fb_01_old.log

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1 ================== VBSP ==================
2
3
4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\sync\2015\fourbeasts\fb_01.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
9 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
10 fixing up env_cubemap materials on brush sides...
11 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
12 Building Faces...done (0)
13 Chop Details...done (0)
14 Find Visible Detail Sides...
15 Merged 70 detail faces...done (0)
16 Merging details...done (0)
17 FixTjuncs...
18 PruneNodes...
19 WriteBSP...
20 done (0)
21 writing E:\mapsrc\sync\2015\fourbeasts\fb_01.prt...Building visibility clusters...
22 done (0)
23 Creating default LDR cubemaps for env_cubemap using skybox materials:
24 skybox/sky_day01_08*.vmt
25 ! Run buildcubemaps in the engine to get the correct cube maps.
26 Creating default HDR cubemaps for env_cubemap using skybox materials:
27 skybox/sky_day01_08*.vmt
28 ! Run buildcubemaps in the engine to get the correct cube maps.
29 Finding displacement neighbors...
30 Finding lightmap sample positions...
31 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
32 Building Physics collision data...
33 done (0) (119116 bytes)
34 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
35 Compacting texture/material tables...
36 Reduced 735 texinfos to 289
37 Reduced 44 texdatas to 37 (1050 bytes to 839)
38 Writing E:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
39 1 second elapsed
40
41 ================== VVIS ==================
42
43
44
45
46 6 threads
47 reading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
48 reading e:\mapsrc\sync\2015\fourbeasts\fb_01.prt
49 123 portalclusters
50 270 numportals
51 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.19%)
52 Total clusters visible: 4820
53 Average clusters visible: 39
54 Building PAS...
55 Average clusters audible: 60
56 visdatasize:4302 compressed from 3936
57 writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
58 0 seconds elapsed
59
60 ================== VRAD ==================
61
62
63
64
65 [Reading texlights from 'lights.rad']
66 [48 texlights parsed from 'lights.rad']
67
68 [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
69 [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
70
71 Loading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
72 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
73 866 faces
74 52886 square feet [7615585.00 square inches]
75 0 Displacements
76 0 Square Feet [0.00 Square Inches]
77 866 patches before subdivision
78 15730 patches after subdivision
79 39 direct lights
80 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1459545, max 374
81 transfer lists: 11.1 megs
82 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5524, 3595, 2055)
83 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1381, 716, 341)
84 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(342, 144, 60)
85 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(88, 30, 11)
86 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 6, 2)
87 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0)
88 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0)
89 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
90 Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
91 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
92 0 of 0 (0% of) surface lights went in leaf ambient cubes.
93 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
94 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
95 Ready to Finish
96
97 Object names Objects/Maxobjs Memory / Maxmem Fullness
98 ------------ --------------- --------------- --------
99 models 4/1024 192/49152 ( 0.4%)
100 brushes 345/8192 4140/98304 ( 4.2%)
101 brushsides 2889/65536 23112/524288 ( 4.4%)
102 planes 1794/65536 35880/1310720 ( 2.7%)
103 vertexes 1369/65536 16428/786432 ( 2.1%)
104 nodes 335/65536 10720/2097152 ( 0.5%)
105 texinfos 289/12288 20808/884736 ( 2.4%)
106 texdata 37/2048 1184/65536 ( 1.8%)
107 dispinfos 0/0 0/0 ( 0.0%)
108 disp_verts 0/0 0/0 ( 0.0%)
109 disp_tris 0/0 0/0 ( 0.0%)
110 disp_lmsamples 0/0 0/0 ( 0.0%)
111 faces 866/65536 48496/3670016 ( 1.3%)
112 hdr faces 866/65536 48496/3670016 ( 1.3%)
113 origfaces 594/65536 33264/3670016 ( 0.9%)
114 leaves 340/65536 10880/2097152 ( 0.5%)
115 leaffaces 1130/65536 2260/131072 ( 1.7%)
116 leafbrushes 734/65536 1468/131072 ( 1.1%)
117 areas 2/256 16/2048 ( 0.8%)
118 surfedges 6855/512000 27420/2048000 ( 1.3%)
119 edges 4325/256000 17300/1024000 ( 1.7%)
120 LDR worldlights 0/8192 0/720896 ( 0.0%)
121 HDR worldlights 39/8192 3432/720896 ( 0.5%)
122 leafwaterdata 0/32768 0/393216 ( 0.0%)
123 waterstrips 113/32768 1130/327680 ( 0.3%)
124 waterverts 0/65536 0/786432 ( 0.0%)
125 waterindices 2253/65536 4506/131072 ( 3.4%)
126 cubemapsamples 0/1024 0/16384 ( 0.0%)
127 overlays 6/512 2112/180224 ( 1.2%)
128 LDR lightdata [variable] 0/0 ( 0.0%)
129 HDR lightdata [variable] 629640/0 ( 0.0%)
130 visdata [variable] 4302/16777216 ( 0.0%)
131 entdata [variable] 36456/393216 ( 9.3%)
132 LDR ambient table 340/65536 1360/262144 ( 0.5%)
133 HDR ambient table 340/65536 1360/262144 ( 0.5%)
134 LDR leaf ambient 340/65536 9520/1835008 ( 0.5%)
135 HDR leaf ambient 602/65536 16856/1835008 ( 0.9%)
136 occluders 0/0 0/0 ( 0.0%)
137 occluder polygons 0/0 0/0 ( 0.0%)
138 occluder vert ind 0/0 0/0 ( 0.0%)
139 detail props [variable] 1/12 ( 8.3%)
140 static props [variable] 1/6236 ( 0.0%)
141 pakfile [variable] 527142/0 ( 0.0%)
142 physics [variable] 119116/4194304 ( 2.8%)
143 physics terrain [variable] 2/1048576 ( 0.0%)
144
145 Level flags = 2
146
147 Total triangle count: 2729
148 Writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
149 10 seconds elapsed

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