-1, -1, -1) |
|
221 0...1...2...3...4...5...6...7...8...9...10 Bounce #177 added RGB(-1, -1, -1) |
|
222 0...1...2...3...4...5...6...7...8...9...10 Bounce #178 added RGB(-1, -1, -1) |
|
223 0...1...2...3...4...5...6...7...8...9...10 Bounce #179 added RGB(-1, -1, -1) |
|
224 0...1...2...3...4...5...6...7...8...9...10 Bounce #180 added RGB(-1, -1, -1) |
|
225 0...1...2...3...4...5...6...7...8...9...10 Bounce #181 added RGB(-1, -1, -1) |
|
226 0...1...2...3...4...5...6...7...8...9...10 Bounce #182 added RGB(-1, -1, -1) |
|
227 0...1...2...3...4...5...6...7...8...9...10 Bounce #183 added RGB(-1, -1, -1) |
|
228 0...1...2...3...4...5...6...7...8...9...10 Bounce #184 added RGB(-1, -1, -1) |
|
229 0...1...2...3...4...5...6...7...8...9...10 Bounce #185 added RGB(-1, -1, -1) |
|
230 0...1...2...3...4...5...6...7...8...9...10 Bounce #186 added RGB(-1, -1, -1) |
|
231 0...1...2...3...4...5...6...7...8...9...10 Bounce #187 added RGB(-1, -1, -1) |
|
232 0...1...2...3...4...5...6...7...8...9...10 Bounce #188 added RGB(-1, -1, -1) |
|
233 0...1...2...3...4...5...6...7...8...9...10 Bounce #189 added RGB(-1, -1, -1) |
|
234 0...1...2...3...4...5...6...7...8...9...10 Bounce #190 added RGB(-1, -1, -1) |
|
235 0...1...2...3...4...5...6...7...8...9...10 Bounce #191 added RGB(-1, -1, -1) |
|
236 0...1...2...3...4...5...6...7...8...9...10 Bounce #192 added RGB(-1, -1, -1) |
|
237 0...1...2...3...4...5...6...7...8...9...10 Bounce #193 added RGB(-1, -1, -1) |
|
238 0...1...2...3...4...5...6...7...8...9...10 Bounce #194 added RGB(-1, -1, -1) |
|
239 0...1...2...3...4...5...6...7...8...9...10 Bounce #195 added RGB(-1, -1, -1) |
|
240 0...1...2...3...4...5...6...7...8...9...10 Bounce #196 added RGB(-1, -1, -1) |
|
241 0...1...2...3...4...5...6...7...8...9...10 Bounce #197 added RGB(-1, -1, -1) |
|
242 0...1...2...3...4...5...6...7...8...9...10 Bounce #198 added RGB(-1, -1, -1) |
|
243 0...1...2...3...4...5...6...7...8...9...10 Bounce #199 added RGB(-1, -1, -1) |
|
244 0...1...2...3...4...5...6...7...8...9...10 Bounce #200 added RGB(-1, -1, -1) |
|
245 Build Patch/Sample Hash Table(s).....Done<0.2587 sec> |
|
246 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
|
247 3749 of 3751 (99% of) surface lights went in leaf ambient cubes. |
|
248 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
|
249 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
|
250 Ready to Finish |
|
251 |
|
252 Object names Objects/Maxobjs Memory / Maxmem Fullness |
|
253 ------------ --------------- --------------- -------- |
|
254 models 127/1024 6096/49152 (12.4%) |
|
255 brushes 6842/8192 82104/98304 (83.5%) VERY FULL! |
|
256 brushsides 58676/65536 469408/524288 (89.5%) VERY FULL! |
|
257 planes 35660/65536 713200/1310720 (54.4%) |
|
258 vertexes 35088/65536 421056/786432 (53.5%) |
|
259 nodes 5392/65536 172544/2097152 ( 8.2%) |
|
260 texinfos 6230/12288 448560/884736 (50.7%) |
|
261 texdata 994/2048 31808/65536 (48.5%) |
|
262 dispinfos 3/0 528/0 ( 0.0%) |
|
263 disp_verts 131/0 2620/0 ( 0.0%) |
|
264 disp_tris 192/0 384/0 ( 0.0%) |
|
265 disp_lmsamples 3084/0 3084/0 ( 0.0%) |
|
266 faces 20030/65536 1121680/3670016 (30.6%) |
|
267 hdr faces 20030/65536 1121680/3670016 (30.6%) |
|
268 origfaces 12928/65536 723968/3670016 (19.7%) |
|
269 leaves 5520/65536 176640/2097152 ( 8.4%) |
|
270 leaffaces 26527/65536 53054/131072 (40.5%) |
|
271 leafbrushes 13372/65536 26744/131072 (20.4%) |
|
272 areas 21/256 168/2048 ( 8.2%) |
|
273 surfedges 150066/512000 600264/2048000 (29.3%) |
|
274 edges 92992/256000 371968/1024000 (36.3%) |
|
275 LDR worldlights 0/8192 0/720896 ( 0.0%) |
|
276 HDR worldlights 4519/8192 397672/720896 (55.2%) |
|
277 leafwaterdata 2/32768 24/393216 ( 0.0%) |
|
278 waterstrips 2919/32768 29190/327680 ( 8.9%) |
|
279 waterverts 0/65536 0/786432 ( 0.0%) |
|
280 waterindices 61983/65536 123966/131072 (94.6%) VERY FULL! |
|
281 cubemapsamples 110/1024 1760/16384 (10.7%) |
|
282 overlays 52/512 18304/180224 (10.2%) |
|
283 LDR lightdata [variable] 0/0 ( 0.0%) |
|
284 HDR lightdata [variable] 30934288/0 ( 0.0%) |
|
285 visdata [variable] 302855/16777216 ( 1.8%) |
|
286 entdata [variable] 622385/393216 (158.3%) VERY FULL! |
|
287 LDR ambient table 5520/65536 22080/262144 ( 8.4%) |
|
288 HDR ambient table 5520/65536 22080/262144 ( 8.4%) |
|
289 LDR leaf ambient 5520/65536 154560/1835008 ( 8.4%) |
|
290 HDR leaf ambient 25596/65536 716688/1835008 (39.1%) |
|
291 occluders 0/0 0/0 ( 0.0%) |
|
292 occluder polygons 0/0 0/0 ( 0.0%) |
|
293 occluder vert ind 0/0 0/0 ( 0.0%) |
|
294 detail props [variable] 1/12 ( 8.3%) |
|
295 static props [variable] 1/112478 ( 0.0%) |
|
296 pakfile [variable] 6098030/0 ( 0.0%) |
|
297 physics [variable] 2096881/4194304 (50.0%) |
|
298 physics terrain [variable] 469/1048576 ( 0.0%) |
|
299 |
|
300 Level flags = 2 |
|
301 |
|
302 Total triangle count: 58322 |
|
303 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
|
304 1 hour, 1 minute, 10 seconds elapsed |