ttt_canvas.log

Mon, 13 Feb 2017 01:39:11 -0700

author
Glitchvid <Glitchvid@glitchvid.com>
date
Mon, 13 Feb 2017 01:39:11 -0700
branch
wip
changeset 176
7c3138a9e6b9
parent 175
e174ea1f78a8
child 177
846d1cd8f176
permissions
-rw-r--r--

- Incorporate new light fixture model
Replace brush-based slit lights with barlight
Add barlight to largeoffice
Add barlight to lowerhall
Replace circular droplight with barlight in auditorium
- Move and add cubemaps to T-Hall
- Add vent model in roundoffice
- Add motion detector model in roundoffice


================== VVIS ==================




12 threads
reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
1781 portalclusters
4456 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1432 visible clusters (0.52%)
Total clusters visible: 276872
Average clusters visible: 155
Building PAS...
Average clusters audible: 468
visdatasize:325989  compressed from 797888
writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
5 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
19959 faces
8 degenerate faces
1261460 square feet [181650256.00 square inches]
3 Displacements
1069 Square Feet [154061.73 Square Inches]
19951 patches before subdivision
403619 patches after subdivision
4569 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 64334754, max 1507
transfer lists: 490.8 megs
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Build Patch/Sample Hash Table(s).....Done<0.0677 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
3731 of 3733 (99% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 127/1024         6096/49152    (12.4%) 
brushes               6664/8192        79968/98304    (81.3%) VERY FULL!
brushsides           57746/65536      461968/524288   (88.1%) VERY FULL!
planes               36516/65536      730320/1310720  (55.7%) 
vertexes             32941/65536      395292/786432   (50.3%) 
nodes                 5356/65536      171392/2097152  ( 8.2%) 
texinfos              6243/12288      449496/884736   (50.8%) 
texdata               1021/2048        32672/65536    (49.9%) 
dispinfos                3/0             528/0        ( 0.0%) 
disp_verts             131/0            2620/0        ( 0.0%) 
disp_tris              192/0             384/0        ( 0.0%) 
disp_lmsamples        3084/0            3084/0        ( 0.0%) 
faces                19959/65536     1117704/3670016  (30.5%) 
hdr faces            19959/65536     1117704/3670016  (30.5%) 
origfaces            12889/65536      721784/3670016  (19.7%) 
leaves                5484/65536      175488/2097152  ( 8.4%) 
leaffaces            26355/65536       52710/131072   (40.2%) 
leafbrushes          13343/65536       26686/131072   (20.4%) 
areas                   22/256           176/2048     ( 8.6%) 
surfedges           149716/512000     598864/2048000  (29.2%) 
edges                92673/256000     370692/1024000  (36.2%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights       4569/8192       402072/720896   (55.8%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips           2558/32768       25580/327680   ( 7.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         48825/65536       97650/131072   (74.5%) 
cubemapsamples         115/1024         1840/16384    (11.2%) 
overlays                52/512         18304/180224   (10.2%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    30666352/0        ( 0.0%) 
visdata               [variable]      325989/16777216 ( 1.9%) 
entdata               [variable]      658954/393216   (167.6%) VERY FULL!
LDR ambient table     5484/65536       21936/262144   ( 8.4%) 
HDR ambient table     5484/65536       21936/262144   ( 8.4%) 
LDR leaf ambient      5484/65536      153552/1835008  ( 8.4%) 
HDR leaf ambient     17949/65536      502572/1835008  (27.4%) 
occluders                8/0             320/0        ( 0.0%) 
occluder polygons       61/0             732/0        ( 0.0%) 
occluder vert ind      274/0            1096/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/120588   ( 0.0%) 
pakfile               [variable]     6570856/0        ( 0.0%) 
physics               [variable]     2108127/4194304  (50.3%) 
physics terrain       [variable]         469/1048576  ( 0.0%) 

Level flags = 2

Total triangle count: 58246
Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
22 minutes, 36 seconds elapsed



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
Can't find surfaceprop stone for material STONE/INFBASEA, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1602 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (2109631 bytes)

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