Thu, 27 Oct 2016 16:07:56 -0600
- Fix 3d skybox shadowing whole map
Deleted extra sky_camera
- Visgroup skybox items
- Turn skybox items into func_ items
- Clean up skybox brushwork
- Add skybox fog
================== VRAD ================== [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf 19918 faces 8 degenerate faces 1316577 square feet [189587120.00 square inches] 3 Displacements 1069 Square Feet [154061.73 Square Inches] 19910 patches before subdivision 402660 patches after subdivision 4648 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 64229420, max 1501 transfer lists: 490.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) 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0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) Build Patch/Sample Hash Table(s).....Done<0.1401 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 3877 of 3879 (99% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 130/1024 6240/49152 (12.7%) brushes 6926/8192 83112/98304 (84.5%) VERY FULL! brushsides 59330/65536 474640/524288 (90.5%) VERY FULL! planes 36370/65536 727400/1310720 (55.5%) vertexes 35410/65536 424920/786432 (54.0%) nodes 5458/65536 174656/2097152 ( 8.3%) texinfos 6212/12288 447264/884736 (50.6%) texdata 1016/2048 32512/65536 (49.6%) dispinfos 3/0 528/0 ( 0.0%) disp_verts 131/0 2620/0 ( 0.0%) disp_tris 192/0 384/0 ( 0.0%) disp_lmsamples 3084/0 3084/0 ( 0.0%) faces 19918/65536 1115408/3670016 (30.4%) hdr faces 19918/65536 1115408/3670016 (30.4%) origfaces 12891/65536 721896/3670016 (19.7%) leaves 5589/65536 178848/2097152 ( 8.5%) leaffaces 26263/65536 52526/131072 (40.1%) leafbrushes 13456/65536 26912/131072 (20.5%) areas 23/256 184/2048 ( 9.0%) surfedges 149768/512000 599072/2048000 (29.3%) edges 92910/256000 371640/1024000 (36.3%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 4648/8192 409024/720896 (56.7%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 2971/32768 29710/327680 ( 9.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 63027/65536 126054/131072 (96.2%) VERY FULL! cubemapsamples 115/1024 1840/16384 (11.2%) overlays 52/512 18304/180224 (10.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 30301728/0 ( 0.0%) visdata [variable] 296029/16777216 ( 1.8%) entdata [variable] 636827/393216 (162.0%) VERY FULL! LDR ambient table 5589/65536 22356/262144 ( 8.5%) HDR ambient table 5589/65536 22356/262144 ( 8.5%) LDR leaf ambient 5589/65536 156492/1835008 ( 8.5%) HDR leaf ambient 18653/65536 522284/1835008 (28.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/114208 ( 0.0%) pakfile [variable] 16253614/0 ( 0.0%) physics [variable] 2103084/4194304 (50.1%) physics terrain [variable] 469/1048576 ( 0.0%) Level flags = 2 Total triangle count: 58375 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 1 hour, 4 minutes, 9 seconds elapsed