ttt_canvas.log

Mon, 13 Feb 2017 01:39:11 -0700

author
Glitchvid <Glitchvid@glitchvid.com>
date
Mon, 13 Feb 2017 01:39:11 -0700
branch
wip
changeset 176
7c3138a9e6b9
parent 175
e174ea1f78a8
child 177
846d1cd8f176
permissions
-rw-r--r--

- Incorporate new light fixture model
Replace brush-based slit lights with barlight
Add barlight to largeoffice
Add barlight to lowerhall
Replace circular droplight with barlight in auditorium
- Move and add cubemaps to T-Hall
- Add vent model in roundoffice
- Add motion detector model in roundoffice

176
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2 ================== VVIS ==================
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7 12 threads
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8 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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9 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
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10 1781 portalclusters
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11 4456 numportals
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12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1432 visible clusters (0.52%)
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13 Total clusters visible: 276872
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14 Average clusters visible: 155
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15 Building PAS...
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16 Average clusters audible: 468
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17 visdatasize:325989 compressed from 797888
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18 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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19 5 seconds elapsed
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20
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21 ================== VRAD ==================
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26 [Reading texlights from 'lights.rad']
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27 [48 texlights parsed from 'lights.rad']
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28
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29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf
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34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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35 19959 faces
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36 8 degenerate faces
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37 1261460 square feet [181650256.00 square inches]
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38 3 Displacements
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39 1069 Square Feet [154061.73 Square Inches]
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40 19951 patches before subdivision
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41 403619 patches after subdivision
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42 4569 direct lights
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43 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 64334754, max 1507
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44 transfer lists: 490.8 megs
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45 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
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46 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
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47 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
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48 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)
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49 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
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50 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1)
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51 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1)
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52 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)
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53 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1)
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54 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1)
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55 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1)
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56 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1)
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57 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1)
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58 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1)
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59 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1)
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60 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1)
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61 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1)
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62 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1)
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63 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1)
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64 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1)
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65 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1)
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66 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1)
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67 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1)
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68 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1)
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69 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1)
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70 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1)
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71 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1)
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72 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1)
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73 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1)
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74 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1)
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75 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1)
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76 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1)
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77 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1)
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78 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1)
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79 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1)
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80 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1)
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82 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1)
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83 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1)
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84 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1)
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85 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1)
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87 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1)
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88 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1)
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89 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(-1, -1, -1)
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90 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(-1, -1, -1)
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91 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(-1, -1, -1)
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92 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(-1, -1, -1)
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93 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(-1, -1, -1)
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94 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1)
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98 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1)
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99 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1)
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100 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1)
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101 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1)
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102 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1)
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103 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1)
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104 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1)
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105 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1)
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106 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1)
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107 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1)
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108 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1)
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109 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1)
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110 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1)
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111 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1)
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112 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1)
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parents: 166
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113 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
114 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
115 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
116 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
117 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
118 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
119 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
120 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
121 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
122 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
123 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
124 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
125 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
126 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
127 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
128 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
129 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
130 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
131 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
132 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
133 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
134 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
135 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
136 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
137 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
138 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
139 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
140 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
141 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
142 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
143 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
144 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
176
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
145 Build Patch/Sample Hash Table(s).....Done<0.0677 sec>
167
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
146 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
176
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
147 3731 of 3733 (99% of) surface lights went in leaf ambient cubes.
167
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
148 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
149 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
150 Ready to Finish
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
151
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
152 Object names Objects/Maxobjs Memory / Maxmem Fullness
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
153 ------------ --------------- --------------- --------
173
0ecd11b1c424 - Replace EP2 wood rails with glass
Glitchvid <Glitchvid@glitchvid.com>
parents: 172
diff changeset
154 models 127/1024 6096/49152 (12.4%)
176
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
155 brushes 6664/8192 79968/98304 (81.3%) VERY FULL!
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
156 brushsides 57746/65536 461968/524288 (88.1%) VERY FULL!
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
157 planes 36516/65536 730320/1310720 (55.7%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
158 vertexes 32941/65536 395292/786432 (50.3%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
159 nodes 5356/65536 171392/2097152 ( 8.2%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
160 texinfos 6243/12288 449496/884736 (50.8%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
161 texdata 1021/2048 32672/65536 (49.9%)
167
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
162 dispinfos 3/0 528/0 ( 0.0%)
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
163 disp_verts 131/0 2620/0 ( 0.0%)
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
164 disp_tris 192/0 384/0 ( 0.0%)
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
165 disp_lmsamples 3084/0 3084/0 ( 0.0%)
176
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
166 faces 19959/65536 1117704/3670016 (30.5%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
167 hdr faces 19959/65536 1117704/3670016 (30.5%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
168 origfaces 12889/65536 721784/3670016 (19.7%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
169 leaves 5484/65536 175488/2097152 ( 8.4%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
170 leaffaces 26355/65536 52710/131072 (40.2%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
171 leafbrushes 13343/65536 26686/131072 (20.4%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
172 areas 22/256 176/2048 ( 8.6%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
173 surfedges 149716/512000 598864/2048000 (29.2%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
174 edges 92673/256000 370692/1024000 (36.2%)
167
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
175 LDR worldlights 0/8192 0/720896 ( 0.0%)
176
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
176 HDR worldlights 4569/8192 402072/720896 (55.8%)
167
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
177 leafwaterdata 2/32768 24/393216 ( 0.0%)
176
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
178 waterstrips 2558/32768 25580/327680 ( 7.8%)
167
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
179 waterverts 0/65536 0/786432 ( 0.0%)
176
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
180 waterindices 48825/65536 97650/131072 (74.5%)
167
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
181 cubemapsamples 115/1024 1840/16384 (11.2%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
182 overlays 52/512 18304/180224 (10.2%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
183 LDR lightdata [variable] 0/0 ( 0.0%)
176
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
184 HDR lightdata [variable] 30666352/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
185 visdata [variable] 325989/16777216 ( 1.9%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
186 entdata [variable] 658954/393216 (167.6%) VERY FULL!
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
187 LDR ambient table 5484/65536 21936/262144 ( 8.4%)
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
188 HDR ambient table 5484/65536 21936/262144 ( 8.4%)
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
189 LDR leaf ambient 5484/65536 153552/1835008 ( 8.4%)
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
190 HDR leaf ambient 17949/65536 502572/1835008 (27.4%)
175
e174ea1f78a8 - Add occluders
Glitchvid <Glitchvid@glitchvid.com>
parents: 173
diff changeset
191 occluders 8/0 320/0 ( 0.0%)
e174ea1f78a8 - Add occluders
Glitchvid <Glitchvid@glitchvid.com>
parents: 173
diff changeset
192 occluder polygons 61/0 732/0 ( 0.0%)
e174ea1f78a8 - Add occluders
Glitchvid <Glitchvid@glitchvid.com>
parents: 173
diff changeset
193 occluder vert ind 274/0 1096/0 ( 0.0%)
167
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
194 detail props [variable] 1/12 ( 8.3%)
176
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
195 static props [variable] 1/120588 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
196 pakfile [variable] 6570856/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
197 physics [variable] 2108127/4194304 (50.3%)
167
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
198 physics terrain [variable] 469/1048576 ( 0.0%)
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
199
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
200 Level flags = 2
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
201
176
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
202 Total triangle count: 58246
167
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
203 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
176
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
204 22 minutes, 36 seconds elapsed
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
205
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
206
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
207
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
208 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
209 Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
210 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
211 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
212 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
213 Can't find surfaceprop stone for material STONE/INFBASEA, using default
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
214 Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
215 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
216 Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
217 fixing up env_cubemap materials on brush sides...
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
218 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
219 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
220 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
221 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
222 Building Faces...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
223 Chop Details...done (1)
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
224 Find Visible Detail Sides...
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
225 Merged 1602 detail faces...done (1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
226 Merging details...done (0)
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
227 FixTjuncs...
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
228 PruneNodes...
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
229 WriteBSP...
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Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
230 done (1)
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
231 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
232 done (0)
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
233 Finding displacement neighbors...
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
234 Finding lightmap sample positions...
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
235 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
236 Building Physics collision data...
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
237 done (1) (2109631 bytes)

mercurial