Tue, 07 Mar 2017 20:20:44 -0700
- Make center lobby glass brekable with health
- Geometry changes in stair-room
- Change inset model lights in hallway to outset
- Add skybox detail
- Add wall and ceiling detail with vents and motion detector
================== VVIS ================== 12 threads reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt 1804 portalclusters 4508 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1401 visible clusters (0.49%) Total clusters visible: 284330 Average clusters visible: 157 Building PAS... Average clusters audible: 476 visdatasize:336228 compressed from 837056 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 5 seconds elapsed ================== VRAD ================== [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf 20086 faces 8 degenerate faces 1261732 square feet [181689472.00 square inches] 4 Displacements 1197 Square Feet [172495.31 Square Inches] 20078 patches before subdivision 404882 patches after subdivision 4581 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65106989, max 1508 transfer lists: 496.7 megs 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0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) Build Patch/Sample Hash Table(s).....Done<0.0722 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 3731 of 3733 (99% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 127/1024 6096/49152 (12.4%) brushes 6760/8192 81120/98304 (82.5%) VERY FULL! brushsides 58546/65536 468368/524288 (89.3%) VERY FULL! planes 36868/65536 737360/1310720 (56.3%) vertexes 33214/65536 398568/786432 (50.7%) nodes 5375/65536 172000/2097152 ( 8.2%) texinfos 6356/12288 457632/884736 (51.7%) texdata 1053/2048 33696/65536 (51.4%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 212/0 4240/0 ( 0.0%) disp_tris 320/0 640/0 ( 0.0%) disp_lmsamples 3532/0 3532/0 ( 0.0%) faces 20086/65536 1124816/3670016 (30.6%) hdr faces 20086/65536 1124816/3670016 (30.6%) origfaces 13063/65536 731528/3670016 (19.9%) leaves 5503/65536 176096/2097152 ( 8.4%) leaffaces 26646/65536 53292/131072 (40.7%) leafbrushes 13546/65536 27092/131072 (20.7%) areas 22/256 176/2048 ( 8.6%) surfedges 150873/512000 603492/2048000 (29.5%) edges 93554/256000 374216/1024000 (36.5%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 4581/8192 403128/720896 (55.9%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 2536/32768 25360/327680 ( 7.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 48579/65536 97158/131072 (74.1%) cubemapsamples 117/1024 1872/16384 (11.4%) overlays 52/512 18304/180224 (10.2%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 31155408/0 ( 0.0%) visdata [variable] 336228/16777216 ( 2.0%) entdata [variable] 700793/393216 (178.2%) VERY FULL! LDR ambient table 5503/65536 22012/262144 ( 8.4%) HDR ambient table 5503/65536 22012/262144 ( 8.4%) LDR leaf ambient 5503/65536 154084/1835008 ( 8.4%) HDR leaf ambient 18077/65536 506156/1835008 (27.6%) occluders 8/0 320/0 ( 0.0%) occluder polygons 61/0 732/0 ( 0.0%) occluder vert ind 274/0 1096/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/123672 ( 0.0%) pakfile [variable] 6888574/0 ( 0.0%) physics [variable] 2142198/4194304 (51.1%) physics terrain [variable] 774/1048576 ( 0.1%) Level flags = 2 Total triangle count: 58451 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 24 minutes, 44 seconds elapsed