30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
31 |
31 |
32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf |
33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf |
34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
35 20190 faces |
35 20086 faces |
36 8 degenerate faces |
36 8 degenerate faces |
37 1262163 square feet [181751520.00 square inches] |
37 1261732 square feet [181689472.00 square inches] |
38 3 Displacements |
38 4 Displacements |
39 1069 Square Feet [154061.73 Square Inches] |
39 1197 Square Feet [172495.31 Square Inches] |
40 20182 patches before subdivision |
40 20078 patches before subdivision |
41 407264 patches after subdivision |
41 404882 patches after subdivision |
42 4581 direct lights |
42 4581 direct lights |
43 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced |
43 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65106989, max 1508 |
44 no samples 8318 |
44 transfer lists: 496.7 megs |
45 warning - face vectors parallel to face normal. bad lighting will be produced |
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46 no samples 8323 |
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47 ...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65240788, max 1509 |
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48 transfer lists: 497.7 megs |
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49 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
45 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
50 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) |
46 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) |
51 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) |
47 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) |
52 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) |
48 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) |
53 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) |
49 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) |
144 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) |
140 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) |
145 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) |
141 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) |
146 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) |
142 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) |
147 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) |
143 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) |
148 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) |
144 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) |
149 Build Patch/Sample Hash Table(s).....Done<0.0757 sec> |
145 Build Patch/Sample Hash Table(s).....Done<0.0722 sec> |
150 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced |
146 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
151 warning - face vectors parallel to face normal. bad lighting will be produced |
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152 SampleRadial: Punting, Waiting for fix |
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153 warning - face vectors parallel to face normal. bad lighting will be produced |
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154 warning - face vectors parallel to face normal. bad lighting will be produced |
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155 ...5...6...7...8...9...10FinalLightFace Done |
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156 3731 of 3733 (99% of) surface lights went in leaf ambient cubes. |
147 3731 of 3733 (99% of) surface lights went in leaf ambient cubes. |
157 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
148 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
158 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
149 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
159 Ready to Finish |
150 Ready to Finish |
160 |
151 |
161 Object names Objects/Maxobjs Memory / Maxmem Fullness |
152 Object names Objects/Maxobjs Memory / Maxmem Fullness |
162 ------------ --------------- --------------- -------- |
153 ------------ --------------- --------------- -------- |
163 models 128/1024 6144/49152 (12.5%) |
154 models 127/1024 6096/49152 (12.4%) |
164 brushes 6735/8192 80820/98304 (82.2%) VERY FULL! |
155 brushes 6760/8192 81120/98304 (82.5%) VERY FULL! |
165 brushsides 58396/65536 467168/524288 (89.1%) VERY FULL! |
156 brushsides 58546/65536 468368/524288 (89.3%) VERY FULL! |
166 planes 36850/65536 737000/1310720 (56.2%) |
157 planes 36868/65536 737360/1310720 (56.3%) |
167 vertexes 33333/65536 399996/786432 (50.9%) |
158 vertexes 33214/65536 398568/786432 (50.7%) |
168 nodes 5387/65536 172384/2097152 ( 8.2%) |
159 nodes 5375/65536 172000/2097152 ( 8.2%) |
169 texinfos 6350/12288 457200/884736 (51.7%) |
160 texinfos 6356/12288 457632/884736 (51.7%) |
170 texdata 1042/2048 33344/65536 (50.9%) |
161 texdata 1053/2048 33696/65536 (51.4%) |
171 dispinfos 3/0 528/0 ( 0.0%) |
162 dispinfos 4/0 704/0 ( 0.0%) |
172 disp_verts 131/0 2620/0 ( 0.0%) |
163 disp_verts 212/0 4240/0 ( 0.0%) |
173 disp_tris 192/0 384/0 ( 0.0%) |
164 disp_tris 320/0 640/0 ( 0.0%) |
174 disp_lmsamples 3084/0 3084/0 ( 0.0%) |
165 disp_lmsamples 3532/0 3532/0 ( 0.0%) |
175 faces 20190/65536 1130640/3670016 (30.8%) |
166 faces 20086/65536 1124816/3670016 (30.6%) |
176 hdr faces 20190/65536 1130640/3670016 (30.8%) |
167 hdr faces 20086/65536 1124816/3670016 (30.6%) |
177 origfaces 13070/65536 731920/3670016 (19.9%) |
168 origfaces 13063/65536 731528/3670016 (19.9%) |
178 leaves 5516/65536 176512/2097152 ( 8.4%) |
169 leaves 5503/65536 176096/2097152 ( 8.4%) |
179 leaffaces 26681/65536 53362/131072 (40.7%) |
170 leaffaces 26646/65536 53292/131072 (40.7%) |
180 leafbrushes 13475/65536 26950/131072 (20.6%) |
171 leafbrushes 13546/65536 27092/131072 (20.7%) |
181 areas 22/256 176/2048 ( 8.6%) |
172 areas 22/256 176/2048 ( 8.6%) |
182 surfedges 151464/512000 605856/2048000 (29.6%) |
173 surfedges 150873/512000 603492/2048000 (29.5%) |
183 edges 93803/256000 375212/1024000 (36.6%) |
174 edges 93554/256000 374216/1024000 (36.5%) |
184 LDR worldlights 0/8192 0/720896 ( 0.0%) |
175 LDR worldlights 0/8192 0/720896 ( 0.0%) |
185 HDR worldlights 4581/8192 403128/720896 (55.9%) |
176 HDR worldlights 4581/8192 403128/720896 (55.9%) |
186 leafwaterdata 2/32768 24/393216 ( 0.0%) |
177 leafwaterdata 2/32768 24/393216 ( 0.0%) |
187 waterstrips 2571/32768 25710/327680 ( 7.8%) |
178 waterstrips 2536/32768 25360/327680 ( 7.7%) |
188 waterverts 0/65536 0/786432 ( 0.0%) |
179 waterverts 0/65536 0/786432 ( 0.0%) |
189 waterindices 49050/65536 98100/131072 (74.8%) |
180 waterindices 48579/65536 97158/131072 (74.1%) |
190 cubemapsamples 117/1024 1872/16384 (11.4%) |
181 cubemapsamples 117/1024 1872/16384 (11.4%) |
191 overlays 52/512 18304/180224 (10.2%) |
182 overlays 52/512 18304/180224 (10.2%) |
192 LDR lightdata [variable] 0/0 ( 0.0%) |
183 LDR lightdata [variable] 0/0 ( 0.0%) |
193 HDR lightdata [variable] 30959628/0 ( 0.0%) |
184 HDR lightdata [variable] 31155408/0 ( 0.0%) |
194 visdata [variable] 329000/16777216 ( 2.0%) |
185 visdata [variable] 336228/16777216 ( 2.0%) |
195 entdata [variable] 664973/393216 (169.1%) VERY FULL! |
186 entdata [variable] 700793/393216 (178.2%) VERY FULL! |
196 LDR ambient table 5516/65536 22064/262144 ( 8.4%) |
187 LDR ambient table 5503/65536 22012/262144 ( 8.4%) |
197 HDR ambient table 5516/65536 22064/262144 ( 8.4%) |
188 HDR ambient table 5503/65536 22012/262144 ( 8.4%) |
198 LDR leaf ambient 5516/65536 154448/1835008 ( 8.4%) |
189 LDR leaf ambient 5503/65536 154084/1835008 ( 8.4%) |
199 HDR leaf ambient 18093/65536 506604/1835008 (27.6%) |
190 HDR leaf ambient 18077/65536 506156/1835008 (27.6%) |
200 occluders 8/0 320/0 ( 0.0%) |
191 occluders 8/0 320/0 ( 0.0%) |
201 occluder polygons 61/0 732/0 ( 0.0%) |
192 occluder polygons 61/0 732/0 ( 0.0%) |
202 occluder vert ind 274/0 1096/0 ( 0.0%) |
193 occluder vert ind 274/0 1096/0 ( 0.0%) |
203 detail props [variable] 1/12 ( 8.3%) |
194 detail props [variable] 1/12 ( 8.3%) |
204 static props [variable] 1/122392 ( 0.0%) |
195 static props [variable] 1/123672 ( 0.0%) |
205 pakfile [variable] 6670120/0 ( 0.0%) |
196 pakfile [variable] 6888574/0 ( 0.0%) |
206 physics [variable] 2134063/4194304 (50.9%) |
197 physics [variable] 2142198/4194304 (51.1%) |
207 physics terrain [variable] 469/1048576 ( 0.0%) |
198 physics terrain [variable] 774/1048576 ( 0.1%) |
208 |
199 |
209 Level flags = 2 |
200 Level flags = 2 |
210 |
201 |
211 Total triangle count: 58804 |
202 Total triangle count: 58451 |
212 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
203 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
213 25 minutes, 47 seconds elapsed |
204 24 minutes, 44 seconds elapsed |