ventguide.log

changeset 0
407a7c156621
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ventguide.log	Mon Feb 15 15:55:40 2016 -0700
@@ -0,0 +1,150 @@
+================== VBSP ==================
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2015\fourbeasts\ventguide.vmf
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/ventguide/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+done (0)
+writing E:\mapsrc\sync\2015\fourbeasts\ventguide.prt...Building visibility clusters...
+done (0)
+Creating default LDR cubemaps for env_cubemap using skybox materials:
+   skybox/sky_day01_01*.vmt
+ ! Run buildcubemaps in the engine to get the correct cube maps.
+Creating default HDR cubemaps for env_cubemap using skybox materials:
+   skybox/sky_day01_01*.vmt
+ ! Run buildcubemaps in the engine to get the correct cube maps.
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (19828 bytes)
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Compacting texture/material tables...
+Reduced 196 texinfos to 58
+Reduced 11 texdatas to 9 (269 bytes to 207)
+Writing E:\mapsrc\sync\2015\fourbeasts\ventguide.bsp
+0 seconds elapsed
+
+================== VVIS ==================
+
+
+
+
+6 threads
+reading e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp
+reading e:\mapsrc\sync\2015\fourbeasts\ventguide.prt
+  24 portalclusters
+  49 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
+Total clusters visible: 422
+Average clusters visible: 17
+Building PAS...
+Average clusters audible: 24
+visdatasize:344  compressed from 384
+writing e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp
+0 seconds elapsed
+
+================== VRAD ==================
+
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
+[3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
+
+Loading e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp
+136 faces
+11799 square feet [1699175.50 square inches]
+0 Displacements
+0 Square Feet [0.00 Square Inches]
+136 patches before subdivision
+1884 patches after subdivision
+2 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 172842, max 274
+transfer lists:   1.3 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(18344, 18325, 18323)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(7079, 7040, 7039)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3343, 3310, 3309)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1349, 1329, 1329)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(609, 598, 598)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(258, 252, 252)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(115, 112, 112)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(50, 49, 49)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(22, 22, 22)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(10, 10, 10)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(4, 4, 4)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(2, 2, 2)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(1, 1, 1)
+Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                   1/1024           48/49152    ( 0.1%) 
+brushes                 54/8192          648/98304    ( 0.7%) 
+brushsides             513/65536        4104/524288   ( 0.8%) 
+planes                 302/65536        6040/1310720  ( 0.5%) 
+vertexes               178/65536        2136/786432   ( 0.3%) 
+nodes                   88/65536        2816/2097152  ( 0.1%) 
+texinfos                58/12288        4176/884736   ( 0.5%) 
+texdata                  9/2048          288/65536    ( 0.4%) 
+dispinfos                0/0               0/0        ( 0.0%) 
+disp_verts               0/0               0/0        ( 0.0%) 
+disp_tris                0/0               0/0        ( 0.0%) 
+disp_lmsamples           0/0               0/0        ( 0.0%) 
+faces                  136/65536        7616/3670016  ( 0.2%) 
+hdr faces              136/65536        7616/3670016  ( 0.2%) 
+origfaces              100/65536        5600/3670016  ( 0.2%) 
+leaves                  90/65536        2880/2097152  ( 0.1%) 
+leaffaces              144/65536         288/131072   ( 0.2%) 
+leafbrushes            143/65536         286/131072   ( 0.2%) 
+areas                    2/256            16/2048     ( 0.8%) 
+surfedges             1022/512000       4088/2048000  ( 0.2%) 
+edges                  558/256000       2232/1024000  ( 0.2%) 
+LDR worldlights          0/8192            0/720896   ( 0.0%) 
+HDR worldlights          2/8192          176/720896   ( 0.0%) 
+leafwaterdata            0/32768           0/393216   ( 0.0%) 
+waterstrips              4/32768          40/327680   ( 0.0%) 
+waterverts               0/65536           0/786432   ( 0.0%) 
+waterindices            48/65536          96/131072   ( 0.1%) 
+cubemapsamples           0/1024            0/16384    ( 0.0%) 
+overlays                 0/512             0/180224   ( 0.0%) 
+LDR lightdata         [variable]           0/0        ( 0.0%) 
+HDR lightdata         [variable]       62228/0        ( 0.0%) 
+visdata               [variable]         344/16777216 ( 0.0%) 
+entdata               [variable]        3652/393216   ( 0.9%) 
+LDR ambient table       90/65536         360/262144   ( 0.1%) 
+HDR ambient table       90/65536         360/262144   ( 0.1%) 
+LDR leaf ambient        90/65536        2520/1835008  ( 0.1%) 
+HDR leaf ambient       251/65536        7028/1835008  ( 0.4%) 
+occluders                0/0               0/0        ( 0.0%) 
+occluder polygons        0/0               0/0        ( 0.0%) 
+occluder vert ind        0/0               0/0        ( 0.0%) 
+detail props          [variable]           1/12       ( 8.3%) 
+static props          [variable]           1/12       ( 8.3%) 
+pakfile               [variable]      211889/0        ( 0.0%) 
+physics               [variable]       19828/4194304  ( 0.5%) 
+physics terrain       [variable]           2/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 350
+Writing e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp
+0 seconds elapsed

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