30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
31 |
31 |
32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf |
33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf |
34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
35 20103 faces |
35 20189 faces |
36 8 degenerate faces |
36 8 degenerate faces |
37 1262155 square feet [181750416.00 square inches] |
37 1262081 square feet [181739664.00 square inches] |
38 3 Displacements |
38 3 Displacements |
39 1069 Square Feet [154061.73 Square Inches] |
39 1069 Square Feet [154061.73 Square Inches] |
40 20095 patches before subdivision |
40 20181 patches before subdivision |
41 406729 patches after subdivision |
41 407127 patches after subdivision |
42 4569 direct lights |
42 4581 direct lights |
43 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65129912, max 1509 |
43 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced |
44 transfer lists: 496.9 megs |
44 no samples 8317 |
|
45 warning - face vectors parallel to face normal. bad lighting will be produced |
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46 no samples 8320 |
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47 warning - face vectors parallel to face normal. bad lighting will be produced |
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48 no samples 8322 |
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49 ...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65238185, max 1509 |
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50 transfer lists: 497.7 megs |
45 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
51 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
46 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) |
52 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) |
47 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) |
53 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) |
48 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) |
54 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) |
49 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) |
55 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) |
140 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) |
146 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) |
141 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) |
147 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) |
142 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) |
148 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) |
143 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) |
149 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) |
144 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) |
150 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) |
145 Build Patch/Sample Hash Table(s).....Done<0.0718 sec> |
151 Build Patch/Sample Hash Table(s).....Done<0.0898 sec> |
146 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
152 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced |
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153 warning - face vectors parallel to face normal. bad lighting will be produced |
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154 warning - face vectors parallel to face normal. bad lighting will be produced |
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155 warning - face vectors parallel to face normal. bad lighting will be produced |
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156 SampleRadial: Punting, Waiting for fix |
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157 warning - face vectors parallel to face normal. bad lighting will be produced |
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158 warning - face vectors parallel to face normal. bad lighting will be produced |
|
159 ...5...6...7...8...9...10FinalLightFace Done |
147 3731 of 3733 (99% of) surface lights went in leaf ambient cubes. |
160 3731 of 3733 (99% of) surface lights went in leaf ambient cubes. |
148 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
161 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
149 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
162 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
150 Ready to Finish |
163 Ready to Finish |
151 |
164 |
152 Object names Objects/Maxobjs Memory / Maxmem Fullness |
165 Object names Objects/Maxobjs Memory / Maxmem Fullness |
153 ------------ --------------- --------------- -------- |
166 ------------ --------------- --------------- -------- |
154 models 127/1024 6096/49152 (12.4%) |
167 models 127/1024 6096/49152 (12.4%) |
155 brushes 6706/8192 80472/98304 (81.9%) VERY FULL! |
168 brushes 6765/8192 81180/98304 (82.6%) VERY FULL! |
156 brushsides 58147/65536 465176/524288 (88.7%) VERY FULL! |
169 brushsides 58630/65536 469040/524288 (89.5%) VERY FULL! |
157 planes 36726/65536 734520/1310720 (56.0%) |
170 planes 36934/65536 738680/1310720 (56.4%) |
158 vertexes 33169/65536 398028/786432 (50.6%) |
171 vertexes 33327/65536 399924/786432 (50.9%) |
159 nodes 5359/65536 171488/2097152 ( 8.2%) |
172 nodes 5391/65536 172512/2097152 ( 8.2%) |
160 texinfos 6304/12288 453888/884736 (51.3%) |
173 texinfos 6347/12288 456984/884736 (51.7%) |
161 texdata 1028/2048 32896/65536 (50.2%) |
174 texdata 1042/2048 33344/65536 (50.9%) |
162 dispinfos 3/0 528/0 ( 0.0%) |
175 dispinfos 3/0 528/0 ( 0.0%) |
163 disp_verts 131/0 2620/0 ( 0.0%) |
176 disp_verts 131/0 2620/0 ( 0.0%) |
164 disp_tris 192/0 384/0 ( 0.0%) |
177 disp_tris 192/0 384/0 ( 0.0%) |
165 disp_lmsamples 3084/0 3084/0 ( 0.0%) |
178 disp_lmsamples 3084/0 3084/0 ( 0.0%) |
166 faces 20103/65536 1125768/3670016 (30.7%) |
179 faces 20189/65536 1130584/3670016 (30.8%) |
167 hdr faces 20103/65536 1125768/3670016 (30.7%) |
180 hdr faces 20189/65536 1130584/3670016 (30.8%) |
168 origfaces 13004/65536 728224/3670016 (19.8%) |
181 origfaces 13067/65536 731752/3670016 (19.9%) |
169 leaves 5487/65536 175584/2097152 ( 8.4%) |
182 leaves 5519/65536 176608/2097152 ( 8.4%) |
170 leaffaces 26530/65536 53060/131072 (40.5%) |
183 leaffaces 26689/65536 53378/131072 (40.7%) |
171 leafbrushes 13392/65536 26784/131072 (20.4%) |
184 leafbrushes 13514/65536 27028/131072 (20.6%) |
172 areas 22/256 176/2048 ( 8.6%) |
185 areas 22/256 176/2048 ( 8.6%) |
173 surfedges 150794/512000 603176/2048000 (29.5%) |
186 surfedges 151458/512000 605832/2048000 (29.6%) |
174 edges 93333/256000 373332/1024000 (36.5%) |
187 edges 93803/256000 375212/1024000 (36.6%) |
175 LDR worldlights 0/8192 0/720896 ( 0.0%) |
188 LDR worldlights 0/8192 0/720896 ( 0.0%) |
176 HDR worldlights 4569/8192 402072/720896 (55.8%) |
189 HDR worldlights 4581/8192 403128/720896 (55.9%) |
177 leafwaterdata 2/32768 24/393216 ( 0.0%) |
190 leafwaterdata 2/32768 24/393216 ( 0.0%) |
178 waterstrips 2569/32768 25690/327680 ( 7.8%) |
191 waterstrips 2573/32768 25730/327680 ( 7.9%) |
179 waterverts 0/65536 0/786432 ( 0.0%) |
192 waterverts 0/65536 0/786432 ( 0.0%) |
180 waterindices 48948/65536 97896/131072 (74.7%) |
193 waterindices 49077/65536 98154/131072 (74.9%) |
181 cubemapsamples 117/1024 1872/16384 (11.4%) |
194 cubemapsamples 117/1024 1872/16384 (11.4%) |
182 overlays 52/512 18304/180224 (10.2%) |
195 overlays 52/512 18304/180224 (10.2%) |
183 LDR lightdata [variable] 0/0 ( 0.0%) |
196 LDR lightdata [variable] 0/0 ( 0.0%) |
184 HDR lightdata [variable] 30920428/0 ( 0.0%) |
197 HDR lightdata [variable] 30961144/0 ( 0.0%) |
185 visdata [variable] 325988/16777216 ( 1.9%) |
198 visdata [variable] 330771/16777216 ( 2.0%) |
186 entdata [variable] 661812/393216 (168.3%) VERY FULL! |
199 entdata [variable] 664748/393216 (169.1%) VERY FULL! |
187 LDR ambient table 5487/65536 21948/262144 ( 8.4%) |
200 LDR ambient table 5519/65536 22076/262144 ( 8.4%) |
188 HDR ambient table 5487/65536 21948/262144 ( 8.4%) |
201 HDR ambient table 5519/65536 22076/262144 ( 8.4%) |
189 LDR leaf ambient 5487/65536 153636/1835008 ( 8.4%) |
202 LDR leaf ambient 5519/65536 154532/1835008 ( 8.4%) |
190 HDR leaf ambient 17970/65536 503160/1835008 (27.4%) |
203 HDR leaf ambient 18151/65536 508228/1835008 (27.7%) |
191 occluders 8/0 320/0 ( 0.0%) |
204 occluders 8/0 320/0 ( 0.0%) |
192 occluder polygons 61/0 732/0 ( 0.0%) |
205 occluder polygons 61/0 732/0 ( 0.0%) |
193 occluder vert ind 274/0 1096/0 ( 0.0%) |
206 occluder vert ind 274/0 1096/0 ( 0.0%) |
194 detail props [variable] 1/12 ( 8.3%) |
207 detail props [variable] 1/12 ( 8.3%) |
195 static props [variable] 1/121852 ( 0.0%) |
208 static props [variable] 1/122392 ( 0.0%) |
196 pakfile [variable] 6649216/0 ( 0.0%) |
209 pakfile [variable] 6670120/0 ( 0.0%) |
197 physics [variable] 2123567/4194304 (50.6%) |
210 physics [variable] 2141966/4194304 (51.1%) |
198 physics terrain [variable] 469/1048576 ( 0.0%) |
211 physics terrain [variable] 469/1048576 ( 0.0%) |
199 |
212 |
200 Level flags = 2 |
213 Level flags = 2 |
201 |
214 |
202 Total triangle count: 58576 |
215 Total triangle count: 58812 |
203 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
216 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
204 24 minutes, 32 seconds elapsed |
217 24 minutes, 6 seconds elapsed |