ttt_canvas.log

Thu, 26 Jan 2017 23:53:37 -0700

author
Glitchvid <Glitchvid@glitchvid.com>
date
Thu, 26 Jan 2017 23:53:37 -0700
branch
wip
changeset 175
e174ea1f78a8
parent 173
0ecd11b1c424
child 176
7c3138a9e6b9
permissions
-rw-r--r--

- Add occluders

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762879f73986 - Fix major map lighting bug
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1
762879f73986 - Fix major map lighting bug
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2 ================== VRAD ==================
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3
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7 [Reading texlights from 'lights.rad']
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8 [48 texlights parsed from 'lights.rad']
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9
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10 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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11 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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12
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13 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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14 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf
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15 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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16 20188 faces
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17 8 degenerate faces
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18 1335098 square feet [192254160.00 square inches]
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19 3 Displacements
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20 1069 Square Feet [154061.73 Square Inches]
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21 20180 patches before subdivision
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22 405072 patches after subdivision
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0ecd11b1c424 - Replace EP2 wood rails with glass
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23 4522 direct lights
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24 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 64853480, max 1508
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25 transfer lists: 494.8 megs
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26 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
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27 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
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28 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
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29 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)
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30 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
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31 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1)
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32 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1)
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33 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)
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34 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1)
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35 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1)
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36 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1)
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37 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1)
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38 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1)
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39 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1)
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40 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1)
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41 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1)
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42 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1)
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43 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1)
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44 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1)
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45 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1)
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46 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1)
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47 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1)
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48 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1)
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49 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1)
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50 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1)
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51 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1)
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52 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1)
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53 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1)
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54 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1)
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55 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1)
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56 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1)
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57 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1)
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58 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1)
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59 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1)
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60 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1)
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61 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1)
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62 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1)
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63 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1)
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64 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1)
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65 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1)
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66 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1)
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67 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1)
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68 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1)
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69 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1)
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70 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(-1, -1, -1)
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71 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(-1, -1, -1)
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72 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(-1, -1, -1)
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73 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(-1, -1, -1)
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74 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(-1, -1, -1)
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75 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1)
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76 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(-1, -1, -1)
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77 0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(-1, -1, -1)
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78 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(-1, -1, -1)
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79 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1)
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80 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1)
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81 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1)
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82 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1)
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83 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1)
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84 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1)
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85 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1)
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86 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1)
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87 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1)
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88 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1)
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89 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1)
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90 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1)
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91 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1)
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92 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1)
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93 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1)
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94 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1)
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95 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1)
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96 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1)
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97 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1)
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98 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1)
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99 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1)
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100 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1)
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101 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1)
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102 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1)
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103 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1)
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104 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1)
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105 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1)
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106 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1)
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107 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1)
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108 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1)
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109 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1)
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110 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1)
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111 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1)
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112 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1)
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113 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1)
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114 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1)
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115 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1)
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116 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1)
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117 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1)
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118 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1)
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119 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1)
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120 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1)
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121 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
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122 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
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123 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
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124 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
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125 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
175
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126 Build Patch/Sample Hash Table(s).....Done<0.0708 sec>
167
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127 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
172
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128 3749 of 3751 (99% of) surface lights went in leaf ambient cubes.
167
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129 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
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130 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
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131 Ready to Finish
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132
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133 Object names Objects/Maxobjs Memory / Maxmem Fullness
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134 ------------ --------------- --------------- --------
173
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135 models 127/1024 6096/49152 (12.4%)
175
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136 brushes 6707/8192 80484/98304 (81.9%) VERY FULL!
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137 brushsides 58123/65536 464984/524288 (88.7%) VERY FULL!
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138 planes 36630/65536 732600/1310720 (55.9%)
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139 vertexes 33514/65536 402168/786432 (51.1%)
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140 nodes 5579/65536 178528/2097152 ( 8.5%)
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141 texinfos 6289/12288 452808/884736 (51.2%)
173
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142 texdata 1026/2048 32832/65536 (50.1%)
167
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diff changeset
143 dispinfos 3/0 528/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
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diff changeset
144 disp_verts 131/0 2620/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
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diff changeset
145 disp_tris 192/0 384/0 ( 0.0%)
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diff changeset
146 disp_lmsamples 3084/0 3084/0 ( 0.0%)
175
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diff changeset
147 faces 20188/65536 1130528/3670016 (30.8%)
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diff changeset
148 hdr faces 20188/65536 1130528/3670016 (30.8%)
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diff changeset
149 origfaces 13040/65536 730240/3670016 (19.9%)
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Glitchvid <Glitchvid@glitchvid.com>
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diff changeset
150 leaves 5707/65536 182624/2097152 ( 8.7%)
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151 leaffaces 26645/65536 53290/131072 (40.7%)
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diff changeset
152 leafbrushes 13484/65536 26968/131072 (20.6%)
167
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diff changeset
153 areas 23/256 184/2048 ( 9.0%)
175
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diff changeset
154 surfedges 151422/512000 605688/2048000 (29.6%)
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diff changeset
155 edges 93812/256000 375248/1024000 (36.6%)
167
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diff changeset
156 LDR worldlights 0/8192 0/720896 ( 0.0%)
173
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diff changeset
157 HDR worldlights 4522/8192 397936/720896 (55.2%)
167
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diff changeset
158 leafwaterdata 2/32768 24/393216 ( 0.0%)
175
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diff changeset
159 waterstrips 2592/32768 25920/327680 ( 7.9%)
167
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diff changeset
160 waterverts 0/65536 0/786432 ( 0.0%)
175
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diff changeset
161 waterindices 49500/65536 99000/131072 (75.5%)
167
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diff changeset
162 cubemapsamples 115/1024 1840/16384 (11.2%)
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diff changeset
163 overlays 52/512 18304/180224 (10.2%)
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parents: 166
diff changeset
164 LDR lightdata [variable] 0/0 ( 0.0%)
175
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parents: 173
diff changeset
165 HDR lightdata [variable] 30750776/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
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diff changeset
166 visdata [variable] 344778/16777216 ( 2.1%)
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diff changeset
167 entdata [variable] 649332/393216 (165.1%) VERY FULL!
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parents: 173
diff changeset
168 LDR ambient table 5707/65536 22828/262144 ( 8.7%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 173
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169 HDR ambient table 5707/65536 22828/262144 ( 8.7%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 173
diff changeset
170 LDR leaf ambient 5707/65536 159796/1835008 ( 8.7%)
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diff changeset
171 HDR leaf ambient 19059/65536 533652/1835008 (29.1%)
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Glitchvid <Glitchvid@glitchvid.com>
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diff changeset
172 occluders 8/0 320/0 ( 0.0%)
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diff changeset
173 occluder polygons 61/0 732/0 ( 0.0%)
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diff changeset
174 occluder vert ind 274/0 1096/0 ( 0.0%)
167
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diff changeset
175 detail props [variable] 1/12 ( 8.3%)
173
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Glitchvid <Glitchvid@glitchvid.com>
parents: 172
diff changeset
176 static props [variable] 1/116506 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 172
diff changeset
177 pakfile [variable] 6296467/0 ( 0.0%)
175
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Glitchvid <Glitchvid@glitchvid.com>
parents: 173
diff changeset
178 physics [variable] 2127375/4194304 (50.7%)
167
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Glitchvid <Glitchvid@glitchvid.com>
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diff changeset
179 physics terrain [variable] 469/1048576 ( 0.0%)
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180
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diff changeset
181 Level flags = 2
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182
175
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diff changeset
183 Total triangle count: 58888
167
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diff changeset
184 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
175
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diff changeset
185 23 minutes, 0 seconds elapsed

mercurial