Tue, 18 Apr 2017 04:59:13 -0600
- Add properly curving tunnels
- Change basement materials
- Spice up basement lighting
- Add details in canals
0 | 1 | ================== VBSP ================== |
2 | ||
3 | ||
4 | ||
5 | materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials | |
6 | Loading E:\mapsrc\sync\2015\fourbeasts\fb_01.vmf | |
7 | ConVarRef mat_reduceparticles doesn't point to an existing ConVar | |
8 | Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt | |
9 | Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch | |
10 | fixing up env_cubemap materials on brush sides... | |
11 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) | |
12 | Building Faces...done (0) | |
13 | Chop Details...done (0) | |
14 | Find Visible Detail Sides... | |
15 | Merged 70 detail faces...done (0) | |
16 | Merging details...done (0) | |
17 | FixTjuncs... | |
18 | PruneNodes... | |
19 | WriteBSP... | |
20 | done (0) | |
21 | writing E:\mapsrc\sync\2015\fourbeasts\fb_01.prt...Building visibility clusters... | |
22 | done (0) | |
23 | Creating default LDR cubemaps for env_cubemap using skybox materials: | |
24 | skybox/sky_day01_08*.vmt | |
25 | ! Run buildcubemaps in the engine to get the correct cube maps. | |
26 | Creating default HDR cubemaps for env_cubemap using skybox materials: | |
27 | skybox/sky_day01_08*.vmt | |
28 | ! Run buildcubemaps in the engine to get the correct cube maps. | |
29 | Finding displacement neighbors... | |
30 | Finding lightmap sample positions... | |
31 | Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 | |
32 | Building Physics collision data... | |
33 | done (0) (119116 bytes) | |
34 | Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 | |
35 | Compacting texture/material tables... | |
36 | Reduced 735 texinfos to 289 | |
37 | Reduced 44 texdatas to 37 (1050 bytes to 839) | |
38 | Writing E:\mapsrc\sync\2015\fourbeasts\fb_01.bsp | |
39 | 1 second elapsed | |
40 | ||
41 | ================== VVIS ================== | |
42 | ||
43 | ||
44 | ||
45 | ||
46 | 6 threads | |
47 | reading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp | |
48 | reading e:\mapsrc\sync\2015\fourbeasts\fb_01.prt | |
49 | 123 portalclusters | |
50 | 270 numportals | |
51 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.19%) | |
52 | Total clusters visible: 4820 | |
53 | Average clusters visible: 39 | |
54 | Building PAS... | |
55 | Average clusters audible: 60 | |
56 | visdatasize:4302 compressed from 3936 | |
57 | writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp | |
58 | 0 seconds elapsed | |
59 | ||
60 | ================== VRAD ================== | |
61 | ||
62 | ||
63 | ||
64 | ||
65 | [Reading texlights from 'lights.rad'] | |
66 | [48 texlights parsed from 'lights.rad'] | |
67 | ||
68 | [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] | |
69 | [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] | |
70 | ||
71 | Loading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp | |
72 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf | |
73 | 866 faces | |
74 | 52886 square feet [7615585.00 square inches] | |
75 | 0 Displacements | |
76 | 0 Square Feet [0.00 Square Inches] | |
77 | 866 patches before subdivision | |
78 | 15730 patches after subdivision | |
79 | 39 direct lights | |
80 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1459545, max 374 | |
81 | transfer lists: 11.1 megs | |
82 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5524, 3595, 2055) | |
83 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1381, 716, 341) | |
84 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(342, 144, 60) | |
85 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(88, 30, 11) | |
86 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 6, 2) | |
87 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0) | |
88 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) | |
89 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) | |
90 | Build Patch/Sample Hash Table(s).....Done<0.0057 sec> | |
91 | 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done | |
92 | 0 of 0 (0% of) surface lights went in leaf ambient cubes. | |
93 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done | |
94 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 | |
95 | Ready to Finish | |
96 | ||
97 | Object names Objects/Maxobjs Memory / Maxmem Fullness | |
98 | ------------ --------------- --------------- -------- | |
99 | models 4/1024 192/49152 ( 0.4%) | |
100 | brushes 345/8192 4140/98304 ( 4.2%) | |
101 | brushsides 2889/65536 23112/524288 ( 4.4%) | |
102 | planes 1794/65536 35880/1310720 ( 2.7%) | |
103 | vertexes 1369/65536 16428/786432 ( 2.1%) | |
104 | nodes 335/65536 10720/2097152 ( 0.5%) | |
105 | texinfos 289/12288 20808/884736 ( 2.4%) | |
106 | texdata 37/2048 1184/65536 ( 1.8%) | |
107 | dispinfos 0/0 0/0 ( 0.0%) | |
108 | disp_verts 0/0 0/0 ( 0.0%) | |
109 | disp_tris 0/0 0/0 ( 0.0%) | |
110 | disp_lmsamples 0/0 0/0 ( 0.0%) | |
111 | faces 866/65536 48496/3670016 ( 1.3%) | |
112 | hdr faces 866/65536 48496/3670016 ( 1.3%) | |
113 | origfaces 594/65536 33264/3670016 ( 0.9%) | |
114 | leaves 340/65536 10880/2097152 ( 0.5%) | |
115 | leaffaces 1130/65536 2260/131072 ( 1.7%) | |
116 | leafbrushes 734/65536 1468/131072 ( 1.1%) | |
117 | areas 2/256 16/2048 ( 0.8%) | |
118 | surfedges 6855/512000 27420/2048000 ( 1.3%) | |
119 | edges 4325/256000 17300/1024000 ( 1.7%) | |
120 | LDR worldlights 0/8192 0/720896 ( 0.0%) | |
121 | HDR worldlights 39/8192 3432/720896 ( 0.5%) | |
122 | leafwaterdata 0/32768 0/393216 ( 0.0%) | |
123 | waterstrips 113/32768 1130/327680 ( 0.3%) | |
124 | waterverts 0/65536 0/786432 ( 0.0%) | |
125 | waterindices 2253/65536 4506/131072 ( 3.4%) | |
126 | cubemapsamples 0/1024 0/16384 ( 0.0%) | |
127 | overlays 6/512 2112/180224 ( 1.2%) | |
128 | LDR lightdata [variable] 0/0 ( 0.0%) | |
129 | HDR lightdata [variable] 629640/0 ( 0.0%) | |
130 | visdata [variable] 4302/16777216 ( 0.0%) | |
131 | entdata [variable] 36456/393216 ( 9.3%) | |
132 | LDR ambient table 340/65536 1360/262144 ( 0.5%) | |
133 | HDR ambient table 340/65536 1360/262144 ( 0.5%) | |
134 | LDR leaf ambient 340/65536 9520/1835008 ( 0.5%) | |
135 | HDR leaf ambient 602/65536 16856/1835008 ( 0.9%) | |
136 | occluders 0/0 0/0 ( 0.0%) | |
137 | occluder polygons 0/0 0/0 ( 0.0%) | |
138 | occluder vert ind 0/0 0/0 ( 0.0%) | |
139 | detail props [variable] 1/12 ( 8.3%) | |
140 | static props [variable] 1/6236 ( 0.0%) | |
141 | pakfile [variable] 527142/0 ( 0.0%) | |
142 | physics [variable] 119116/4194304 ( 2.8%) | |
143 | physics terrain [variable] 2/1048576 ( 0.0%) | |
144 | ||
145 | Level flags = 2 | |
146 | ||
147 | Total triangle count: 2729 | |
148 | Writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp | |
149 | 10 seconds elapsed |