ttt_canvas.log

branch
wip
changeset 180
a6353112936b
parent 179
02c69777dfa7
child 182
9bca0ed7dd3f
equal deleted inserted replaced
179:02c69777dfa7 180:a6353112936b
5 5
6 6
7 12 threads 7 12 threads
8 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 8 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
9 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt 9 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
10 1799 portalclusters 10 1794 portalclusters
11 4497 numportals 11 4481 numportals
12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1394 visible clusters (0.50%) 12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1393 visible clusters (0.50%)
13 Total clusters visible: 280416 13 Total clusters visible: 279378
14 Average clusters visible: 155 14 Average clusters visible: 155
15 Building PAS... 15 Building PAS...
16 Average clusters audible: 471 16 Average clusters audible: 470
17 visdatasize:330771 compressed from 834736 17 visdatasize:329000 compressed from 832416
18 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 18 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
19 5 seconds elapsed 19 5 seconds elapsed
20 20
21 ================== VRAD ================== 21 ================== VRAD ==================
22 22
30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] 30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
31 31
32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf 33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf
34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf 34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
35 20189 faces 35 20190 faces
36 8 degenerate faces 36 8 degenerate faces
37 1262081 square feet [181739664.00 square inches] 37 1262163 square feet [181751520.00 square inches]
38 3 Displacements 38 3 Displacements
39 1069 Square Feet [154061.73 Square Inches] 39 1069 Square Feet [154061.73 Square Inches]
40 20181 patches before subdivision 40 20182 patches before subdivision
41 407127 patches after subdivision 41 407264 patches after subdivision
42 4581 direct lights 42 4581 direct lights
43 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced 43 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced
44 no samples 8317 44 no samples 8318
45 warning - face vectors parallel to face normal. bad lighting will be produced 45 warning - face vectors parallel to face normal. bad lighting will be produced
46 no samples 8320 46 no samples 8323
47 warning - face vectors parallel to face normal. bad lighting will be produced 47 ...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65240788, max 1509
48 no samples 8322
49 ...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65238185, max 1509
50 transfer lists: 497.7 megs 48 transfer lists: 497.7 megs
51 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) 49 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
52 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) 50 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
53 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) 51 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
54 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) 52 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)
146 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) 144 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
147 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) 145 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
148 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) 146 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
149 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) 147 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
150 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) 148 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
151 Build Patch/Sample Hash Table(s).....Done<0.0898 sec> 149 Build Patch/Sample Hash Table(s).....Done<0.0757 sec>
152 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced 150 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced
153 warning - face vectors parallel to face normal. bad lighting will be produced
154 warning - face vectors parallel to face normal. bad lighting will be produced
155 warning - face vectors parallel to face normal. bad lighting will be produced 151 warning - face vectors parallel to face normal. bad lighting will be produced
156 SampleRadial: Punting, Waiting for fix 152 SampleRadial: Punting, Waiting for fix
157 warning - face vectors parallel to face normal. bad lighting will be produced 153 warning - face vectors parallel to face normal. bad lighting will be produced
158 warning - face vectors parallel to face normal. bad lighting will be produced 154 warning - face vectors parallel to face normal. bad lighting will be produced
159 ...5...6...7...8...9...10FinalLightFace Done 155 ...5...6...7...8...9...10FinalLightFace Done
162 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 158 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
163 Ready to Finish 159 Ready to Finish
164 160
165 Object names Objects/Maxobjs Memory / Maxmem Fullness 161 Object names Objects/Maxobjs Memory / Maxmem Fullness
166 ------------ --------------- --------------- -------- 162 ------------ --------------- --------------- --------
167 models 127/1024 6096/49152 (12.4%) 163 models 128/1024 6144/49152 (12.5%)
168 brushes 6765/8192 81180/98304 (82.6%) VERY FULL! 164 brushes 6735/8192 80820/98304 (82.2%) VERY FULL!
169 brushsides 58630/65536 469040/524288 (89.5%) VERY FULL! 165 brushsides 58396/65536 467168/524288 (89.1%) VERY FULL!
170 planes 36934/65536 738680/1310720 (56.4%) 166 planes 36850/65536 737000/1310720 (56.2%)
171 vertexes 33327/65536 399924/786432 (50.9%) 167 vertexes 33333/65536 399996/786432 (50.9%)
172 nodes 5391/65536 172512/2097152 ( 8.2%) 168 nodes 5387/65536 172384/2097152 ( 8.2%)
173 texinfos 6347/12288 456984/884736 (51.7%) 169 texinfos 6350/12288 457200/884736 (51.7%)
174 texdata 1042/2048 33344/65536 (50.9%) 170 texdata 1042/2048 33344/65536 (50.9%)
175 dispinfos 3/0 528/0 ( 0.0%) 171 dispinfos 3/0 528/0 ( 0.0%)
176 disp_verts 131/0 2620/0 ( 0.0%) 172 disp_verts 131/0 2620/0 ( 0.0%)
177 disp_tris 192/0 384/0 ( 0.0%) 173 disp_tris 192/0 384/0 ( 0.0%)
178 disp_lmsamples 3084/0 3084/0 ( 0.0%) 174 disp_lmsamples 3084/0 3084/0 ( 0.0%)
179 faces 20189/65536 1130584/3670016 (30.8%) 175 faces 20190/65536 1130640/3670016 (30.8%)
180 hdr faces 20189/65536 1130584/3670016 (30.8%) 176 hdr faces 20190/65536 1130640/3670016 (30.8%)
181 origfaces 13067/65536 731752/3670016 (19.9%) 177 origfaces 13070/65536 731920/3670016 (19.9%)
182 leaves 5519/65536 176608/2097152 ( 8.4%) 178 leaves 5516/65536 176512/2097152 ( 8.4%)
183 leaffaces 26689/65536 53378/131072 (40.7%) 179 leaffaces 26681/65536 53362/131072 (40.7%)
184 leafbrushes 13514/65536 27028/131072 (20.6%) 180 leafbrushes 13475/65536 26950/131072 (20.6%)
185 areas 22/256 176/2048 ( 8.6%) 181 areas 22/256 176/2048 ( 8.6%)
186 surfedges 151458/512000 605832/2048000 (29.6%) 182 surfedges 151464/512000 605856/2048000 (29.6%)
187 edges 93803/256000 375212/1024000 (36.6%) 183 edges 93803/256000 375212/1024000 (36.6%)
188 LDR worldlights 0/8192 0/720896 ( 0.0%) 184 LDR worldlights 0/8192 0/720896 ( 0.0%)
189 HDR worldlights 4581/8192 403128/720896 (55.9%) 185 HDR worldlights 4581/8192 403128/720896 (55.9%)
190 leafwaterdata 2/32768 24/393216 ( 0.0%) 186 leafwaterdata 2/32768 24/393216 ( 0.0%)
191 waterstrips 2573/32768 25730/327680 ( 7.9%) 187 waterstrips 2571/32768 25710/327680 ( 7.8%)
192 waterverts 0/65536 0/786432 ( 0.0%) 188 waterverts 0/65536 0/786432 ( 0.0%)
193 waterindices 49077/65536 98154/131072 (74.9%) 189 waterindices 49050/65536 98100/131072 (74.8%)
194 cubemapsamples 117/1024 1872/16384 (11.4%) 190 cubemapsamples 117/1024 1872/16384 (11.4%)
195 overlays 52/512 18304/180224 (10.2%) 191 overlays 52/512 18304/180224 (10.2%)
196 LDR lightdata [variable] 0/0 ( 0.0%) 192 LDR lightdata [variable] 0/0 ( 0.0%)
197 HDR lightdata [variable] 30961144/0 ( 0.0%) 193 HDR lightdata [variable] 30959628/0 ( 0.0%)
198 visdata [variable] 330771/16777216 ( 2.0%) 194 visdata [variable] 329000/16777216 ( 2.0%)
199 entdata [variable] 664748/393216 (169.1%) VERY FULL! 195 entdata [variable] 664973/393216 (169.1%) VERY FULL!
200 LDR ambient table 5519/65536 22076/262144 ( 8.4%) 196 LDR ambient table 5516/65536 22064/262144 ( 8.4%)
201 HDR ambient table 5519/65536 22076/262144 ( 8.4%) 197 HDR ambient table 5516/65536 22064/262144 ( 8.4%)
202 LDR leaf ambient 5519/65536 154532/1835008 ( 8.4%) 198 LDR leaf ambient 5516/65536 154448/1835008 ( 8.4%)
203 HDR leaf ambient 18151/65536 508228/1835008 (27.7%) 199 HDR leaf ambient 18093/65536 506604/1835008 (27.6%)
204 occluders 8/0 320/0 ( 0.0%) 200 occluders 8/0 320/0 ( 0.0%)
205 occluder polygons 61/0 732/0 ( 0.0%) 201 occluder polygons 61/0 732/0 ( 0.0%)
206 occluder vert ind 274/0 1096/0 ( 0.0%) 202 occluder vert ind 274/0 1096/0 ( 0.0%)
207 detail props [variable] 1/12 ( 8.3%) 203 detail props [variable] 1/12 ( 8.3%)
208 static props [variable] 1/122392 ( 0.0%) 204 static props [variable] 1/122392 ( 0.0%)
209 pakfile [variable] 6670120/0 ( 0.0%) 205 pakfile [variable] 6670120/0 ( 0.0%)
210 physics [variable] 2141966/4194304 (51.1%) 206 physics [variable] 2134063/4194304 (50.9%)
211 physics terrain [variable] 469/1048576 ( 0.0%) 207 physics terrain [variable] 469/1048576 ( 0.0%)
212 208
213 Level flags = 2 209 Level flags = 2
214 210
215 Total triangle count: 58812 211 Total triangle count: 58804
216 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp 212 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
217 24 minutes, 6 seconds elapsed 213 25 minutes, 47 seconds elapsed

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