Fri, 10 Mar 2017 04:08:39 -0700
- Add ambient office sounds
- Add random birds flying
- Add crow notice to sniper spawn
- Add sound effects to 'notable' entities :)
- Add lots of logic ents
- Fix detail placement
- Add nodes to faucilitate birds
- Change outside building material
- Revamp basement beam damaging
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2 | ================== VVIS ================== |
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7 | 12 threads |
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8 | reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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9 | reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt |
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10 | 1823 portalclusters |
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11 | 4575 numportals |
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12 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1377 visible clusters (0.47%) |
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13 | Total clusters visible: 290973 |
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14 | Average clusters visible: 159 |
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15 | Building PAS... |
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16 | Average clusters audible: 484 |
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17 | visdatasize:342985 compressed from 845872 |
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18 | writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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19 | 8 seconds elapsed |
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20 | |
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21 | ================== VRAD ================== |
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22 | |
162 | 23 | |
24 | ||
25 | ||
26 | [Reading texlights from 'lights.rad'] | |
27 | [48 texlights parsed from 'lights.rad'] | |
28 | ||
29 | [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
30 | [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
31 | ||
32 | Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp | |
33 | Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf | |
34 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf | |
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35 | 20149 faces |
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36 | 8 degenerate faces |
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37 | 1268148 square feet [182613360.00 square inches] |
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38 | 4 Displacements |
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39 | 1197 Square Feet [172495.31 Square Inches] |
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40 | 20141 patches before subdivision |
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41 | 405585 patches after subdivision |
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42 | 4585 direct lights |
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43 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65184930, max 1508 |
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44 | transfer lists: 497.3 megs |
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45 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
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114 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1) |
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120 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1) |
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123 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1) |
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124 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1) |
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125 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1) |
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126 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1) |
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127 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1) |
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128 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1) |
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129 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1) |
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130 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1) |
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131 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1) |
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132 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1) |
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133 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1) |
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134 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1) |
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135 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1) |
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136 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) |
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137 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) |
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138 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) |
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139 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) |
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140 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) |
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141 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) |
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142 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) |
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143 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) |
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144 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) |
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145 | Build Patch/Sample Hash Table(s).....Done<0.0721 sec> |
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146 | 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
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147 | 3731 of 3733 (99% of) surface lights went in leaf ambient cubes. |
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148 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
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149 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
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150 | Ready to Finish |
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151 | |
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152 | Object names Objects/Maxobjs Memory / Maxmem Fullness |
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153 | ------------ --------------- --------------- -------- |
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154 | models 131/1024 6288/49152 (12.8%) |
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155 | brushes 6755/8192 81060/98304 (82.5%) VERY FULL! |
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156 | brushsides 58508/65536 468064/524288 (89.3%) VERY FULL! |
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157 | planes 36860/65536 737200/1310720 (56.2%) |
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158 | vertexes 33261/65536 399132/786432 (50.8%) |
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159 | nodes 5437/65536 173984/2097152 ( 8.3%) |
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160 | texinfos 6352/12288 457344/884736 (51.7%) |
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161 | texdata 1057/2048 33824/65536 (51.6%) |
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162 | dispinfos 4/0 704/0 ( 0.0%) |
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163 | disp_verts 212/0 4240/0 ( 0.0%) |
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164 | disp_tris 320/0 640/0 ( 0.0%) |
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165 | disp_lmsamples 3532/0 3532/0 ( 0.0%) |
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166 | faces 20149/65536 1128344/3670016 (30.7%) |
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167 | hdr faces 20149/65536 1128344/3670016 (30.7%) |
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168 | origfaces 13078/65536 732368/3670016 (20.0%) |
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169 | leaves 5569/65536 178208/2097152 ( 8.5%) |
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170 | leaffaces 26697/65536 53394/131072 (40.7%) |
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171 | leafbrushes 13562/65536 27124/131072 (20.7%) |
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172 | areas 23/256 184/2048 ( 9.0%) |
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173 | surfedges 151201/512000 604804/2048000 (29.5%) |
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174 | edges 93701/256000 374804/1024000 (36.6%) |
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175 | LDR worldlights 0/8192 0/720896 ( 0.0%) |
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176 | HDR worldlights 4585/8192 403480/720896 (56.0%) |
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177 | leafwaterdata 2/32768 24/393216 ( 0.0%) |
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178 | waterstrips 2526/32768 25260/327680 ( 7.7%) |
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179 | waterverts 0/65536 0/786432 ( 0.0%) |
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180 | waterindices 48402/65536 96804/131072 (73.9%) |
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181 | cubemapsamples 117/1024 1872/16384 (11.4%) |
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182 | overlays 52/512 18304/180224 (10.2%) |
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183 | LDR lightdata [variable] 0/0 ( 0.0%) |
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184 | HDR lightdata [variable] 31290876/0 ( 0.0%) |
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185 | visdata [variable] 342985/16777216 ( 2.0%) |
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186 | entdata [variable] 778422/393216 (198.0%) VERY FULL! |
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187 | LDR ambient table 5569/65536 22276/262144 ( 8.5%) |
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188 | HDR ambient table 5569/65536 22276/262144 ( 8.5%) |
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189 | LDR leaf ambient 5569/65536 155932/1835008 ( 8.5%) |
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190 | HDR leaf ambient 18219/65536 510132/1835008 (27.8%) |
175 | 191 | occluders 8/0 320/0 ( 0.0%) |
192 | occluder polygons 61/0 732/0 ( 0.0%) | |
193 | occluder vert ind 274/0 1096/0 ( 0.0%) | |
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194 | detail props [variable] 1/12 ( 8.3%) |
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195 | static props [variable] 1/123796 ( 0.0%) |
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196 | pakfile [variable] 6895372/0 ( 0.0%) |
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197 | physics [variable] 2140733/4194304 (51.0%) |
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198 | physics terrain [variable] 774/1048576 ( 0.1%) |
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199 | |
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200 | Level flags = 2 |
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201 | |
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202 | Total triangle count: 58595 |
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203 | Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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204 | 26 minutes, 8 seconds elapsed |