ttt_canvas.log

branch
wip
changeset 151
5eef092a760e
parent 150
b1206ee03e77
child 162
704b1e7719ab
--- a/ttt_canvas.log	Fri Jul 29 23:05:23 2016 -0600
+++ b/ttt_canvas.log	Sat Jul 30 19:54:35 2016 -0600
@@ -1,3 +1,54 @@
+================== VBSP ==================
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
+Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
+Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
+"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
+Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
+Can't find surfaceprop stone for material STONE/INFBASEA, using default
+Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
+Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
+Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
+Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
+Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 1850 detail faces...done (1)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+done (2)
+writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
+done (1)
+Creating default LDR cubemaps for env_cubemap using skybox materials:
+   skybox/train_hdr*.vmt
+ ! Run buildcubemaps in the engine to get the correct cube maps.
+Creating default HDR cubemaps for env_cubemap using skybox materials:
+   skybox/train_hdr*.vmt
+ ! Run buildcubemaps in the engine to get the correct cube maps.
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (2) (2092147 bytes)
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Compacting texture/material tables...
+Reduced 11287 texinfos to 4998
+Reduced 861 texdatas to 706 (44643 bytes to 37415)
+Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
+24 seconds elapsed
 
 ================== VVIS ==================
 
@@ -7,13 +58,13 @@
 6 threads
 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
-1924 portalclusters
-4886 numportals
-0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1240 visible clusters (0.45%)
-Total clusters visible: 276448
+1933 portalclusters
+4923 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1218 visible clusters (0.44%)
+Total clusters visible: 277293
 Average clusters visible: 143
 Building PAS...
-Average clusters audible: 434
-visdatasize:317379  compressed from 954304
+Average clusters audible: 436
+visdatasize:321111  compressed from 958768
 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
-27 seconds elapsed
+30 seconds elapsed

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