fb_01.log

changeset 2
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parent 0
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child 3
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equal deleted inserted replaced
1:b7059b176815 2:f8c7396a2d72
1 ================== VBSP ================== 1 ================== VBSP ==================
2 2
3 3
4 4
5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials 5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
6 Loading E:\mapsrc\sync\2015\fourbeasts\fb_01.vmf 6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar 7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
8 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt 9 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
10 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
9 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch 11 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
10 fixing up env_cubemap materials on brush sides... 12 fixing up env_cubemap materials on brush sides...
11 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) 13 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
12 Building Faces...done (0) 14 Building Faces...done (0)
13 Chop Details...done (0) 15 Chop Details...done (0)
14 Find Visible Detail Sides... 16 Find Visible Detail Sides...
15 Merged 70 detail faces...done (0) 17 Merged 84 detail faces...done (0)
16 Merging details...done (0) 18 Merging details...done (0)
17 FixTjuncs... 19 FixTjuncs...
18 PruneNodes... 20 PruneNodes...
19 WriteBSP... 21 WriteBSP...
20 done (0) 22 done (0)
21 writing E:\mapsrc\sync\2015\fourbeasts\fb_01.prt...Building visibility clusters... 23 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
22 done (0) 24 done (0)
23 Creating default LDR cubemaps for env_cubemap using skybox materials: 25 Creating default LDR cubemaps for env_cubemap using skybox materials:
24 skybox/sky_day01_08*.vmt 26 skybox/sky_day01_08*.vmt
25 ! Run buildcubemaps in the engine to get the correct cube maps. 27 ! Run buildcubemaps in the engine to get the correct cube maps.
26 Creating default HDR cubemaps for env_cubemap using skybox materials: 28 Creating default HDR cubemaps for env_cubemap using skybox materials:
28 ! Run buildcubemaps in the engine to get the correct cube maps. 30 ! Run buildcubemaps in the engine to get the correct cube maps.
29 Finding displacement neighbors... 31 Finding displacement neighbors...
30 Finding lightmap sample positions... 32 Finding lightmap sample positions...
31 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
32 Building Physics collision data... 34 Building Physics collision data...
33 done (0) (119116 bytes) 35 done (0) (198990 bytes)
34 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
37 Water found with no water_lod_control entity, creating a default one.
35 Compacting texture/material tables... 38 Compacting texture/material tables...
36 Reduced 735 texinfos to 289 39 Reduced 1117 texinfos to 508
37 Reduced 44 texdatas to 37 (1050 bytes to 839) 40 Reduced 76 texdatas to 68 (1865 bytes to 1623)
38 Writing E:\mapsrc\sync\2015\fourbeasts\fb_01.bsp 41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
39 1 second elapsed 42 0 seconds elapsed
40 43
41 ================== VVIS ================== 44 ================== VVIS ==================
42 45
43 46
44 47
45 48
46 6 threads 49 12 threads
47 reading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp 50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
48 reading e:\mapsrc\sync\2015\fourbeasts\fb_01.prt 51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
49 123 portalclusters 52 255 portalclusters
50 270 numportals 53 644 numportals
51 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.19%) 54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 95 visible clusters (0.35%)
52 Total clusters visible: 4820 55 Total clusters visible: 26959
53 Average clusters visible: 39 56 Average clusters visible: 105
54 Building PAS... 57 Building PAS...
55 Average clusters audible: 60 58 Average clusters audible: 164
56 visdatasize:4302 compressed from 3936 59 visdatasize:15073 compressed from 16320
57 writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp 60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
58 0 seconds elapsed 61 0 seconds elapsed
59 62
60 ================== VRAD ================== 63 ================== VRAD ==================
61 64
62 65
63 66
64 67
65 [Reading texlights from 'lights.rad'] 68 [Reading texlights from 'lights.rad']
66 [48 texlights parsed from 'lights.rad'] 69 [48 texlights parsed from 'lights.rad']
67 70
68 [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] 71 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
69 [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] 72 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
70 73
71 Loading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp 74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
72 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf 75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
73 866 faces 76 1640 faces
74 52886 square feet [7615585.00 square inches] 77 5 degenerate faces
75 0 Displacements 78 144546 square feet [20814658.00 square inches]
76 0 Square Feet [0.00 Square Inches] 79 6 Displacements
77 866 patches before subdivision 80 3869 Square Feet [557252.25 Square Inches]
78 15730 patches after subdivision 81 1635 patches before subdivision
79 39 direct lights 82 zero area child patch
80 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1459545, max 374 83 zero area child patch
81 transfer lists: 11.1 megs 84 33059 patches after subdivision
82 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5524, 3595, 2055) 85 46 direct lights
83 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1381, 716, 341) 86 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4745542, max 748
84 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(342, 144, 60) 87 transfer lists: 36.2 megs
85 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(88, 30, 11) 88 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(7922, 6149, 3869)
86 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 6, 2) 89 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1520, 1188, 712)
87 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0) 90 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(261, 195, 103)
88 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) 91 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(53, 39, 20)
89 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) 92 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(10, 7, 3)
90 Build Patch/Sample Hash Table(s).....Done<0.0063 sec> 93 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 1)
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
95 Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
91 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 96 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
92 0 of 0 (0% of) surface lights went in leaf ambient cubes. 97 0 of 0 (0% of) surface lights went in leaf ambient cubes.
93 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done 98 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
94 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 99 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
95 Ready to Finish 100 Ready to Finish
96 101
97 Object names Objects/Maxobjs Memory / Maxmem Fullness 102 Object names Objects/Maxobjs Memory / Maxmem Fullness
98 ------------ --------------- --------------- -------- 103 ------------ --------------- --------------- --------
99 models 4/1024 192/49152 ( 0.4%) 104 models 12/1024 576/49152 ( 1.2%)
100 brushes 345/8192 4140/98304 ( 4.2%) 105 brushes 568/8192 6816/98304 ( 6.9%)
101 brushsides 2889/65536 23112/524288 ( 4.4%) 106 brushsides 4691/65536 37528/524288 ( 7.2%)
102 planes 1794/65536 35880/1310720 ( 2.7%) 107 planes 2592/65536 51840/1310720 ( 4.0%)
103 vertexes 1369/65536 16428/786432 ( 2.1%) 108 vertexes 2443/65536 29316/786432 ( 3.7%)
104 nodes 335/65536 10720/2097152 ( 0.5%) 109 nodes 776/65536 24832/2097152 ( 1.2%)
105 texinfos 289/12288 20808/884736 ( 2.4%) 110 texinfos 508/12288 36576/884736 ( 4.1%)
106 texdata 37/2048 1184/65536 ( 1.8%) 111 texdata 68/2048 2176/65536 ( 3.3%)
107 dispinfos 0/0 0/0 ( 0.0%) 112 dispinfos 6/0 1056/0 ( 0.0%)
108 disp_verts 0/0 0/0 ( 0.0%) 113 disp_verts 486/0 9720/0 ( 0.0%)
109 disp_tris 0/0 0/0 ( 0.0%) 114 disp_tris 768/0 1536/0 ( 0.0%)
110 disp_lmsamples 0/0 0/0 ( 0.0%) 115 disp_lmsamples 11920/0 11920/0 ( 0.0%)
111 faces 866/65536 48496/3670016 ( 1.3%) 116 faces 1640/65536 91840/3670016 ( 2.5%)
112 hdr faces 866/65536 48496/3670016 ( 1.3%) 117 hdr faces 1640/65536 91840/3670016 ( 2.5%)
113 origfaces 594/65536 33264/3670016 ( 0.9%) 118 origfaces 935/65536 52360/3670016 ( 1.4%)
114 leaves 340/65536 10880/2097152 ( 0.5%) 119 leaves 789/65536 25248/2097152 ( 1.2%)
115 leaffaces 1130/65536 2260/131072 ( 1.7%) 120 leaffaces 2094/65536 4188/131072 ( 3.2%)
116 leafbrushes 734/65536 1468/131072 ( 1.1%) 121 leafbrushes 1493/65536 2986/131072 ( 2.3%)
117 areas 2/256 16/2048 ( 0.8%) 122 areas 2/256 16/2048 ( 0.8%)
118 surfedges 6855/512000 27420/2048000 ( 1.3%) 123 surfedges 12103/512000 48412/2048000 ( 2.4%)
119 edges 4325/256000 17300/1024000 ( 1.7%) 124 edges 7315/256000 29260/1024000 ( 2.9%)
120 LDR worldlights 0/8192 0/720896 ( 0.0%) 125 LDR worldlights 0/8192 0/720896 ( 0.0%)
121 HDR worldlights 39/8192 3432/720896 ( 0.5%) 126 HDR worldlights 46/8192 4048/720896 ( 0.6%)
122 leafwaterdata 0/32768 0/393216 ( 0.0%) 127 leafwaterdata 1/32768 12/393216 ( 0.0%)
123 waterstrips 113/32768 1130/327680 ( 0.3%) 128 waterstrips 248/32768 2480/327680 ( 0.8%)
124 waterverts 0/65536 0/786432 ( 0.0%) 129 waterverts 0/65536 0/786432 ( 0.0%)
125 waterindices 2253/65536 4506/131072 ( 3.4%) 130 waterindices 4623/65536 9246/131072 ( 7.1%)
126 cubemapsamples 0/1024 0/16384 ( 0.0%) 131 cubemapsamples 0/1024 0/16384 ( 0.0%)
127 overlays 6/512 2112/180224 ( 1.2%) 132 overlays 15/512 5280/180224 ( 2.9%)
128 LDR lightdata [variable] 0/0 ( 0.0%) 133 LDR lightdata [variable] 0/0 ( 0.0%)
129 HDR lightdata [variable] 629640/0 ( 0.0%) 134 HDR lightdata [variable] 1199600/0 ( 0.0%)
130 visdata [variable] 4302/16777216 ( 0.0%) 135 visdata [variable] 15073/16777216 ( 0.1%)
131 entdata [variable] 36456/393216 ( 9.3%) 136 entdata [variable] 65423/393216 (16.6%)
132 LDR ambient table 340/65536 1360/262144 ( 0.5%) 137 LDR ambient table 789/65536 3156/262144 ( 1.2%)
133 HDR ambient table 340/65536 1360/262144 ( 0.5%) 138 HDR ambient table 789/65536 3156/262144 ( 1.2%)
134 LDR leaf ambient 340/65536 9520/1835008 ( 0.5%) 139 LDR leaf ambient 789/65536 22092/1835008 ( 1.2%)
135 HDR leaf ambient 602/65536 16856/1835008 ( 0.9%) 140 HDR leaf ambient 1488/65536 41664/1835008 ( 2.3%)
136 occluders 0/0 0/0 ( 0.0%) 141 occluders 0/0 0/0 ( 0.0%)
137 occluder polygons 0/0 0/0 ( 0.0%) 142 occluder polygons 0/0 0/0 ( 0.0%)
138 occluder vert ind 0/0 0/0 ( 0.0%) 143 occluder vert ind 0/0 0/0 ( 0.0%)
139 detail props [variable] 1/12 ( 8.3%) 144 detail props [variable] 1/12 ( 8.3%)
140 static props [variable] 1/6236 ( 0.0%) 145 static props [variable] 1/16942 ( 0.0%)
141 pakfile [variable] 527142/0 ( 0.0%) 146 pakfile [variable] 985667/0 ( 0.0%)
142 physics [variable] 119116/4194304 ( 2.8%) 147 physics [variable] 198990/4194304 ( 4.7%)
143 physics terrain [variable] 2/1048576 ( 0.0%) 148 physics terrain [variable] 1216/1048576 ( 0.1%)
144 149
145 Level flags = 2 150 Level flags = 2
146 151
147 Total triangle count: 2729 152 Total triangle count: 5118
148 Writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp 153 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
149 9 seconds elapsed 154 8 seconds elapsed

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