Sun, 11 Aug 2019 22:03:26 -0600
- Art pass on door puzzle
- Add junk props to bottom of stormdrain
- Add sky-bridge thing
Needs to be improved, and skybox in general too.
- Add autosave
- Add fences around stormdrain
- Switch puzzle to slide constraint
- New stormdrain outer wall
- Add nodes to stormdrain perim
0 | 1 | ================== VBSP ================== |
2 | ||
3 | ||
4 | ||
5 | materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials | |
6 | Loading E:\mapsrc\sync\2015\fourbeasts\ventguide.vmf | |
7 | Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt | |
8 | Patching WVT material: maps/ventguide/dev/dev_blendmeasure_wvt_patch | |
9 | fixing up env_cubemap materials on brush sides... | |
10 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) | |
11 | Building Faces...done (0) | |
12 | Chop Details...done (0) | |
13 | Find Visible Detail Sides...done (0) | |
14 | Merging details...done (0) | |
15 | FixTjuncs... | |
16 | PruneNodes... | |
17 | WriteBSP... | |
18 | done (0) | |
19 | writing E:\mapsrc\sync\2015\fourbeasts\ventguide.prt...Building visibility clusters... | |
20 | done (0) | |
21 | Creating default LDR cubemaps for env_cubemap using skybox materials: | |
22 | skybox/sky_day01_01*.vmt | |
23 | ! Run buildcubemaps in the engine to get the correct cube maps. | |
24 | Creating default HDR cubemaps for env_cubemap using skybox materials: | |
25 | skybox/sky_day01_01*.vmt | |
26 | ! Run buildcubemaps in the engine to get the correct cube maps. | |
27 | Finding displacement neighbors... | |
28 | Finding lightmap sample positions... | |
29 | Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 | |
30 | Building Physics collision data... | |
31 | done (0) (19828 bytes) | |
32 | Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 | |
33 | Compacting texture/material tables... | |
34 | Reduced 196 texinfos to 58 | |
35 | Reduced 11 texdatas to 9 (269 bytes to 207) | |
36 | Writing E:\mapsrc\sync\2015\fourbeasts\ventguide.bsp | |
37 | 0 seconds elapsed | |
38 | ||
39 | ================== VVIS ================== | |
40 | ||
41 | ||
42 | ||
43 | ||
44 | 6 threads | |
45 | reading e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp | |
46 | reading e:\mapsrc\sync\2015\fourbeasts\ventguide.prt | |
47 | 24 portalclusters | |
48 | 49 numportals | |
49 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) | |
50 | Total clusters visible: 422 | |
51 | Average clusters visible: 17 | |
52 | Building PAS... | |
53 | Average clusters audible: 24 | |
54 | visdatasize:344 compressed from 384 | |
55 | writing e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp | |
56 | 0 seconds elapsed | |
57 | ||
58 | ================== VRAD ================== | |
59 | ||
60 | ||
61 | ||
62 | ||
63 | [Reading texlights from 'lights.rad'] | |
64 | [48 texlights parsed from 'lights.rad'] | |
65 | ||
66 | [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] | |
67 | [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] | |
68 | ||
69 | Loading e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp | |
70 | 136 faces | |
71 | 11799 square feet [1699175.50 square inches] | |
72 | 0 Displacements | |
73 | 0 Square Feet [0.00 Square Inches] | |
74 | 136 patches before subdivision | |
75 | 1884 patches after subdivision | |
76 | 2 direct lights | |
77 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 172842, max 274 | |
78 | transfer lists: 1.3 megs | |
79 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(18344, 18325, 18323) | |
80 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7079, 7040, 7039) | |
81 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3343, 3310, 3309) | |
82 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1349, 1329, 1329) | |
83 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(609, 598, 598) | |
84 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 252, 252) | |
85 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(115, 112, 112) | |
86 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(50, 49, 49) | |
87 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(22, 22, 22) | |
88 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(10, 10, 10) | |
89 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 4, 4) | |
90 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 2, 2) | |
91 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 1, 1) | |
92 | Build Patch/Sample Hash Table(s).....Done<0.0009 sec> | |
93 | 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done | |
94 | 0 of 0 (0% of) surface lights went in leaf ambient cubes. | |
95 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done | |
96 | Ready to Finish | |
97 | ||
98 | Object names Objects/Maxobjs Memory / Maxmem Fullness | |
99 | ------------ --------------- --------------- -------- | |
100 | models 1/1024 48/49152 ( 0.1%) | |
101 | brushes 54/8192 648/98304 ( 0.7%) | |
102 | brushsides 513/65536 4104/524288 ( 0.8%) | |
103 | planes 302/65536 6040/1310720 ( 0.5%) | |
104 | vertexes 178/65536 2136/786432 ( 0.3%) | |
105 | nodes 88/65536 2816/2097152 ( 0.1%) | |
106 | texinfos 58/12288 4176/884736 ( 0.5%) | |
107 | texdata 9/2048 288/65536 ( 0.4%) | |
108 | dispinfos 0/0 0/0 ( 0.0%) | |
109 | disp_verts 0/0 0/0 ( 0.0%) | |
110 | disp_tris 0/0 0/0 ( 0.0%) | |
111 | disp_lmsamples 0/0 0/0 ( 0.0%) | |
112 | faces 136/65536 7616/3670016 ( 0.2%) | |
113 | hdr faces 136/65536 7616/3670016 ( 0.2%) | |
114 | origfaces 100/65536 5600/3670016 ( 0.2%) | |
115 | leaves 90/65536 2880/2097152 ( 0.1%) | |
116 | leaffaces 144/65536 288/131072 ( 0.2%) | |
117 | leafbrushes 143/65536 286/131072 ( 0.2%) | |
118 | areas 2/256 16/2048 ( 0.8%) | |
119 | surfedges 1022/512000 4088/2048000 ( 0.2%) | |
120 | edges 558/256000 2232/1024000 ( 0.2%) | |
121 | LDR worldlights 0/8192 0/720896 ( 0.0%) | |
122 | HDR worldlights 2/8192 176/720896 ( 0.0%) | |
123 | leafwaterdata 0/32768 0/393216 ( 0.0%) | |
124 | waterstrips 4/32768 40/327680 ( 0.0%) | |
125 | waterverts 0/65536 0/786432 ( 0.0%) | |
126 | waterindices 48/65536 96/131072 ( 0.1%) | |
127 | cubemapsamples 0/1024 0/16384 ( 0.0%) | |
128 | overlays 0/512 0/180224 ( 0.0%) | |
129 | LDR lightdata [variable] 0/0 ( 0.0%) | |
130 | HDR lightdata [variable] 62228/0 ( 0.0%) | |
131 | visdata [variable] 344/16777216 ( 0.0%) | |
132 | entdata [variable] 3652/393216 ( 0.9%) | |
133 | LDR ambient table 90/65536 360/262144 ( 0.1%) | |
134 | HDR ambient table 90/65536 360/262144 ( 0.1%) | |
135 | LDR leaf ambient 90/65536 2520/1835008 ( 0.1%) | |
136 | HDR leaf ambient 251/65536 7028/1835008 ( 0.4%) | |
137 | occluders 0/0 0/0 ( 0.0%) | |
138 | occluder polygons 0/0 0/0 ( 0.0%) | |
139 | occluder vert ind 0/0 0/0 ( 0.0%) | |
140 | detail props [variable] 1/12 ( 8.3%) | |
141 | static props [variable] 1/12 ( 8.3%) | |
142 | pakfile [variable] 211889/0 ( 0.0%) | |
143 | physics [variable] 19828/4194304 ( 0.5%) | |
144 | physics terrain [variable] 2/1048576 ( 0.0%) | |
145 | ||
146 | Level flags = 2 | |
147 | ||
148 | Total triangle count: 350 | |
149 | Writing e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp | |
150 | 0 seconds elapsed |