--- a/ttt_canvas.log Fri Jul 29 23:05:23 2016 -0600 +++ b/ttt_canvas.log Sat Jul 30 19:54:35 2016 -0600 @@ -1,3 +1,54 @@ +================== VBSP ================== + + + +materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials +Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf +ConVarRef mat_reduceparticles doesn't point to an existing ConVar +Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" +Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" +Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" +"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist +Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" +Can't find surfaceprop stone for material STONE/INFBASEA, using default +Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" +Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint" +Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default +Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch +fixing up env_cubemap materials on brush sides... +Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... +Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... +Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) +Building Faces...done (0) +Chop Details...done (0) +Find Visible Detail Sides... +Merged 1850 detail faces...done (1) +Merging details...done (0) +FixTjuncs... +PruneNodes... +WriteBSP... +done (2) +writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters... +done (1) +Creating default LDR cubemaps for env_cubemap using skybox materials: + skybox/train_hdr*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Creating default HDR cubemaps for env_cubemap using skybox materials: + skybox/train_hdr*.vmt + ! Run buildcubemaps in the engine to get the correct cube maps. +Finding displacement neighbors... +Finding lightmap sample positions... +Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 +Building Physics collision data... +done (2) (2092147 bytes) +Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Compacting texture/material tables... +Reduced 11287 texinfos to 4998 +Reduced 861 texdatas to 706 (44643 bytes to 37415) +Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp +24 seconds elapsed ================== VVIS ================== @@ -7,13 +58,13 @@ 6 threads reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt -1924 portalclusters -4886 numportals -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1240 visible clusters (0.45%) -Total clusters visible: 276448 +1933 portalclusters +4923 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1218 visible clusters (0.44%) +Total clusters visible: 277293 Average clusters visible: 143 Building PAS... -Average clusters audible: 434 -visdatasize:317379 compressed from 954304 +Average clusters audible: 436 +visdatasize:321111 compressed from 958768 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp -27 seconds elapsed +30 seconds elapsed