changelog
- Mon, 14 Jan 2019 04:22:48 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 14 Jan 2019 04:22:48 -0700] rev 227
- - Replace brush-based pipes with models in basement entrance
- Remove soundfoam models in lobby
- Fix some plaster face-aligns
- Push upper stair wall further into walkspace
- Mon, 14 Jan 2019 02:53:19 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 14 Jan 2019 02:53:19 -0700] rev 226
- - Bump TTT Text version
- Mon, 14 Jan 2019 02:51:34 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 14 Jan 2019 02:51:34 -0700] rev 225
- - Remove vestigial exterior of auditorium
- Replace some EP2-only textures
- Remove single window from large office
- Block vis in large office with window blinds
- Start replacing large office windows with more optimized ones
- Change large office colors
- Add ceiling-tile panels and lights
- Tue, 08 Jan 2019 15:20:28 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 08 Jan 2019 15:20:28 -0700] rev 224
- - Fix leak in large round office
- Tue, 08 Jan 2019 15:16:57 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 08 Jan 2019 15:16:57 -0700] rev 223
- - Add areaportal in lower round hallway
- Refine large round office
- Remove areaportal from presentation room storage door
- Bump TTT text version
- Shift skybox building exterior to represent recent geo changes
- Tue, 08 Jan 2019 00:45:45 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 08 Jan 2019 00:45:45 -0700] rev 222
- - Add art displaycase metal frames
- Remove wall art brushes in auditorium
- Forget .log
- Sun, 06 Jan 2019 19:41:22 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 06 Jan 2019 19:41:22 -0700] rev 221
- - Shift and extend large round office viewing windows
- Remove makeshift opening in hallway to large round offices
- Add storage room to link large round office and presentation room
- Change external building texture from stone to metal in areas
- Replace external window texture
- Thu, 23 Aug 2018 14:52:41 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 23 Aug 2018 14:52:41 -0600] rev 220
- - Bump Tags
- Tue, 17 Jul 2018 18:14:13 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 17 Jul 2018 18:14:13 -0600] rev 219
- - Add bananas to visgroup
- Add black stripe to large office partition
- Replace carpet texture in large office
- Bump TTT Text version
- Tue, 17 Jul 2018 17:33:04 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 17 Jul 2018 17:33:04 -0600] rev 218
- - Add occluder back in auditorium
- Add hints to large window area for ambient cubes
- Tue, 03 Jul 2018 01:57:37 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 03 Jul 2018 01:57:37 -0600] rev 217
- - Remove leftover template table
- Mon, 02 Jul 2018 17:36:28 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 02 Jul 2018 17:36:28 -0600] rev 216
- - Make sure to disable fading on the auditorium props
- Fix some detail geo
- Add striped bands to large office deadening wall
- Add target for remover
- Add description text for some entities
- Bump TTT Version
- Tue, 08 May 2018 06:37:31 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 08 May 2018 06:37:31 -0600] rev 215
- - Add many desks and misc props
- Added detail to window office across from projector room
- Add wall into large office area (I'm re-doing this room AGAIN)
- Change skybox unseen textures to non-ep2 reliant ones
- Tue, 08 May 2018 04:46:41 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 08 May 2018 04:46:41 -0600] rev 214
- - Fix wall light fixtures not having spotlight effects
- Add misc physic prop detail
- Add meeting-room style windows to lower connecting hallway
- Bump TTT Text revision
- Mon, 30 Apr 2018 23:20:12 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 30 Apr 2018 23:20:12 -0600] rev 213
- - Remove fade scale on brackets, should fix lag
- Mon, 30 Apr 2018 19:35:14 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 30 Apr 2018 19:35:14 -0600] rev 212
- - Bump tags
- Mon, 30 Apr 2018 19:33:00 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 30 Apr 2018 19:33:00 -0600] rev 211
- - Texturize glass frames in auditorium
- Fix stripey hall stairs to be 8x12 rise/run
- Add some details
- Support for non-refract glass edges
- Add doors to secure the whole employee area of the building
- Add some lights and other details
- Misc fixes
- Bump TTT Text version
- Tue, 31 Oct 2017 00:07:48 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 31 Oct 2017 00:07:48 -0600] rev 210
- - Fix visible dev textures
- Bump TTT text version
- Thu, 19 Oct 2017 20:04:07 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 19 Oct 2017 20:04:07 -0600] rev 209
- - Removed a bunch of occluders
Weren't placed in key spots, probably more trouble than worth
- Fri, 13 Oct 2017 03:35:22 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 13 Oct 2017 03:35:22 -0600] rev 208
- - Bump HG tags
- Fri, 13 Oct 2017 01:49:18 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 13 Oct 2017 01:49:18 -0600] rev 207
- - Add more playerclips to light fixtures
- Fix skybox wall texture
- Add cubemap to sky area
- Replace desks with new models
- Add more random spawn weapons proper
- Tue, 26 Sep 2017 23:12:08 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 26 Sep 2017 23:12:08 -0600] rev 206
- - Add playerclips to light fixtures
- Add texture to small office vent drop
- Mon, 25 Sep 2017 20:38:32 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 25 Sep 2017 20:38:32 -0600] rev 205
- - Add auditorum metalrails
- Add detail in T room
- Sun, 24 Sep 2017 20:27:43 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 24 Sep 2017 20:27:43 -0600] rev 204
- - Add playerclips to lower stair pillars
- Sat, 23 Sep 2017 16:23:40 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 23 Sep 2017 16:23:40 -0600] rev 203
- - Bump TTT Version Text
- Thu, 14 Sep 2017 16:44:08 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 14 Sep 2017 16:44:08 -0600] rev 202
- - Remove last trigger_playermovements
- Sat, 19 Aug 2017 16:00:58 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 19 Aug 2017 16:00:58 -0600] rev 201
- - Fix player crouch on ladder trigger
- Tue, 18 Jul 2017 03:34:22 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 18 Jul 2017 03:34:22 -0600] rev 200
- - Add weapon deployer
- Add supernay spawner
- Mon, 17 Jul 2017 23:40:35 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 17 Jul 2017 23:40:35 -0600] rev 199
- - Bump HG Tags
- Mon, 17 Jul 2017 21:28:21 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 17 Jul 2017 21:28:21 -0600] rev 198
- - Add bananas
- Add T weapon despencer
- Fri, 14 Jul 2017 22:25:31 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 14 Jul 2017 22:25:31 -0600] rev 197
- - Add bleach
- Hide auditorium occluder
- Fri, 14 Jul 2017 17:21:24 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 14 Jul 2017 17:21:24 -0600] rev 196
- - Fix stutters in auditorium
Was due to lots of static prop fading
- Fri, 14 Jul 2017 05:35:09 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 14 Jul 2017 05:35:09 -0600] rev 195
- - Remove a lot of force ducks
- Doubled sniper timer
- Add bird killer
- Add breakable glass
- Fix missing overlay in sewer eE
- Increment TTT Text Version
- Fri, 14 Jul 2017 04:54:25 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 14 Jul 2017 04:54:25 -0600] rev 194
- - Add fountain in outside
- Add force duck triggers on ladders
- Add fall damager filter in T-room ladder
- Add detail to lower hallway fountain
- Change outside fence texture
- Sun, 09 Jul 2017 01:07:50 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 09 Jul 2017 01:07:50 -0600] rev 193
- - Fancy up detail ramp
- EE Stuff
- Fri, 30 Jun 2017 17:37:33 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 30 Jun 2017 17:37:33 -0600] rev 192
- - Clean up accessability ramp
- Try to clean up EP2 textures
- Added detail to sewer
- Add weapon crates
- Fri, 30 Jun 2017 01:08:35 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 30 Jun 2017 01:08:35 -0600] rev 191
- - Redo access ramp
- Fri, 17 Mar 2017 03:33:21 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 17 Mar 2017 03:33:21 -0600] rev 190
- - Bump HG Tags
- Change logic related to TTT credit notice
- Add detail in basement
- Use 03C0's sprite method
- Thu, 16 Mar 2017 23:49:32 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 16 Mar 2017 23:49:32 -0600] rev 189
- - Fix 3D Skybox being disabled
- Increment TTT Text version
- Wed, 15 Mar 2017 03:46:08 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 15 Mar 2017 03:46:08 -0600] rev 188
- - Add weapon crate spawns
- Remove most normal weapon spawns
- Add (currently) unsused itemcrate spawner for bird ee
- Various fixes
- Increment TTT Text version
- Tue, 14 Mar 2017 08:48:03 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 14 Mar 2017 08:48:03 -0600] rev 187
- - Add breakable glass with explosions
- Add static detail prop fading
- Tue, 14 Mar 2017 08:17:42 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 14 Mar 2017 08:17:42 -0600] rev 186
- - Make glass destroyable with explosives
- Add bird thud sound variety
- Tue, 14 Mar 2017 00:50:28 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 14 Mar 2017 00:50:28 -0600] rev 185
- - Make each pane of glass individually brekable
- Add lights to barlight
- Add ocluder
- Fri, 10 Mar 2017 23:37:51 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 10 Mar 2017 23:37:51 -0700] rev 184
- - Add bird thuds
- Add traitor bird
- Misc ladder fixes
- Fri, 10 Mar 2017 04:08:39 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 10 Mar 2017 04:08:39 -0700] rev 183
- - Add ambient office sounds
- Add random birds flying
- Add crow notice to sniper spawn
- Add sound effects to 'notable' entities :)
- Add lots of logic ents
- Fix detail placement
- Add nodes to faucilitate birds
- Change outside building material
- Revamp basement beam damaging
- Tue, 07 Mar 2017 20:20:44 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 07 Mar 2017 20:20:44 -0700] rev 182
- - Make center lobby glass brekable with health
- Geometry changes in stair-room
- Change inset model lights in hallway to outset
- Add skybox detail
- Add wall and ceiling detail with vents and motion detector
- Fri, 24 Feb 2017 22:53:58 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 24 Feb 2017 22:53:58 -0700] rev 181
- - Fix unescapable area in ceiling-room
- Add detail in ceiling-room
- Bump HG Tag versions
- Fri, 24 Feb 2017 20:03:48 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 24 Feb 2017 20:03:48 -0700] rev 180
- - Replace EP2 Ladders with HL2 props
- Increment TTT text version
- Fix wrong size ceiling detail in lobby hallway
- Fri, 24 Feb 2017 17:42:44 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 24 Feb 2017 17:42:44 -0700] rev 179
- - Replace roundoffice glass material with new one
- Replace stairplatform glass windows with new mat
- Replace materials on lobby water fixture
- Add experimental stairs in void
- Add wall curve and lights in lobby hallway
- Mon, 13 Feb 2017 15:33:28 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 13 Feb 2017 15:33:28 -0700] rev 178
- - Replace brush light emitters with spot lights
- Replace some droplights with barlights
- Add detail in skybox
- Drop lights for cubemap fix
- Fix playerclip in auditorium
- Mon, 13 Feb 2017 05:52:47 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 13 Feb 2017 05:52:47 -0700] rev 177
- - Fix lightbleed on lightbar props
(lowered the light entities)
- Add display case placeholders to auditorium
- Mon, 13 Feb 2017 01:39:11 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 13 Feb 2017 01:39:11 -0700] rev 176
- - Incorporate new light fixture model
Replace brush-based slit lights with barlight
Add barlight to largeoffice
Add barlight to lowerhall
Replace circular droplight with barlight in auditorium
- Move and add cubemaps to T-Hall
- Add vent model in roundoffice
- Add motion detector model in roundoffice
- Thu, 26 Jan 2017 23:53:37 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 26 Jan 2017 23:53:37 -0700] rev 175
- - Add occluders
- Sun, 25 Dec 2016 12:35:47 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 25 Dec 2016 12:35:47 -0700] rev 174
- - Update Readme
- Add License File
- Sun, 25 Dec 2016 10:06:57 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 25 Dec 2016 10:06:57 -0700] rev 173
- - Replace EP2 wood rails with glass
- Add large archway in art lobby
- Remove bench in artlobby
- Add door and detail to TTT roundhall exit
- Change EE Text
- Fix floating box in office
- Add prop clutter
- Increment TTT Text
- Wed, 21 Dec 2016 02:52:48 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 21 Dec 2016 02:52:48 -0700] rev 172
- - Add clips to basement electric stairs
- Add clips to basement entrance doors
- Add minor details to skybox
- Visgroup orginization
- Replace ceiling vent ends with models
- Fri, 18 Nov 2016 15:56:29 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 18 Nov 2016 15:56:29 -0700] rev 171
- - Include devshots file
- Fri, 28 Oct 2016 14:49:47 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 28 Oct 2016 14:49:47 -0600] rev 170
- - Increment TTT text version
- Fix ttt_npcsniper regression (wasn't firing through glass)
- Move ttt_npcsniper and 'setup' into skybox aligned position
- Modify outside viscluster
- Change skybox floor texture to prevent GI glow
- Fri, 28 Oct 2016 04:26:40 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 28 Oct 2016 04:26:40 -0600] rev 169
- - Increment TTT text version
- Update .hgignore to ignore mdl and exported files
- Thu, 27 Oct 2016 16:07:56 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 27 Oct 2016 16:07:56 -0600] rev 168
- - Fix 3d skybox shadowing whole map
Deleted extra sky_camera
- Visgroup skybox items
- Turn skybox items into func_ items
- Clean up skybox brushwork
- Add skybox fog