30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
31 |
31 |
32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf |
33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf |
34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
35 20189 faces |
35 20190 faces |
36 8 degenerate faces |
36 8 degenerate faces |
37 1262081 square feet [181739664.00 square inches] |
37 1262163 square feet [181751520.00 square inches] |
38 3 Displacements |
38 3 Displacements |
39 1069 Square Feet [154061.73 Square Inches] |
39 1069 Square Feet [154061.73 Square Inches] |
40 20181 patches before subdivision |
40 20182 patches before subdivision |
41 407127 patches after subdivision |
41 407264 patches after subdivision |
42 4581 direct lights |
42 4581 direct lights |
43 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced |
43 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced |
44 no samples 8317 |
44 no samples 8318 |
45 warning - face vectors parallel to face normal. bad lighting will be produced |
45 warning - face vectors parallel to face normal. bad lighting will be produced |
46 no samples 8320 |
46 no samples 8323 |
47 warning - face vectors parallel to face normal. bad lighting will be produced |
47 ...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65240788, max 1509 |
48 no samples 8322 |
|
49 ...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65238185, max 1509 |
|
50 transfer lists: 497.7 megs |
48 transfer lists: 497.7 megs |
51 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
49 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
52 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) |
50 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) |
53 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) |
51 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) |
54 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) |
52 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) |
146 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) |
144 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) |
147 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) |
145 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) |
148 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) |
146 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) |
149 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) |
147 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) |
150 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) |
148 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) |
151 Build Patch/Sample Hash Table(s).....Done<0.0898 sec> |
149 Build Patch/Sample Hash Table(s).....Done<0.0757 sec> |
152 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced |
150 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced |
153 warning - face vectors parallel to face normal. bad lighting will be produced |
|
154 warning - face vectors parallel to face normal. bad lighting will be produced |
|
155 warning - face vectors parallel to face normal. bad lighting will be produced |
151 warning - face vectors parallel to face normal. bad lighting will be produced |
156 SampleRadial: Punting, Waiting for fix |
152 SampleRadial: Punting, Waiting for fix |
157 warning - face vectors parallel to face normal. bad lighting will be produced |
153 warning - face vectors parallel to face normal. bad lighting will be produced |
158 warning - face vectors parallel to face normal. bad lighting will be produced |
154 warning - face vectors parallel to face normal. bad lighting will be produced |
159 ...5...6...7...8...9...10FinalLightFace Done |
155 ...5...6...7...8...9...10FinalLightFace Done |
162 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
158 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
163 Ready to Finish |
159 Ready to Finish |
164 |
160 |
165 Object names Objects/Maxobjs Memory / Maxmem Fullness |
161 Object names Objects/Maxobjs Memory / Maxmem Fullness |
166 ------------ --------------- --------------- -------- |
162 ------------ --------------- --------------- -------- |
167 models 127/1024 6096/49152 (12.4%) |
163 models 128/1024 6144/49152 (12.5%) |
168 brushes 6765/8192 81180/98304 (82.6%) VERY FULL! |
164 brushes 6735/8192 80820/98304 (82.2%) VERY FULL! |
169 brushsides 58630/65536 469040/524288 (89.5%) VERY FULL! |
165 brushsides 58396/65536 467168/524288 (89.1%) VERY FULL! |
170 planes 36934/65536 738680/1310720 (56.4%) |
166 planes 36850/65536 737000/1310720 (56.2%) |
171 vertexes 33327/65536 399924/786432 (50.9%) |
167 vertexes 33333/65536 399996/786432 (50.9%) |
172 nodes 5391/65536 172512/2097152 ( 8.2%) |
168 nodes 5387/65536 172384/2097152 ( 8.2%) |
173 texinfos 6347/12288 456984/884736 (51.7%) |
169 texinfos 6350/12288 457200/884736 (51.7%) |
174 texdata 1042/2048 33344/65536 (50.9%) |
170 texdata 1042/2048 33344/65536 (50.9%) |
175 dispinfos 3/0 528/0 ( 0.0%) |
171 dispinfos 3/0 528/0 ( 0.0%) |
176 disp_verts 131/0 2620/0 ( 0.0%) |
172 disp_verts 131/0 2620/0 ( 0.0%) |
177 disp_tris 192/0 384/0 ( 0.0%) |
173 disp_tris 192/0 384/0 ( 0.0%) |
178 disp_lmsamples 3084/0 3084/0 ( 0.0%) |
174 disp_lmsamples 3084/0 3084/0 ( 0.0%) |
179 faces 20189/65536 1130584/3670016 (30.8%) |
175 faces 20190/65536 1130640/3670016 (30.8%) |
180 hdr faces 20189/65536 1130584/3670016 (30.8%) |
176 hdr faces 20190/65536 1130640/3670016 (30.8%) |
181 origfaces 13067/65536 731752/3670016 (19.9%) |
177 origfaces 13070/65536 731920/3670016 (19.9%) |
182 leaves 5519/65536 176608/2097152 ( 8.4%) |
178 leaves 5516/65536 176512/2097152 ( 8.4%) |
183 leaffaces 26689/65536 53378/131072 (40.7%) |
179 leaffaces 26681/65536 53362/131072 (40.7%) |
184 leafbrushes 13514/65536 27028/131072 (20.6%) |
180 leafbrushes 13475/65536 26950/131072 (20.6%) |
185 areas 22/256 176/2048 ( 8.6%) |
181 areas 22/256 176/2048 ( 8.6%) |
186 surfedges 151458/512000 605832/2048000 (29.6%) |
182 surfedges 151464/512000 605856/2048000 (29.6%) |
187 edges 93803/256000 375212/1024000 (36.6%) |
183 edges 93803/256000 375212/1024000 (36.6%) |
188 LDR worldlights 0/8192 0/720896 ( 0.0%) |
184 LDR worldlights 0/8192 0/720896 ( 0.0%) |
189 HDR worldlights 4581/8192 403128/720896 (55.9%) |
185 HDR worldlights 4581/8192 403128/720896 (55.9%) |
190 leafwaterdata 2/32768 24/393216 ( 0.0%) |
186 leafwaterdata 2/32768 24/393216 ( 0.0%) |
191 waterstrips 2573/32768 25730/327680 ( 7.9%) |
187 waterstrips 2571/32768 25710/327680 ( 7.8%) |
192 waterverts 0/65536 0/786432 ( 0.0%) |
188 waterverts 0/65536 0/786432 ( 0.0%) |
193 waterindices 49077/65536 98154/131072 (74.9%) |
189 waterindices 49050/65536 98100/131072 (74.8%) |
194 cubemapsamples 117/1024 1872/16384 (11.4%) |
190 cubemapsamples 117/1024 1872/16384 (11.4%) |
195 overlays 52/512 18304/180224 (10.2%) |
191 overlays 52/512 18304/180224 (10.2%) |
196 LDR lightdata [variable] 0/0 ( 0.0%) |
192 LDR lightdata [variable] 0/0 ( 0.0%) |
197 HDR lightdata [variable] 30961144/0 ( 0.0%) |
193 HDR lightdata [variable] 30959628/0 ( 0.0%) |
198 visdata [variable] 330771/16777216 ( 2.0%) |
194 visdata [variable] 329000/16777216 ( 2.0%) |
199 entdata [variable] 664748/393216 (169.1%) VERY FULL! |
195 entdata [variable] 664973/393216 (169.1%) VERY FULL! |
200 LDR ambient table 5519/65536 22076/262144 ( 8.4%) |
196 LDR ambient table 5516/65536 22064/262144 ( 8.4%) |
201 HDR ambient table 5519/65536 22076/262144 ( 8.4%) |
197 HDR ambient table 5516/65536 22064/262144 ( 8.4%) |
202 LDR leaf ambient 5519/65536 154532/1835008 ( 8.4%) |
198 LDR leaf ambient 5516/65536 154448/1835008 ( 8.4%) |
203 HDR leaf ambient 18151/65536 508228/1835008 (27.7%) |
199 HDR leaf ambient 18093/65536 506604/1835008 (27.6%) |
204 occluders 8/0 320/0 ( 0.0%) |
200 occluders 8/0 320/0 ( 0.0%) |
205 occluder polygons 61/0 732/0 ( 0.0%) |
201 occluder polygons 61/0 732/0 ( 0.0%) |
206 occluder vert ind 274/0 1096/0 ( 0.0%) |
202 occluder vert ind 274/0 1096/0 ( 0.0%) |
207 detail props [variable] 1/12 ( 8.3%) |
203 detail props [variable] 1/12 ( 8.3%) |
208 static props [variable] 1/122392 ( 0.0%) |
204 static props [variable] 1/122392 ( 0.0%) |
209 pakfile [variable] 6670120/0 ( 0.0%) |
205 pakfile [variable] 6670120/0 ( 0.0%) |
210 physics [variable] 2141966/4194304 (51.1%) |
206 physics [variable] 2134063/4194304 (50.9%) |
211 physics terrain [variable] 469/1048576 ( 0.0%) |
207 physics terrain [variable] 469/1048576 ( 0.0%) |
212 |
208 |
213 Level flags = 2 |
209 Level flags = 2 |
214 |
210 |
215 Total triangle count: 58812 |
211 Total triangle count: 58804 |
216 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
212 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
217 24 minutes, 6 seconds elapsed |
213 25 minutes, 47 seconds elapsed |