ttt_canvas.log

branch
wip
changeset 162
704b1e7719ab
parent 151
5eef092a760e
child 166
efa9bbabe9f9
equal deleted inserted replaced
161:241c9afa8164 162:704b1e7719ab
1 ================== VBSP ==================
2
3
4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
10 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
11 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
12 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
13 Can't find surfaceprop stone for material STONE/INFBASEA, using default
14 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
15 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
16 Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
17 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
18 Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch
19 fixing up env_cubemap materials on brush sides...
20 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
21 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
22 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
23 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
24 Building Faces...done (0)
25 Chop Details...done (0)
26 Find Visible Detail Sides...
27 Merged 1850 detail faces...done (1)
28 Merging details...done (0)
29 FixTjuncs...
30 PruneNodes...
31 WriteBSP...
32 done (2)
33 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
34 done (1)
35 Creating default LDR cubemaps for env_cubemap using skybox materials:
36 skybox/train_hdr*.vmt
37 ! Run buildcubemaps in the engine to get the correct cube maps.
38 Creating default HDR cubemaps for env_cubemap using skybox materials:
39 skybox/train_hdr*.vmt
40 ! Run buildcubemaps in the engine to get the correct cube maps.
41 Finding displacement neighbors...
42 Finding lightmap sample positions...
43 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
44 Building Physics collision data...
45 done (2) (2092147 bytes)
46 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
47 Compacting texture/material tables...
48 Reduced 11287 texinfos to 4998
49 Reduced 861 texdatas to 706 (44643 bytes to 37415)
50 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
51 24 seconds elapsed
52 1
53 ================== VVIS ================== 2 ================== VVIS ==================
54 3
55 4
56 5
57 6
58 6 threads 7 6 threads
59 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 8 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
60 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt 9 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
61 1933 portalclusters 10 1827 portalclusters
62 4923 numportals 11 4585 numportals
63 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1218 visible clusters (0.44%) 12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 897 visible clusters (0.36%)
64 Total clusters visible: 277293 13 Total clusters visible: 247883
65 Average clusters visible: 143 14 Average clusters visible: 135
66 Building PAS... 15 Building PAS...
67 Average clusters audible: 436 16 Average clusters audible: 433
68 visdatasize:321111 compressed from 958768 17 visdatasize:302855 compressed from 847728
69 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 18 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
70 30 seconds elapsed 19 20 seconds elapsed
20
21 ================== VRAD ==================
22
23
24
25
26 [Reading texlights from 'lights.rad']
27 [48 texlights parsed from 'lights.rad']
28
29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
31
32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf
34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
35 20030 faces
36 8 degenerate faces
37 727863 square feet [104812352.00 square inches]
38 3 Displacements
39 1069 Square Feet [154061.73 Square Inches]
40 20022 patches before subdivision
41 395620 patches after subdivision
42 4519 direct lights
43 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65454060, max 1476
44 transfer lists: 499.4 megs
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245 Build Patch/Sample Hash Table(s).....Done<0.2587 sec>
246 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
247 3749 of 3751 (99% of) surface lights went in leaf ambient cubes.
248 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
249 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
250 Ready to Finish
251
252 Object names Objects/Maxobjs Memory / Maxmem Fullness
253 ------------ --------------- --------------- --------
254 models 127/1024 6096/49152 (12.4%)
255 brushes 6842/8192 82104/98304 (83.5%) VERY FULL!
256 brushsides 58676/65536 469408/524288 (89.5%) VERY FULL!
257 planes 35660/65536 713200/1310720 (54.4%)
258 vertexes 35088/65536 421056/786432 (53.5%)
259 nodes 5392/65536 172544/2097152 ( 8.2%)
260 texinfos 6230/12288 448560/884736 (50.7%)
261 texdata 994/2048 31808/65536 (48.5%)
262 dispinfos 3/0 528/0 ( 0.0%)
263 disp_verts 131/0 2620/0 ( 0.0%)
264 disp_tris 192/0 384/0 ( 0.0%)
265 disp_lmsamples 3084/0 3084/0 ( 0.0%)
266 faces 20030/65536 1121680/3670016 (30.6%)
267 hdr faces 20030/65536 1121680/3670016 (30.6%)
268 origfaces 12928/65536 723968/3670016 (19.7%)
269 leaves 5520/65536 176640/2097152 ( 8.4%)
270 leaffaces 26527/65536 53054/131072 (40.5%)
271 leafbrushes 13372/65536 26744/131072 (20.4%)
272 areas 21/256 168/2048 ( 8.2%)
273 surfedges 150066/512000 600264/2048000 (29.3%)
274 edges 92992/256000 371968/1024000 (36.3%)
275 LDR worldlights 0/8192 0/720896 ( 0.0%)
276 HDR worldlights 4519/8192 397672/720896 (55.2%)
277 leafwaterdata 2/32768 24/393216 ( 0.0%)
278 waterstrips 2919/32768 29190/327680 ( 8.9%)
279 waterverts 0/65536 0/786432 ( 0.0%)
280 waterindices 61983/65536 123966/131072 (94.6%) VERY FULL!
281 cubemapsamples 110/1024 1760/16384 (10.7%)
282 overlays 52/512 18304/180224 (10.2%)
283 LDR lightdata [variable] 0/0 ( 0.0%)
284 HDR lightdata [variable] 30934288/0 ( 0.0%)
285 visdata [variable] 302855/16777216 ( 1.8%)
286 entdata [variable] 622385/393216 (158.3%) VERY FULL!
287 LDR ambient table 5520/65536 22080/262144 ( 8.4%)
288 HDR ambient table 5520/65536 22080/262144 ( 8.4%)
289 LDR leaf ambient 5520/65536 154560/1835008 ( 8.4%)
290 HDR leaf ambient 25596/65536 716688/1835008 (39.1%)
291 occluders 0/0 0/0 ( 0.0%)
292 occluder polygons 0/0 0/0 ( 0.0%)
293 occluder vert ind 0/0 0/0 ( 0.0%)
294 detail props [variable] 1/12 ( 8.3%)
295 static props [variable] 1/112478 ( 0.0%)
296 pakfile [variable] 6098030/0 ( 0.0%)
297 physics [variable] 2096881/4194304 (50.0%)
298 physics terrain [variable] 469/1048576 ( 0.0%)
299
300 Level flags = 2
301
302 Total triangle count: 58322
303 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
304 1 hour, 1 minute, 10 seconds elapsed

mercurial