Sun, 17 Apr 2016 07:18:22 -0600
- Fix entdata
Map fixes
================== VVIS ================== 6 threads reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt 1925 portalclusters 5342 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1756 visible clusters (0.54%) Total clusters visible: 324840 Average clusters visible: 168 Building PAS... Average clusters audible: 616 visdatasize:383524 compressed from 954800 writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp 33 seconds elapsed ================== VRAD ================== [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\vines01.vtf 18722 faces 8 degenerate faces 873743 square feet [125819008.00 square inches] 3 Displacements 1069 Square Feet [154061.73 Square Inches] 18714 patches before subdivision zero area child patch 359408 patches after subdivision 2695 direct lights 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0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) Build Patch/Sample Hash Table(s).....Done<0.3279 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2189 of 2190 (99% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 39/1024 1872/49152 ( 3.8%) brushes 5848/8192 70176/98304 (71.4%) brushsides 50954/65536 407632/524288 (77.7%) planes 32418/65536 648360/1310720 (49.5%) vertexes 32985/65536 395820/786432 (50.3%) nodes 5032/65536 161024/2097152 ( 7.7%) texinfos 4605/12288 331560/884736 (37.5%) texdata 799/2048 25568/65536 (39.0%) dispinfos 3/0 528/0 ( 0.0%) disp_verts 131/0 2620/0 ( 0.0%) disp_tris 192/0 384/0 ( 0.0%) disp_lmsamples 3084/0 3084/0 ( 0.0%) faces 18722/65536 1048432/3670016 (28.6%) hdr faces 18722/65536 1048432/3670016 (28.6%) origfaces 11866/65536 664496/3670016 (18.1%) leaves 5072/65536 162304/2097152 ( 7.7%) leaffaces 25203/65536 50406/131072 (38.5%) leafbrushes 11399/65536 22798/131072 (17.4%) areas 12/256 96/2048 ( 4.7%) surfedges 138872/512000 555488/2048000 (27.1%) edges 85791/256000 343164/1024000 (33.5%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 2695/8192 237160/720896 (32.9%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 2763/32768 27630/327680 ( 8.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 58422/65536 116844/131072 (89.1%) VERY FULL! cubemapsamples 75/1024 1200/16384 ( 7.3%) overlays 48/512 16896/180224 ( 9.4%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 26844972/0 ( 0.0%) visdata [variable] 383524/16777216 ( 2.3%) entdata [variable] 342718/393216 (87.2%) VERY FULL! LDR ambient table 5072/65536 20288/262144 ( 7.7%) HDR ambient table 5072/65536 20288/262144 ( 7.7%) LDR leaf ambient 5072/65536 142016/1835008 ( 7.7%) HDR leaf ambient 22411/65536 627508/1835008 (34.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/72768 ( 0.0%) pakfile [variable] 4438287/0 ( 0.0%) physics [variable] 1831657/4194304 (43.7%) physics terrain [variable] 469/1048576 ( 0.0%) Level flags = 2 Total triangle count: 54104 Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp 31 minutes, 53 seconds elapsed