fb_01_old.log

changeset 0
407a7c156621
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/fb_01_old.log	Mon Feb 15 15:55:40 2016 -0700
@@ -0,0 +1,149 @@
+================== VBSP ==================
+
+
+
+materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
+Loading E:\mapsrc\sync\2015\fourbeasts\fb_01.vmf
+ConVarRef mat_reduceparticles doesn't point to an existing ConVar
+Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
+Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
+fixing up env_cubemap materials on brush sides...
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
+Building Faces...done (0)
+Chop Details...done (0)
+Find Visible Detail Sides...
+Merged 70 detail faces...done (0)
+Merging details...done (0)
+FixTjuncs...
+PruneNodes...
+WriteBSP...
+done (0)
+writing E:\mapsrc\sync\2015\fourbeasts\fb_01.prt...Building visibility clusters...
+done (0)
+Creating default LDR cubemaps for env_cubemap using skybox materials:
+   skybox/sky_day01_08*.vmt
+ ! Run buildcubemaps in the engine to get the correct cube maps.
+Creating default HDR cubemaps for env_cubemap using skybox materials:
+   skybox/sky_day01_08*.vmt
+ ! Run buildcubemaps in the engine to get the correct cube maps.
+Finding displacement neighbors...
+Finding lightmap sample positions...
+Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
+Building Physics collision data...
+done (0) (119116 bytes)
+Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
+Compacting texture/material tables...
+Reduced 735 texinfos to 289
+Reduced 44 texdatas to 37 (1050 bytes to 839)
+Writing E:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
+1 second elapsed
+
+================== VVIS ==================
+
+
+
+
+6 threads
+reading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
+reading e:\mapsrc\sync\2015\fourbeasts\fb_01.prt
+ 123 portalclusters
+ 270 numportals
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.19%)
+Total clusters visible: 4820
+Average clusters visible: 39
+Building PAS...
+Average clusters audible: 60
+visdatasize:4302  compressed from 3936
+writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
+0 seconds elapsed
+
+================== VRAD ==================
+
+
+
+
+[Reading texlights from 'lights.rad']
+[48 texlights parsed from 'lights.rad']
+
+[Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
+[3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
+
+Loading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
+Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
+866 faces
+52886 square feet [7615585.00 square inches]
+0 Displacements
+0 Square Feet [0.00 Square Inches]
+866 patches before subdivision
+15730 patches after subdivision
+39 direct lights
+0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1459545, max 374
+transfer lists:  11.1 megs
+0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(5524, 3595, 2055)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1381, 716, 341)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(342, 144, 60)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(88, 30, 11)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(24, 6, 2)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(7, 1, 0)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 0, 0)
+0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
+Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
+0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
+0 of 0 (0% of) surface lights went in leaf ambient cubes.
+0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
+Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
+Ready to Finish
+
+Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
+------------       ---------------  ---------------  -------- 
+models                   4/1024          192/49152    ( 0.4%) 
+brushes                345/8192         4140/98304    ( 4.2%) 
+brushsides            2889/65536       23112/524288   ( 4.4%) 
+planes                1794/65536       35880/1310720  ( 2.7%) 
+vertexes              1369/65536       16428/786432   ( 2.1%) 
+nodes                  335/65536       10720/2097152  ( 0.5%) 
+texinfos               289/12288       20808/884736   ( 2.4%) 
+texdata                 37/2048         1184/65536    ( 1.8%) 
+dispinfos                0/0               0/0        ( 0.0%) 
+disp_verts               0/0               0/0        ( 0.0%) 
+disp_tris                0/0               0/0        ( 0.0%) 
+disp_lmsamples           0/0               0/0        ( 0.0%) 
+faces                  866/65536       48496/3670016  ( 1.3%) 
+hdr faces              866/65536       48496/3670016  ( 1.3%) 
+origfaces              594/65536       33264/3670016  ( 0.9%) 
+leaves                 340/65536       10880/2097152  ( 0.5%) 
+leaffaces             1130/65536        2260/131072   ( 1.7%) 
+leafbrushes            734/65536        1468/131072   ( 1.1%) 
+areas                    2/256            16/2048     ( 0.8%) 
+surfedges             6855/512000      27420/2048000  ( 1.3%) 
+edges                 4325/256000      17300/1024000  ( 1.7%) 
+LDR worldlights          0/8192            0/720896   ( 0.0%) 
+HDR worldlights         39/8192         3432/720896   ( 0.5%) 
+leafwaterdata            0/32768           0/393216   ( 0.0%) 
+waterstrips            113/32768        1130/327680   ( 0.3%) 
+waterverts               0/65536           0/786432   ( 0.0%) 
+waterindices          2253/65536        4506/131072   ( 3.4%) 
+cubemapsamples           0/1024            0/16384    ( 0.0%) 
+overlays                 6/512          2112/180224   ( 1.2%) 
+LDR lightdata         [variable]           0/0        ( 0.0%) 
+HDR lightdata         [variable]      629640/0        ( 0.0%) 
+visdata               [variable]        4302/16777216 ( 0.0%) 
+entdata               [variable]       36456/393216   ( 9.3%) 
+LDR ambient table      340/65536        1360/262144   ( 0.5%) 
+HDR ambient table      340/65536        1360/262144   ( 0.5%) 
+LDR leaf ambient       340/65536        9520/1835008  ( 0.5%) 
+HDR leaf ambient       602/65536       16856/1835008  ( 0.9%) 
+occluders                0/0               0/0        ( 0.0%) 
+occluder polygons        0/0               0/0        ( 0.0%) 
+occluder vert ind        0/0               0/0        ( 0.0%) 
+detail props          [variable]           1/12       ( 8.3%) 
+static props          [variable]           1/6236     ( 0.0%) 
+pakfile               [variable]      527142/0        ( 0.0%) 
+physics               [variable]      119116/4194304  ( 2.8%) 
+physics terrain       [variable]           2/1048576  ( 0.0%) 
+
+Level flags = 2
+
+Total triangle count: 2729
+Writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
+10 seconds elapsed

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