fb_01.log

Fri, 21 Apr 2017 01:23:58 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Fri, 21 Apr 2017 01:23:58 -0600
changeset 2
f8c7396a2d72
parent 0
407a7c156621
child 3
81293d41677a
permissions
-rw-r--r--

- Add decals
- Add lighting
- Add misc details
- Clean up directory to only contain log and VMFs

================== VBSP ==================



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 84 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (198990 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1117 texinfos to 508
Reduced 76 texdatas to 68 (1865 bytes to 1623)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
0 seconds elapsed

================== VVIS ==================




12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 255 portalclusters
 644 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 95 visible clusters (0.35%)
Total clusters visible: 26959
Average clusters visible: 105
Building PAS...
Average clusters audible: 164
visdatasize:15073  compressed from 16320
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
0 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
1640 faces
5 degenerate faces
144546 square feet [20814658.00 square inches]
6 Displacements
3869 Square Feet [557252.25 Square Inches]
1635 patches before subdivision
zero area child patch
zero area child patch
33059 patches after subdivision
46 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4745542, max 748
transfer lists:  36.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(7922, 6149, 3869)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1520, 1188, 712)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(261, 195, 103)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(53, 39, 20)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(10, 7, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  12/1024          576/49152    ( 1.2%) 
brushes                568/8192         6816/98304    ( 6.9%) 
brushsides            4691/65536       37528/524288   ( 7.2%) 
planes                2592/65536       51840/1310720  ( 4.0%) 
vertexes              2443/65536       29316/786432   ( 3.7%) 
nodes                  776/65536       24832/2097152  ( 1.2%) 
texinfos               508/12288       36576/884736   ( 4.1%) 
texdata                 68/2048         2176/65536    ( 3.3%) 
dispinfos                6/0            1056/0        ( 0.0%) 
disp_verts             486/0            9720/0        ( 0.0%) 
disp_tris              768/0            1536/0        ( 0.0%) 
disp_lmsamples       11920/0           11920/0        ( 0.0%) 
faces                 1640/65536       91840/3670016  ( 2.5%) 
hdr faces             1640/65536       91840/3670016  ( 2.5%) 
origfaces              935/65536       52360/3670016  ( 1.4%) 
leaves                 789/65536       25248/2097152  ( 1.2%) 
leaffaces             2094/65536        4188/131072   ( 3.2%) 
leafbrushes           1493/65536        2986/131072   ( 2.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            12103/512000      48412/2048000  ( 2.4%) 
edges                 7315/256000      29260/1024000  ( 2.9%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights         46/8192         4048/720896   ( 0.6%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips            248/32768        2480/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4623/65536        9246/131072   ( 7.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                15/512          5280/180224   ( 2.9%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     1199600/0        ( 0.0%) 
visdata               [variable]       15073/16777216 ( 0.1%) 
entdata               [variable]       65423/393216   (16.6%) 
LDR ambient table      789/65536        3156/262144   ( 1.2%) 
HDR ambient table      789/65536        3156/262144   ( 1.2%) 
LDR leaf ambient       789/65536       22092/1835008  ( 1.2%) 
HDR leaf ambient      1488/65536       41664/1835008  ( 2.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/16942    ( 0.0%) 
pakfile               [variable]      985667/0        ( 0.0%) 
physics               [variable]      198990/4194304  ( 4.7%) 
physics terrain       [variable]        1216/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 5118
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
8 seconds elapsed

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