ttt_canvas.log

Fri, 18 Nov 2016 15:56:29 -0700

author
Glitchvid <Glitchvid@glitchvid.com>
date
Fri, 18 Nov 2016 15:56:29 -0700
branch
wip
changeset 171
586a95d456aa
parent 168
d83ee14a226d
child 172
ce4ca12d40ec
permissions
-rw-r--r--

- Include devshots file


================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
19918 faces
8 degenerate faces
1316577 square feet [189587120.00 square inches]
3 Displacements
1069 Square Feet [154061.73 Square Inches]
19910 patches before subdivision
402660 patches after subdivision
4648 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 64229420, max 1501
transfer lists: 490.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #18 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #19 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #20 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #21 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #22 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #23 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #24 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #25 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #26 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #27 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #28 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #29 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #30 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #31 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #32 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #33 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #34 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #35 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #36 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #37 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #38 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #39 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #40 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #41 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #42 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #43 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #44 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #45 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #46 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #47 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #48 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #49 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #50 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #51 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #52 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #53 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #54 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #55 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #56 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #57 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #58 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #59 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #60 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #61 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #62 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #63 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #64 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #65 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #66 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #67 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #68 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #69 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #70 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #71 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #72 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #73 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #74 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #75 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #76 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #77 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #78 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #79 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #80 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #81 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #82 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #83 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #84 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #85 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #86 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #87 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #88 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #89 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #90 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #91 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #92 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #93 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #94 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #95 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #96 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #97 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #98 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #99 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #100 added RGB(-1, -1, -1)
Build Patch/Sample Hash Table(s).....Done<0.1401 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
3877 of 3879 (99% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 130/1024         6240/49152    (12.7%) 
brushes               6926/8192        83112/98304    (84.5%) VERY FULL!
brushsides           59330/65536      474640/524288   (90.5%) VERY FULL!
planes               36370/65536      727400/1310720  (55.5%) 
vertexes             35410/65536      424920/786432   (54.0%) 
nodes                 5458/65536      174656/2097152  ( 8.3%) 
texinfos              6212/12288      447264/884736   (50.6%) 
texdata               1016/2048        32512/65536    (49.6%) 
dispinfos                3/0             528/0        ( 0.0%) 
disp_verts             131/0            2620/0        ( 0.0%) 
disp_tris              192/0             384/0        ( 0.0%) 
disp_lmsamples        3084/0            3084/0        ( 0.0%) 
faces                19918/65536     1115408/3670016  (30.4%) 
hdr faces            19918/65536     1115408/3670016  (30.4%) 
origfaces            12891/65536      721896/3670016  (19.7%) 
leaves                5589/65536      178848/2097152  ( 8.5%) 
leaffaces            26263/65536       52526/131072   (40.1%) 
leafbrushes          13456/65536       26912/131072   (20.5%) 
areas                   23/256           184/2048     ( 9.0%) 
surfedges           149768/512000     599072/2048000  (29.3%) 
edges                92910/256000     371640/1024000  (36.3%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights       4648/8192       409024/720896   (56.7%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips           2971/32768       29710/327680   ( 9.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         63027/65536      126054/131072   (96.2%) VERY FULL!
cubemapsamples         115/1024         1840/16384    (11.2%) 
overlays                52/512         18304/180224   (10.2%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    30301728/0        ( 0.0%) 
visdata               [variable]      296029/16777216 ( 1.8%) 
entdata               [variable]      636827/393216   (162.0%) VERY FULL!
LDR ambient table     5589/65536       22356/262144   ( 8.5%) 
HDR ambient table     5589/65536       22356/262144   ( 8.5%) 
LDR leaf ambient      5589/65536      156492/1835008  ( 8.5%) 
HDR leaf ambient     18653/65536      522284/1835008  (28.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/114208   ( 0.0%) 
pakfile               [variable]    16253614/0        ( 0.0%) 
physics               [variable]     2103084/4194304  (50.1%) 
physics terrain       [variable]         469/1048576  ( 0.0%) 

Level flags = 2

Total triangle count: 58375
Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
1 hour, 4 minutes, 9 seconds elapsed

mercurial