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1 ================== VBSP ================== |
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2 |
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3 |
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4 |
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
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6 Loading E:\mapsrc\sync\2015\fourbeasts\ventguide.vmf |
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7 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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8 Patching WVT material: maps/ventguide/dev/dev_blendmeasure_wvt_patch |
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9 fixing up env_cubemap materials on brush sides... |
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10 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
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11 Building Faces...done (0) |
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12 Chop Details...done (0) |
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13 Find Visible Detail Sides...done (0) |
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14 Merging details...done (0) |
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15 FixTjuncs... |
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16 PruneNodes... |
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17 WriteBSP... |
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18 done (0) |
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19 writing E:\mapsrc\sync\2015\fourbeasts\ventguide.prt...Building visibility clusters... |
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20 done (0) |
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21 Creating default LDR cubemaps for env_cubemap using skybox materials: |
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22 skybox/sky_day01_01*.vmt |
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23 ! Run buildcubemaps in the engine to get the correct cube maps. |
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24 Creating default HDR cubemaps for env_cubemap using skybox materials: |
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25 skybox/sky_day01_01*.vmt |
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26 ! Run buildcubemaps in the engine to get the correct cube maps. |
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27 Finding displacement neighbors... |
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28 Finding lightmap sample positions... |
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29 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
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30 Building Physics collision data... |
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31 done (0) (19828 bytes) |
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32 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
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33 Compacting texture/material tables... |
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34 Reduced 196 texinfos to 58 |
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35 Reduced 11 texdatas to 9 (269 bytes to 207) |
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36 Writing E:\mapsrc\sync\2015\fourbeasts\ventguide.bsp |
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37 0 seconds elapsed |
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38 |
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39 ================== VVIS ================== |
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40 |
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41 |
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42 |
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43 |
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44 6 threads |
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45 reading e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp |
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46 reading e:\mapsrc\sync\2015\fourbeasts\ventguide.prt |
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47 24 portalclusters |
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48 49 numportals |
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49 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) |
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50 Total clusters visible: 422 |
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51 Average clusters visible: 17 |
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52 Building PAS... |
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53 Average clusters audible: 24 |
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54 visdatasize:344 compressed from 384 |
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55 writing e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp |
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56 0 seconds elapsed |
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57 |
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58 ================== VRAD ================== |
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59 |
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60 |
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61 |
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62 |
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63 [Reading texlights from 'lights.rad'] |
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64 [48 texlights parsed from 'lights.rad'] |
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65 |
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66 [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] |
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67 [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] |
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68 |
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69 Loading e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp |
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70 136 faces |
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71 11799 square feet [1699175.50 square inches] |
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72 0 Displacements |
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73 0 Square Feet [0.00 Square Inches] |
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74 136 patches before subdivision |
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75 1884 patches after subdivision |
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76 2 direct lights |
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77 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 172842, max 274 |
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78 transfer lists: 1.3 megs |
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79 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(18344, 18325, 18323) |
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80 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7079, 7040, 7039) |
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81 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3343, 3310, 3309) |
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82 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1349, 1329, 1329) |
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83 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(609, 598, 598) |
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84 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(258, 252, 252) |
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85 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(115, 112, 112) |
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86 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(50, 49, 49) |
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87 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(22, 22, 22) |
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88 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(10, 10, 10) |
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89 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 4, 4) |
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90 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 2, 2) |
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91 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 1, 1) |
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92 Build Patch/Sample Hash Table(s).....Done<0.0009 sec> |
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93 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
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94 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
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95 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
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96 Ready to Finish |
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97 |
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98 Object names Objects/Maxobjs Memory / Maxmem Fullness |
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99 ------------ --------------- --------------- -------- |
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100 models 1/1024 48/49152 ( 0.1%) |
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101 brushes 54/8192 648/98304 ( 0.7%) |
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102 brushsides 513/65536 4104/524288 ( 0.8%) |
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103 planes 302/65536 6040/1310720 ( 0.5%) |
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104 vertexes 178/65536 2136/786432 ( 0.3%) |
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105 nodes 88/65536 2816/2097152 ( 0.1%) |
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106 texinfos 58/12288 4176/884736 ( 0.5%) |
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107 texdata 9/2048 288/65536 ( 0.4%) |
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108 dispinfos 0/0 0/0 ( 0.0%) |
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109 disp_verts 0/0 0/0 ( 0.0%) |
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110 disp_tris 0/0 0/0 ( 0.0%) |
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111 disp_lmsamples 0/0 0/0 ( 0.0%) |
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112 faces 136/65536 7616/3670016 ( 0.2%) |
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113 hdr faces 136/65536 7616/3670016 ( 0.2%) |
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114 origfaces 100/65536 5600/3670016 ( 0.2%) |
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115 leaves 90/65536 2880/2097152 ( 0.1%) |
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116 leaffaces 144/65536 288/131072 ( 0.2%) |
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117 leafbrushes 143/65536 286/131072 ( 0.2%) |
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118 areas 2/256 16/2048 ( 0.8%) |
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119 surfedges 1022/512000 4088/2048000 ( 0.2%) |
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120 edges 558/256000 2232/1024000 ( 0.2%) |
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121 LDR worldlights 0/8192 0/720896 ( 0.0%) |
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122 HDR worldlights 2/8192 176/720896 ( 0.0%) |
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123 leafwaterdata 0/32768 0/393216 ( 0.0%) |
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124 waterstrips 4/32768 40/327680 ( 0.0%) |
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125 waterverts 0/65536 0/786432 ( 0.0%) |
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126 waterindices 48/65536 96/131072 ( 0.1%) |
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127 cubemapsamples 0/1024 0/16384 ( 0.0%) |
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128 overlays 0/512 0/180224 ( 0.0%) |
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129 LDR lightdata [variable] 0/0 ( 0.0%) |
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130 HDR lightdata [variable] 62228/0 ( 0.0%) |
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131 visdata [variable] 344/16777216 ( 0.0%) |
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132 entdata [variable] 3652/393216 ( 0.9%) |
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133 LDR ambient table 90/65536 360/262144 ( 0.1%) |
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134 HDR ambient table 90/65536 360/262144 ( 0.1%) |
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135 LDR leaf ambient 90/65536 2520/1835008 ( 0.1%) |
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136 HDR leaf ambient 251/65536 7028/1835008 ( 0.4%) |
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137 occluders 0/0 0/0 ( 0.0%) |
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138 occluder polygons 0/0 0/0 ( 0.0%) |
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139 occluder vert ind 0/0 0/0 ( 0.0%) |
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140 detail props [variable] 1/12 ( 8.3%) |
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141 static props [variable] 1/12 ( 8.3%) |
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142 pakfile [variable] 211889/0 ( 0.0%) |
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143 physics [variable] 19828/4194304 ( 0.5%) |
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144 physics terrain [variable] 2/1048576 ( 0.0%) |
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145 |
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146 Level flags = 2 |
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147 |
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148 Total triangle count: 350 |
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149 Writing e:\mapsrc\sync\2015\fourbeasts\ventguide.bsp |
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150 0 seconds elapsed |