Fri, 24 Feb 2017 17:42:44 -0700
- Replace roundoffice glass material with new one
- Replace stairplatform glass windows with new mat
- Replace materials on lobby water fixture
- Add experimental stairs in void
- Add wall curve and lights in lobby hallway
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2 | ================== VVIS ================== |
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7 | 12 threads |
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8 | reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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9 | reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt |
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10 | 1799 portalclusters |
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11 | 4497 numportals |
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12 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1394 visible clusters (0.50%) |
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13 | Total clusters visible: 280416 |
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14 | Average clusters visible: 155 |
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15 | Building PAS... |
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16 | Average clusters audible: 471 |
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17 | visdatasize:330771 compressed from 834736 |
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18 | writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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19 | 5 seconds elapsed |
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20 | |
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21 | ================== VRAD ================== |
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22 | |
162 | 23 | |
24 | ||
25 | ||
26 | [Reading texlights from 'lights.rad'] | |
27 | [48 texlights parsed from 'lights.rad'] | |
28 | ||
29 | [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
30 | [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
31 | ||
32 | Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp | |
33 | Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf | |
34 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf | |
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35 | 20189 faces |
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36 | 8 degenerate faces |
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37 | 1262081 square feet [181739664.00 square inches] |
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38 | 3 Displacements |
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39 | 1069 Square Feet [154061.73 Square Inches] |
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40 | 20181 patches before subdivision |
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41 | 407127 patches after subdivision |
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42 | 4581 direct lights |
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43 | 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced |
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44 | no samples 8317 |
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45 | warning - face vectors parallel to face normal. bad lighting will be produced |
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46 | no samples 8320 |
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47 | warning - face vectors parallel to face normal. bad lighting will be produced |
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48 | no samples 8322 |
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49 | ...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65238185, max 1509 |
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50 | transfer lists: 497.7 megs |
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51 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
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52 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) |
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53 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) |
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54 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) |
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55 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) |
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56 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) |
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57 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) |
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58 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1) |
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59 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1) |
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60 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1) |
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61 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1) |
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62 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1) |
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63 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1) |
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64 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1) |
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65 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1) |
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66 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1) |
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67 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1) |
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68 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1) |
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69 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1) |
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70 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1) |
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71 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1) |
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72 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1) |
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73 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1) |
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74 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1) |
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75 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1) |
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76 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1) |
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77 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1) |
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78 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1) |
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79 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1) |
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80 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1) |
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81 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1) |
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82 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1) |
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83 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1) |
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84 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1) |
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85 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1) |
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86 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1) |
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87 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1) |
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88 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1) |
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89 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1) |
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90 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1) |
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91 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1) |
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92 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1) |
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93 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1) |
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94 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1) |
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100 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1) |
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101 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(-1, -1, -1) |
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104 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1) |
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106 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1) |
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107 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1) |
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108 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1) |
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109 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1) |
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110 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1) |
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112 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1) |
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113 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1) |
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114 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1) |
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115 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1) |
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116 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1) |
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117 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1) |
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118 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1) |
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119 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1) |
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120 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1) |
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121 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1) |
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122 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1) |
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123 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1) |
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124 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1) |
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125 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1) |
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126 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1) |
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127 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1) |
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128 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1) |
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129 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1) |
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130 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1) |
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131 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1) |
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132 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1) |
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133 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1) |
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134 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1) |
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135 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1) |
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136 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1) |
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137 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1) |
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138 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1) |
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139 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1) |
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140 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1) |
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141 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1) |
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142 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) |
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143 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) |
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144 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) |
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145 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) |
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146 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) |
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147 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) |
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148 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) |
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149 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) |
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150 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) |
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151 | Build Patch/Sample Hash Table(s).....Done<0.0898 sec> |
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152 | 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced |
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153 | warning - face vectors parallel to face normal. bad lighting will be produced |
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154 | warning - face vectors parallel to face normal. bad lighting will be produced |
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155 | warning - face vectors parallel to face normal. bad lighting will be produced |
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156 | SampleRadial: Punting, Waiting for fix |
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157 | warning - face vectors parallel to face normal. bad lighting will be produced |
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158 | warning - face vectors parallel to face normal. bad lighting will be produced |
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159 | ...5...6...7...8...9...10FinalLightFace Done |
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160 | 3731 of 3733 (99% of) surface lights went in leaf ambient cubes. |
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161 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
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162 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
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163 | Ready to Finish |
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164 | |
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165 | Object names Objects/Maxobjs Memory / Maxmem Fullness |
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166 | ------------ --------------- --------------- -------- |
178
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167 | models 127/1024 6096/49152 (12.4%) |
179
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168 | brushes 6765/8192 81180/98304 (82.6%) VERY FULL! |
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169 | brushsides 58630/65536 469040/524288 (89.5%) VERY FULL! |
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170 | planes 36934/65536 738680/1310720 (56.4%) |
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171 | vertexes 33327/65536 399924/786432 (50.9%) |
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172 | nodes 5391/65536 172512/2097152 ( 8.2%) |
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173 | texinfos 6347/12288 456984/884736 (51.7%) |
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174 | texdata 1042/2048 33344/65536 (50.9%) |
167
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175 | dispinfos 3/0 528/0 ( 0.0%) |
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176 | disp_verts 131/0 2620/0 ( 0.0%) |
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177 | disp_tris 192/0 384/0 ( 0.0%) |
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178 | disp_lmsamples 3084/0 3084/0 ( 0.0%) |
179
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179 | faces 20189/65536 1130584/3670016 (30.8%) |
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180 | hdr faces 20189/65536 1130584/3670016 (30.8%) |
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181 | origfaces 13067/65536 731752/3670016 (19.9%) |
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182 | leaves 5519/65536 176608/2097152 ( 8.4%) |
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183 | leaffaces 26689/65536 53378/131072 (40.7%) |
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184 | leafbrushes 13514/65536 27028/131072 (20.6%) |
176
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185 | areas 22/256 176/2048 ( 8.6%) |
179
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186 | surfedges 151458/512000 605832/2048000 (29.6%) |
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187 | edges 93803/256000 375212/1024000 (36.6%) |
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188 | LDR worldlights 0/8192 0/720896 ( 0.0%) |
179
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189 | HDR worldlights 4581/8192 403128/720896 (55.9%) |
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190 | leafwaterdata 2/32768 24/393216 ( 0.0%) |
179
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191 | waterstrips 2573/32768 25730/327680 ( 7.9%) |
167
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192 | waterverts 0/65536 0/786432 ( 0.0%) |
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193 | waterindices 49077/65536 98154/131072 (74.9%) |
177
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194 | cubemapsamples 117/1024 1872/16384 (11.4%) |
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195 | overlays 52/512 18304/180224 (10.2%) |
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196 | LDR lightdata [variable] 0/0 ( 0.0%) |
179
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197 | HDR lightdata [variable] 30961144/0 ( 0.0%) |
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198 | visdata [variable] 330771/16777216 ( 2.0%) |
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199 | entdata [variable] 664748/393216 (169.1%) VERY FULL! |
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200 | LDR ambient table 5519/65536 22076/262144 ( 8.4%) |
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201 | HDR ambient table 5519/65536 22076/262144 ( 8.4%) |
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202 | LDR leaf ambient 5519/65536 154532/1835008 ( 8.4%) |
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203 | HDR leaf ambient 18151/65536 508228/1835008 (27.7%) |
175 | 204 | occluders 8/0 320/0 ( 0.0%) |
205 | occluder polygons 61/0 732/0 ( 0.0%) | |
206 | occluder vert ind 274/0 1096/0 ( 0.0%) | |
167
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207 | detail props [variable] 1/12 ( 8.3%) |
179
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208 | static props [variable] 1/122392 ( 0.0%) |
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209 | pakfile [variable] 6670120/0 ( 0.0%) |
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210 | physics [variable] 2141966/4194304 (51.1%) |
167
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211 | physics terrain [variable] 469/1048576 ( 0.0%) |
762879f73986
- Fix major map lighting bug
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212 | |
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213 | Level flags = 2 |
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214 | |
179
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- Replace roundoffice glass material with new one
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215 | Total triangle count: 58812 |
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216 | Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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- Replace roundoffice glass material with new one
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217 | 24 minutes, 6 seconds elapsed |