old/ttt_foreguard.log

Sat, 18 Jul 2015 19:53:14 -0600

author
glitchvid
date
Sat, 18 Jul 2015 19:53:14 -0600
branch
wip
changeset 1
ff59c2cd0385
parent 0
f6f90613c4f8
permissions
-rw-r--r--

Before I add new rails


================== VVIS ==================




6 threads
reading e:\mapsrc\foreguard\ttt_foreguard.bsp
reading e:\mapsrc\foreguard\ttt_foreguard.prt
1973 portalclusters
5431 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1762 visible clusters (0.52%)
Total clusters visible: 337501
Average clusters visible: 171
Building PAS...
Average clusters audible: 614
visdatasize:394911  compressed from 978608
writing e:\mapsrc\foreguard\ttt_foreguard.bsp
41 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
[3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']

Loading e:\mapsrc\foreguard\ttt_foreguard.bsp
Loaded alpha texture materials\models\props_foliage\vines01.vtf
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
19634 faces
11 degenerate faces
867410 square feet [124907104.00 square inches]
4 Displacements
1325 Square Feet [190925.80 Square Inches]
19623 patches before subdivision
zero area child patch
352655 patches after subdivision
2661 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 67502267, max 1573
transfer lists: 515.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #18 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #19 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #20 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #21 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #22 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #23 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #24 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #25 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #26 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #27 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #28 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #29 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #30 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #31 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #32 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #33 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #34 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #35 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #36 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #37 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #38 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #39 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #40 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #41 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #42 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #43 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #44 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #45 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #46 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #47 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #48 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #49 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #50 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #51 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #52 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #53 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #54 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #55 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #56 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #57 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #58 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #59 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #60 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #61 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #62 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #63 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #64 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #65 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #66 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #67 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #68 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #69 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #70 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #71 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #72 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #73 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #74 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #75 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #76 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #77 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #78 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #79 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #80 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #81 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #82 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #83 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #84 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #85 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #86 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #87 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #88 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #89 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #90 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #91 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #92 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #93 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #94 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #95 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #96 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #97 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #98 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #99 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #100 added RGB(-1, -1, -1)
Build Patch/Sample Hash Table(s).....Done<0.1318 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
2166 of 2166 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  39/1024         1872/49152    ( 3.8%) 
brushes               5958/8192        71496/98304    (72.7%) 
brushsides           53753/65536      430024/524288   (82.0%) VERY FULL!
planes               35326/65536      706520/1310720  (53.9%) 
vertexes             33857/65536      406284/786432   (51.7%) 
nodes                 5037/65536      161184/2097152  ( 7.7%) 
texinfos              6334/12288      456048/884736   (51.5%) 
texdata                777/2048        24864/65536    (37.9%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts             156/0            3120/0        ( 0.0%) 
disp_tris              224/0             448/0        ( 0.0%) 
disp_lmsamples        3884/0            3884/0        ( 0.0%) 
faces                19634/65536     1099504/3670016  (30.0%) 
hdr faces            19634/65536     1099504/3670016  (30.0%) 
origfaces            12785/65536      715960/3670016  (19.5%) 
leaves                5077/65536      162464/2097152  ( 7.7%) 
leaffaces            26507/65536       53014/131072   (40.4%) 
leafbrushes          11550/65536       23100/131072   (17.6%) 
areas                   11/256            88/2048     ( 4.3%) 
surfedges           146771/512000     587084/2048000  (28.7%) 
edges                90585/256000     362340/1024000  (35.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights       2661/8192       234168/720896   (32.5%) 
leafwaterdata            4/32768          48/393216   ( 0.0%) 
waterstrips           2856/32768       28560/327680   ( 8.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         60777/65536      121554/131072   (92.7%) VERY FULL!
cubemapsamples          68/1024         1088/16384    ( 6.6%) 
overlays                34/512         11968/180224   ( 6.6%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    26745812/0        ( 0.0%) 
visdata               [variable]      394911/16777216 ( 2.4%) 
entdata               [variable]      321273/393216   (81.7%) VERY FULL!
LDR ambient table     5077/65536       20308/262144   ( 7.7%) 
HDR ambient table     5077/65536       20308/262144   ( 7.7%) 
LDR leaf ambient      5077/65536      142156/1835008  ( 7.7%) 
HDR leaf ambient     22020/65536      616560/1835008  (33.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/39152    ( 0.0%) 
pakfile               [variable]     1925705/0        ( 0.0%) 
physics               [variable]     1911434/4194304  (45.6%) 
physics terrain       [variable]         550/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 56495
Writing e:\mapsrc\foreguard\ttt_foreguard.bsp
27 minutes, 52 seconds elapsed

mercurial