1 ================== VBSP ================== |
1 ================== VBSP ================== |
2 |
2 |
3 |
3 |
4 |
4 |
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
6 Loading E:\mapsrc\sync\2015\fourbeasts\fb_01.vmf |
6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf |
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
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8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
8 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
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10 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch |
9 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch |
11 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch |
10 fixing up env_cubemap materials on brush sides... |
12 fixing up env_cubemap materials on brush sides... |
11 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
13 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
12 Building Faces...done (0) |
14 Building Faces...done (0) |
13 Chop Details...done (0) |
15 Chop Details...done (0) |
14 Find Visible Detail Sides... |
16 Find Visible Detail Sides... |
15 Merged 70 detail faces...done (0) |
17 Merged 84 detail faces...done (0) |
16 Merging details...done (0) |
18 Merging details...done (0) |
17 FixTjuncs... |
19 FixTjuncs... |
18 PruneNodes... |
20 PruneNodes... |
19 WriteBSP... |
21 WriteBSP... |
20 done (0) |
22 done (0) |
21 writing E:\mapsrc\sync\2015\fourbeasts\fb_01.prt...Building visibility clusters... |
23 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... |
22 done (0) |
24 done (0) |
23 Creating default LDR cubemaps for env_cubemap using skybox materials: |
25 Creating default LDR cubemaps for env_cubemap using skybox materials: |
24 skybox/sky_day01_08*.vmt |
26 skybox/sky_day01_08*.vmt |
25 ! Run buildcubemaps in the engine to get the correct cube maps. |
27 ! Run buildcubemaps in the engine to get the correct cube maps. |
26 Creating default HDR cubemaps for env_cubemap using skybox materials: |
28 Creating default HDR cubemaps for env_cubemap using skybox materials: |
28 ! Run buildcubemaps in the engine to get the correct cube maps. |
30 ! Run buildcubemaps in the engine to get the correct cube maps. |
29 Finding displacement neighbors... |
31 Finding displacement neighbors... |
30 Finding lightmap sample positions... |
32 Finding lightmap sample positions... |
31 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
32 Building Physics collision data... |
34 Building Physics collision data... |
33 done (0) (119116 bytes) |
35 done (0) (198990 bytes) |
34 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
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37 Water found with no water_lod_control entity, creating a default one. |
35 Compacting texture/material tables... |
38 Compacting texture/material tables... |
36 Reduced 735 texinfos to 289 |
39 Reduced 1117 texinfos to 508 |
37 Reduced 44 texdatas to 37 (1050 bytes to 839) |
40 Reduced 76 texdatas to 68 (1865 bytes to 1623) |
38 Writing E:\mapsrc\sync\2015\fourbeasts\fb_01.bsp |
41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
39 1 second elapsed |
42 0 seconds elapsed |
40 |
43 |
41 ================== VVIS ================== |
44 ================== VVIS ================== |
42 |
45 |
43 |
46 |
44 |
47 |
45 |
48 |
46 6 threads |
49 12 threads |
47 reading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp |
50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
48 reading e:\mapsrc\sync\2015\fourbeasts\fb_01.prt |
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt |
49 123 portalclusters |
52 255 portalclusters |
50 270 numportals |
53 644 numportals |
51 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.19%) |
54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 95 visible clusters (0.35%) |
52 Total clusters visible: 4820 |
55 Total clusters visible: 26959 |
53 Average clusters visible: 39 |
56 Average clusters visible: 105 |
54 Building PAS... |
57 Building PAS... |
55 Average clusters audible: 60 |
58 Average clusters audible: 164 |
56 visdatasize:4302 compressed from 3936 |
59 visdatasize:15073 compressed from 16320 |
57 writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp |
60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
58 0 seconds elapsed |
61 0 seconds elapsed |
59 |
62 |
60 ================== VRAD ================== |
63 ================== VRAD ================== |
61 |
64 |
62 |
65 |
63 |
66 |
64 |
67 |
65 [Reading texlights from 'lights.rad'] |
68 [Reading texlights from 'lights.rad'] |
66 [48 texlights parsed from 'lights.rad'] |
69 [48 texlights parsed from 'lights.rad'] |
67 |
70 |
68 [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] |
71 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
69 [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] |
72 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
70 |
73 |
71 Loading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp |
74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
72 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
73 866 faces |
76 1640 faces |
74 52886 square feet [7615585.00 square inches] |
77 5 degenerate faces |
75 0 Displacements |
78 144546 square feet [20814658.00 square inches] |
76 0 Square Feet [0.00 Square Inches] |
79 6 Displacements |
77 866 patches before subdivision |
80 3869 Square Feet [557252.25 Square Inches] |
78 15730 patches after subdivision |
81 1635 patches before subdivision |
79 39 direct lights |
82 zero area child patch |
80 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1459545, max 374 |
83 zero area child patch |
81 transfer lists: 11.1 megs |
84 33059 patches after subdivision |
82 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5524, 3595, 2055) |
85 46 direct lights |
83 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1381, 716, 341) |
86 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4745542, max 748 |
84 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(342, 144, 60) |
87 transfer lists: 36.2 megs |
85 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(88, 30, 11) |
88 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(7922, 6149, 3869) |
86 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 6, 2) |
89 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1520, 1188, 712) |
87 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0) |
90 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(261, 195, 103) |
88 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) |
91 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(53, 39, 20) |
89 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) |
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(10, 7, 3) |
90 Build Patch/Sample Hash Table(s).....Done<0.0063 sec> |
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 1) |
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94 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) |
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95 Build Patch/Sample Hash Table(s).....Done<0.0052 sec> |
91 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
96 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
92 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
97 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
93 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
98 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
94 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
99 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
95 Ready to Finish |
100 Ready to Finish |
96 |
101 |
97 Object names Objects/Maxobjs Memory / Maxmem Fullness |
102 Object names Objects/Maxobjs Memory / Maxmem Fullness |
98 ------------ --------------- --------------- -------- |
103 ------------ --------------- --------------- -------- |
99 models 4/1024 192/49152 ( 0.4%) |
104 models 12/1024 576/49152 ( 1.2%) |
100 brushes 345/8192 4140/98304 ( 4.2%) |
105 brushes 568/8192 6816/98304 ( 6.9%) |
101 brushsides 2889/65536 23112/524288 ( 4.4%) |
106 brushsides 4691/65536 37528/524288 ( 7.2%) |
102 planes 1794/65536 35880/1310720 ( 2.7%) |
107 planes 2592/65536 51840/1310720 ( 4.0%) |
103 vertexes 1369/65536 16428/786432 ( 2.1%) |
108 vertexes 2443/65536 29316/786432 ( 3.7%) |
104 nodes 335/65536 10720/2097152 ( 0.5%) |
109 nodes 776/65536 24832/2097152 ( 1.2%) |
105 texinfos 289/12288 20808/884736 ( 2.4%) |
110 texinfos 508/12288 36576/884736 ( 4.1%) |
106 texdata 37/2048 1184/65536 ( 1.8%) |
111 texdata 68/2048 2176/65536 ( 3.3%) |
107 dispinfos 0/0 0/0 ( 0.0%) |
112 dispinfos 6/0 1056/0 ( 0.0%) |
108 disp_verts 0/0 0/0 ( 0.0%) |
113 disp_verts 486/0 9720/0 ( 0.0%) |
109 disp_tris 0/0 0/0 ( 0.0%) |
114 disp_tris 768/0 1536/0 ( 0.0%) |
110 disp_lmsamples 0/0 0/0 ( 0.0%) |
115 disp_lmsamples 11920/0 11920/0 ( 0.0%) |
111 faces 866/65536 48496/3670016 ( 1.3%) |
116 faces 1640/65536 91840/3670016 ( 2.5%) |
112 hdr faces 866/65536 48496/3670016 ( 1.3%) |
117 hdr faces 1640/65536 91840/3670016 ( 2.5%) |
113 origfaces 594/65536 33264/3670016 ( 0.9%) |
118 origfaces 935/65536 52360/3670016 ( 1.4%) |
114 leaves 340/65536 10880/2097152 ( 0.5%) |
119 leaves 789/65536 25248/2097152 ( 1.2%) |
115 leaffaces 1130/65536 2260/131072 ( 1.7%) |
120 leaffaces 2094/65536 4188/131072 ( 3.2%) |
116 leafbrushes 734/65536 1468/131072 ( 1.1%) |
121 leafbrushes 1493/65536 2986/131072 ( 2.3%) |
117 areas 2/256 16/2048 ( 0.8%) |
122 areas 2/256 16/2048 ( 0.8%) |
118 surfedges 6855/512000 27420/2048000 ( 1.3%) |
123 surfedges 12103/512000 48412/2048000 ( 2.4%) |
119 edges 4325/256000 17300/1024000 ( 1.7%) |
124 edges 7315/256000 29260/1024000 ( 2.9%) |
120 LDR worldlights 0/8192 0/720896 ( 0.0%) |
125 LDR worldlights 0/8192 0/720896 ( 0.0%) |
121 HDR worldlights 39/8192 3432/720896 ( 0.5%) |
126 HDR worldlights 46/8192 4048/720896 ( 0.6%) |
122 leafwaterdata 0/32768 0/393216 ( 0.0%) |
127 leafwaterdata 1/32768 12/393216 ( 0.0%) |
123 waterstrips 113/32768 1130/327680 ( 0.3%) |
128 waterstrips 248/32768 2480/327680 ( 0.8%) |
124 waterverts 0/65536 0/786432 ( 0.0%) |
129 waterverts 0/65536 0/786432 ( 0.0%) |
125 waterindices 2253/65536 4506/131072 ( 3.4%) |
130 waterindices 4623/65536 9246/131072 ( 7.1%) |
126 cubemapsamples 0/1024 0/16384 ( 0.0%) |
131 cubemapsamples 0/1024 0/16384 ( 0.0%) |
127 overlays 6/512 2112/180224 ( 1.2%) |
132 overlays 15/512 5280/180224 ( 2.9%) |
128 LDR lightdata [variable] 0/0 ( 0.0%) |
133 LDR lightdata [variable] 0/0 ( 0.0%) |
129 HDR lightdata [variable] 629640/0 ( 0.0%) |
134 HDR lightdata [variable] 1199600/0 ( 0.0%) |
130 visdata [variable] 4302/16777216 ( 0.0%) |
135 visdata [variable] 15073/16777216 ( 0.1%) |
131 entdata [variable] 36456/393216 ( 9.3%) |
136 entdata [variable] 65423/393216 (16.6%) |
132 LDR ambient table 340/65536 1360/262144 ( 0.5%) |
137 LDR ambient table 789/65536 3156/262144 ( 1.2%) |
133 HDR ambient table 340/65536 1360/262144 ( 0.5%) |
138 HDR ambient table 789/65536 3156/262144 ( 1.2%) |
134 LDR leaf ambient 340/65536 9520/1835008 ( 0.5%) |
139 LDR leaf ambient 789/65536 22092/1835008 ( 1.2%) |
135 HDR leaf ambient 602/65536 16856/1835008 ( 0.9%) |
140 HDR leaf ambient 1488/65536 41664/1835008 ( 2.3%) |
136 occluders 0/0 0/0 ( 0.0%) |
141 occluders 0/0 0/0 ( 0.0%) |
137 occluder polygons 0/0 0/0 ( 0.0%) |
142 occluder polygons 0/0 0/0 ( 0.0%) |
138 occluder vert ind 0/0 0/0 ( 0.0%) |
143 occluder vert ind 0/0 0/0 ( 0.0%) |
139 detail props [variable] 1/12 ( 8.3%) |
144 detail props [variable] 1/12 ( 8.3%) |
140 static props [variable] 1/6236 ( 0.0%) |
145 static props [variable] 1/16942 ( 0.0%) |
141 pakfile [variable] 527142/0 ( 0.0%) |
146 pakfile [variable] 985667/0 ( 0.0%) |
142 physics [variable] 119116/4194304 ( 2.8%) |
147 physics [variable] 198990/4194304 ( 4.7%) |
143 physics terrain [variable] 2/1048576 ( 0.0%) |
148 physics terrain [variable] 1216/1048576 ( 0.1%) |
144 |
149 |
145 Level flags = 2 |
150 Level flags = 2 |
146 |
151 |
147 Total triangle count: 2729 |
152 Total triangle count: 5118 |
148 Writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp |
153 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
149 9 seconds elapsed |
154 8 seconds elapsed |