fb_01_old.log

changeset 2
f8c7396a2d72
parent 1
b7059b176815
child 3
81293d41677a
--- a/fb_01_old.log	Tue Apr 18 04:59:13 2017 -0600
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,149 +0,0 @@
-================== VBSP ==================
-
-
-
-materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
-Loading E:\mapsrc\sync\2015\fourbeasts\fb_01.vmf
-ConVarRef mat_reduceparticles doesn't point to an existing ConVar
-Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
-Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
-fixing up env_cubemap materials on brush sides...
-0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
-Building Faces...done (0)
-Chop Details...done (0)
-Find Visible Detail Sides...
-Merged 70 detail faces...done (0)
-Merging details...done (0)
-FixTjuncs...
-PruneNodes...
-WriteBSP...
-done (0)
-writing E:\mapsrc\sync\2015\fourbeasts\fb_01.prt...Building visibility clusters...
-done (0)
-Creating default LDR cubemaps for env_cubemap using skybox materials:
-   skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
-Creating default HDR cubemaps for env_cubemap using skybox materials:
-   skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
-Finding displacement neighbors...
-Finding lightmap sample positions...
-Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
-Building Physics collision data...
-done (0) (119116 bytes)
-Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
-Compacting texture/material tables...
-Reduced 735 texinfos to 289
-Reduced 44 texdatas to 37 (1050 bytes to 839)
-Writing E:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
-1 second elapsed
-
-================== VVIS ==================
-
-
-
-
-6 threads
-reading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
-reading e:\mapsrc\sync\2015\fourbeasts\fb_01.prt
- 123 portalclusters
- 270 numportals
-0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.19%)
-Total clusters visible: 4820
-Average clusters visible: 39
-Building PAS...
-Average clusters audible: 60
-visdatasize:4302  compressed from 3936
-writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
-0 seconds elapsed
-
-================== VRAD ==================
-
-
-
-
-[Reading texlights from 'lights.rad']
-[48 texlights parsed from 'lights.rad']
-
-[Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
-[3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
-
-Loading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
-Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
-866 faces
-52886 square feet [7615585.00 square inches]
-0 Displacements
-0 Square Feet [0.00 Square Inches]
-866 patches before subdivision
-15730 patches after subdivision
-39 direct lights
-0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1459545, max 374
-transfer lists:  11.1 megs
-0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(5524, 3595, 2055)
-0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1381, 716, 341)
-0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(342, 144, 60)
-0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(88, 30, 11)
-0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(24, 6, 2)
-0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(7, 1, 0)
-0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 0, 0)
-0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
-Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
-0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
-0 of 0 (0% of) surface lights went in leaf ambient cubes.
-0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
-Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
-Ready to Finish
-
-Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
-------------       ---------------  ---------------  -------- 
-models                   4/1024          192/49152    ( 0.4%) 
-brushes                345/8192         4140/98304    ( 4.2%) 
-brushsides            2889/65536       23112/524288   ( 4.4%) 
-planes                1794/65536       35880/1310720  ( 2.7%) 
-vertexes              1369/65536       16428/786432   ( 2.1%) 
-nodes                  335/65536       10720/2097152  ( 0.5%) 
-texinfos               289/12288       20808/884736   ( 2.4%) 
-texdata                 37/2048         1184/65536    ( 1.8%) 
-dispinfos                0/0               0/0        ( 0.0%) 
-disp_verts               0/0               0/0        ( 0.0%) 
-disp_tris                0/0               0/0        ( 0.0%) 
-disp_lmsamples           0/0               0/0        ( 0.0%) 
-faces                  866/65536       48496/3670016  ( 1.3%) 
-hdr faces              866/65536       48496/3670016  ( 1.3%) 
-origfaces              594/65536       33264/3670016  ( 0.9%) 
-leaves                 340/65536       10880/2097152  ( 0.5%) 
-leaffaces             1130/65536        2260/131072   ( 1.7%) 
-leafbrushes            734/65536        1468/131072   ( 1.1%) 
-areas                    2/256            16/2048     ( 0.8%) 
-surfedges             6855/512000      27420/2048000  ( 1.3%) 
-edges                 4325/256000      17300/1024000  ( 1.7%) 
-LDR worldlights          0/8192            0/720896   ( 0.0%) 
-HDR worldlights         39/8192         3432/720896   ( 0.5%) 
-leafwaterdata            0/32768           0/393216   ( 0.0%) 
-waterstrips            113/32768        1130/327680   ( 0.3%) 
-waterverts               0/65536           0/786432   ( 0.0%) 
-waterindices          2253/65536        4506/131072   ( 3.4%) 
-cubemapsamples           0/1024            0/16384    ( 0.0%) 
-overlays                 6/512          2112/180224   ( 1.2%) 
-LDR lightdata         [variable]           0/0        ( 0.0%) 
-HDR lightdata         [variable]      629640/0        ( 0.0%) 
-visdata               [variable]        4302/16777216 ( 0.0%) 
-entdata               [variable]       36456/393216   ( 9.3%) 
-LDR ambient table      340/65536        1360/262144   ( 0.5%) 
-HDR ambient table      340/65536        1360/262144   ( 0.5%) 
-LDR leaf ambient       340/65536        9520/1835008  ( 0.5%) 
-HDR leaf ambient       602/65536       16856/1835008  ( 0.9%) 
-occluders                0/0               0/0        ( 0.0%) 
-occluder polygons        0/0               0/0        ( 0.0%) 
-occluder vert ind        0/0               0/0        ( 0.0%) 
-detail props          [variable]           1/12       ( 8.3%) 
-static props          [variable]           1/6236     ( 0.0%) 
-pakfile               [variable]      527142/0        ( 0.0%) 
-physics               [variable]      119116/4194304  ( 2.8%) 
-physics terrain       [variable]           2/1048576  ( 0.0%) 
-
-Level flags = 2
-
-Total triangle count: 2729
-Writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp
-10 seconds elapsed

mercurial