fb_01.log

Fri, 21 Apr 2017 04:40:57 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Fri, 21 Apr 2017 04:40:57 -0600
changeset 3
81293d41677a
parent 2
f8c7396a2d72
child 4
a269d4df5ba4
permissions
-rw-r--r--

- Add .Hgignore
- Add next storm drain section
- Add cubemaps
- Add comments to entities

================== VBSP ==================



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 92 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (249165 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1457 texinfos to 660
Reduced 112 texdatas to 91 (3348 bytes to 2553)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed

================== VVIS ==================




12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 279 portalclusters
 678 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 102 visible clusters (0.35%)
Total clusters visible: 29162
Average clusters visible: 104
Building PAS...
Average clusters audible: 178
visdatasize:17660  compressed from 22320
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
0 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
1949 faces
5 degenerate faces
153880 square feet [22158772.00 square inches]
6 Displacements
3869 Square Feet [557252.25 Square Inches]
1944 patches before subdivision
zero area child patch
zero area child patch
35550 patches after subdivision
58 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5070826, max 759
transfer lists:  38.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(10259, 7978, 4930)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1935, 1503, 879)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(328, 245, 127)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(65, 48, 24)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(12, 8, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(3, 2, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  18/1024          864/49152    ( 1.8%) 
brushes                730/8192         8760/98304    ( 8.9%) 
brushsides            6008/65536       48064/524288   ( 9.2%) 
planes                3096/65536       61920/1310720  ( 4.7%) 
vertexes              2921/65536       35052/786432   ( 4.5%) 
nodes                  914/65536       29248/2097152  ( 1.4%) 
texinfos               660/12288       47520/884736   ( 5.4%) 
texdata                 91/2048         2912/65536    ( 4.4%) 
dispinfos                6/0            1056/0        ( 0.0%) 
disp_verts             486/0            9720/0        ( 0.0%) 
disp_tris              768/0            1536/0        ( 0.0%) 
disp_lmsamples       11920/0           11920/0        ( 0.0%) 
faces                 1949/65536      109144/3670016  ( 3.0%) 
hdr faces             1949/65536      109144/3670016  ( 3.0%) 
origfaces             1217/65536       68152/3670016  ( 1.9%) 
leaves                 933/65536       29856/2097152  ( 1.4%) 
leaffaces             2440/65536        4880/131072   ( 3.7%) 
leafbrushes           1712/65536        3424/131072   ( 2.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            14626/512000      58504/2048000  ( 2.9%) 
edges                 8836/256000      35344/1024000  ( 3.5%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights         58/8192         5104/720896   ( 0.7%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips            272/32768        2720/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5127/65536       10254/131072   ( 7.8%) 
cubemapsamples          20/1024          320/16384    ( 2.0%) 
overlays                15/512          5280/180224   ( 2.9%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     1330912/0        ( 0.0%) 
visdata               [variable]       17660/16777216 ( 0.1%) 
entdata               [variable]       78797/393216   (20.0%) 
LDR ambient table      933/65536        3732/262144   ( 1.4%) 
HDR ambient table      933/65536        3732/262144   ( 1.4%) 
LDR leaf ambient       933/65536       26124/1835008  ( 1.4%) 
HDR leaf ambient      2278/65536       63784/1835008  ( 3.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/18136    ( 0.0%) 
pakfile               [variable]     2693487/0        ( 0.0%) 
physics               [variable]      249165/4194304  ( 5.9%) 
physics terrain       [variable]        1216/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 5912
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
11 seconds elapsed

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