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- Add occluders
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1 | |
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2 | ================== VRAD ================== |
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3 | |
162 | 4 | |
5 | ||
6 | ||
7 | [Reading texlights from 'lights.rad'] | |
8 | [48 texlights parsed from 'lights.rad'] | |
9 | ||
10 | [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
11 | [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
12 | ||
13 | Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp | |
14 | Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf | |
15 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf | |
175 | 16 | 20188 faces |
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17 | 8 degenerate faces |
175 | 18 | 1335098 square feet [192254160.00 square inches] |
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19 | 3 Displacements |
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20 | 1069 Square Feet [154061.73 Square Inches] |
175 | 21 | 20180 patches before subdivision |
22 | 405072 patches after subdivision | |
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23 | 4522 direct lights |
175 | 24 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 64853480, max 1508 |
25 | transfer lists: 494.8 megs | |
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26 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
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27 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) |
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28 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) |
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29 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) |
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30 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) |
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31 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) |
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32 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) |
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33 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1) |
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34 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1) |
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35 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1) |
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36 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1) |
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37 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1) |
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38 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1) |
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39 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1) |
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40 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1) |
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41 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1) |
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42 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1) |
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43 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1) |
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44 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1) |
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45 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1) |
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46 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1) |
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47 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1) |
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48 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1) |
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49 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1) |
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50 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1) |
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51 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1) |
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52 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1) |
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53 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1) |
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54 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1) |
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55 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1) |
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56 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1) |
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57 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1) |
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58 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1) |
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59 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1) |
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60 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1) |
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61 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1) |
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62 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1) |
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63 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1) |
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64 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1) |
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65 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1) |
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66 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1) |
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67 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1) |
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68 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1) |
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69 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1) |
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70 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(-1, -1, -1) |
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71 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(-1, -1, -1) |
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73 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(-1, -1, -1) |
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74 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(-1, -1, -1) |
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75 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1) |
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76 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(-1, -1, -1) |
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77 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(-1, -1, -1) |
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78 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(-1, -1, -1) |
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79 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1) |
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81 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1) |
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82 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1) |
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83 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1) |
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84 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1) |
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85 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1) |
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86 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1) |
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87 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1) |
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88 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1) |
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89 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1) |
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91 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1) |
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101 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1) |
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104 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1) |
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107 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1) |
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108 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1) |
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109 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1) |
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110 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1) |
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111 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1) |
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112 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1) |
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113 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1) |
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114 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1) |
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115 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1) |
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116 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1) |
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117 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) |
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118 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) |
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119 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) |
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120 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) |
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121 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) |
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122 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) |
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123 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) |
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124 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) |
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125 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) |
175 | 126 | Build Patch/Sample Hash Table(s).....Done<0.0708 sec> |
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127 | 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
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128 | 3749 of 3751 (99% of) surface lights went in leaf ambient cubes. |
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129 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
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130 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
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131 | Ready to Finish |
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132 | |
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133 | Object names Objects/Maxobjs Memory / Maxmem Fullness |
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134 | ------------ --------------- --------------- -------- |
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135 | models 127/1024 6096/49152 (12.4%) |
175 | 136 | brushes 6707/8192 80484/98304 (81.9%) VERY FULL! |
137 | brushsides 58123/65536 464984/524288 (88.7%) VERY FULL! | |
138 | planes 36630/65536 732600/1310720 (55.9%) | |
139 | vertexes 33514/65536 402168/786432 (51.1%) | |
140 | nodes 5579/65536 178528/2097152 ( 8.5%) | |
141 | texinfos 6289/12288 452808/884736 (51.2%) | |
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142 | texdata 1026/2048 32832/65536 (50.1%) |
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143 | dispinfos 3/0 528/0 ( 0.0%) |
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144 | disp_verts 131/0 2620/0 ( 0.0%) |
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145 | disp_tris 192/0 384/0 ( 0.0%) |
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146 | disp_lmsamples 3084/0 3084/0 ( 0.0%) |
175 | 147 | faces 20188/65536 1130528/3670016 (30.8%) |
148 | hdr faces 20188/65536 1130528/3670016 (30.8%) | |
149 | origfaces 13040/65536 730240/3670016 (19.9%) | |
150 | leaves 5707/65536 182624/2097152 ( 8.7%) | |
151 | leaffaces 26645/65536 53290/131072 (40.7%) | |
152 | leafbrushes 13484/65536 26968/131072 (20.6%) | |
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153 | areas 23/256 184/2048 ( 9.0%) |
175 | 154 | surfedges 151422/512000 605688/2048000 (29.6%) |
155 | edges 93812/256000 375248/1024000 (36.6%) | |
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156 | LDR worldlights 0/8192 0/720896 ( 0.0%) |
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157 | HDR worldlights 4522/8192 397936/720896 (55.2%) |
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158 | leafwaterdata 2/32768 24/393216 ( 0.0%) |
175 | 159 | waterstrips 2592/32768 25920/327680 ( 7.9%) |
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160 | waterverts 0/65536 0/786432 ( 0.0%) |
175 | 161 | waterindices 49500/65536 99000/131072 (75.5%) |
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162 | cubemapsamples 115/1024 1840/16384 (11.2%) |
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163 | overlays 52/512 18304/180224 (10.2%) |
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164 | LDR lightdata [variable] 0/0 ( 0.0%) |
175 | 165 | HDR lightdata [variable] 30750776/0 ( 0.0%) |
166 | visdata [variable] 344778/16777216 ( 2.1%) | |
167 | entdata [variable] 649332/393216 (165.1%) VERY FULL! | |
168 | LDR ambient table 5707/65536 22828/262144 ( 8.7%) | |
169 | HDR ambient table 5707/65536 22828/262144 ( 8.7%) | |
170 | LDR leaf ambient 5707/65536 159796/1835008 ( 8.7%) | |
171 | HDR leaf ambient 19059/65536 533652/1835008 (29.1%) | |
172 | occluders 8/0 320/0 ( 0.0%) | |
173 | occluder polygons 61/0 732/0 ( 0.0%) | |
174 | occluder vert ind 274/0 1096/0 ( 0.0%) | |
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175 | detail props [variable] 1/12 ( 8.3%) |
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176 | static props [variable] 1/116506 ( 0.0%) |
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177 | pakfile [variable] 6296467/0 ( 0.0%) |
175 | 178 | physics [variable] 2127375/4194304 (50.7%) |
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179 | physics terrain [variable] 469/1048576 ( 0.0%) |
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180 | |
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181 | Level flags = 2 |
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182 | |
175 | 183 | Total triangle count: 58888 |
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184 | Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
175 | 185 | 23 minutes, 0 seconds elapsed |