--- a/fb_01.log Tue Apr 18 04:59:13 2017 -0600 +++ b/fb_01.log Fri Apr 21 01:23:58 2017 -0600 @@ -3,22 +3,24 @@ materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials -Loading E:\mapsrc\sync\2015\fourbeasts\fb_01.vmf +Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar +"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt +Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... -Merged 70 detail faces...done (0) +Merged 84 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) -writing E:\mapsrc\sync\2015\fourbeasts\fb_01.prt...Building visibility clusters... +writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_08*.vmt @@ -30,31 +32,32 @@ Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... -done (0) (119116 bytes) +done (0) (198990 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 +Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... -Reduced 735 texinfos to 289 -Reduced 44 texdatas to 37 (1050 bytes to 839) -Writing E:\mapsrc\sync\2015\fourbeasts\fb_01.bsp -1 second elapsed +Reduced 1117 texinfos to 508 +Reduced 76 texdatas to 68 (1865 bytes to 1623) +Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +0 seconds elapsed ================== VVIS ================== -6 threads -reading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp -reading e:\mapsrc\sync\2015\fourbeasts\fb_01.prt - 123 portalclusters - 270 numportals -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.19%) -Total clusters visible: 4820 -Average clusters visible: 39 +12 threads +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt + 255 portalclusters + 644 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 95 visible clusters (0.35%) +Total clusters visible: 26959 +Average clusters visible: 105 Building PAS... -Average clusters audible: 60 -visdatasize:4302 compressed from 3936 -writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp +Average clusters audible: 164 +visdatasize:15073 compressed from 16320 +writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 0 seconds elapsed ================== VRAD ================== @@ -65,29 +68,31 @@ [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] -[Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] -[3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] +[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] +[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] -Loading e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp +Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf -866 faces -52886 square feet [7615585.00 square inches] -0 Displacements -0 Square Feet [0.00 Square Inches] -866 patches before subdivision -15730 patches after subdivision -39 direct lights -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1459545, max 374 -transfer lists: 11.1 megs -0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5524, 3595, 2055) -0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1381, 716, 341) -0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(342, 144, 60) -0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(88, 30, 11) -0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 6, 2) -0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 1, 0) -0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 0, 0) -0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0) -Build Patch/Sample Hash Table(s).....Done<0.0063 sec> +1640 faces +5 degenerate faces +144546 square feet [20814658.00 square inches] +6 Displacements +3869 Square Feet [557252.25 Square Inches] +1635 patches before subdivision +zero area child patch +zero area child patch +33059 patches after subdivision +46 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4745542, max 748 +transfer lists: 36.2 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(7922, 6149, 3869) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1520, 1188, 712) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(261, 195, 103) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(53, 39, 20) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(10, 7, 3) +0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 1) +0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) +Build Patch/Sample Hash Table(s).....Done<0.0052 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done @@ -96,54 +101,54 @@ Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- -models 4/1024 192/49152 ( 0.4%) -brushes 345/8192 4140/98304 ( 4.2%) -brushsides 2889/65536 23112/524288 ( 4.4%) -planes 1794/65536 35880/1310720 ( 2.7%) -vertexes 1369/65536 16428/786432 ( 2.1%) -nodes 335/65536 10720/2097152 ( 0.5%) -texinfos 289/12288 20808/884736 ( 2.4%) -texdata 37/2048 1184/65536 ( 1.8%) -dispinfos 0/0 0/0 ( 0.0%) -disp_verts 0/0 0/0 ( 0.0%) -disp_tris 0/0 0/0 ( 0.0%) -disp_lmsamples 0/0 0/0 ( 0.0%) -faces 866/65536 48496/3670016 ( 1.3%) -hdr faces 866/65536 48496/3670016 ( 1.3%) -origfaces 594/65536 33264/3670016 ( 0.9%) -leaves 340/65536 10880/2097152 ( 0.5%) -leaffaces 1130/65536 2260/131072 ( 1.7%) -leafbrushes 734/65536 1468/131072 ( 1.1%) +models 12/1024 576/49152 ( 1.2%) +brushes 568/8192 6816/98304 ( 6.9%) +brushsides 4691/65536 37528/524288 ( 7.2%) +planes 2592/65536 51840/1310720 ( 4.0%) +vertexes 2443/65536 29316/786432 ( 3.7%) +nodes 776/65536 24832/2097152 ( 1.2%) +texinfos 508/12288 36576/884736 ( 4.1%) +texdata 68/2048 2176/65536 ( 3.3%) +dispinfos 6/0 1056/0 ( 0.0%) +disp_verts 486/0 9720/0 ( 0.0%) +disp_tris 768/0 1536/0 ( 0.0%) +disp_lmsamples 11920/0 11920/0 ( 0.0%) +faces 1640/65536 91840/3670016 ( 2.5%) +hdr faces 1640/65536 91840/3670016 ( 2.5%) +origfaces 935/65536 52360/3670016 ( 1.4%) +leaves 789/65536 25248/2097152 ( 1.2%) +leaffaces 2094/65536 4188/131072 ( 3.2%) +leafbrushes 1493/65536 2986/131072 ( 2.3%) areas 2/256 16/2048 ( 0.8%) -surfedges 6855/512000 27420/2048000 ( 1.3%) -edges 4325/256000 17300/1024000 ( 1.7%) +surfedges 12103/512000 48412/2048000 ( 2.4%) +edges 7315/256000 29260/1024000 ( 2.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) -HDR worldlights 39/8192 3432/720896 ( 0.5%) -leafwaterdata 0/32768 0/393216 ( 0.0%) -waterstrips 113/32768 1130/327680 ( 0.3%) +HDR worldlights 46/8192 4048/720896 ( 0.6%) +leafwaterdata 1/32768 12/393216 ( 0.0%) +waterstrips 248/32768 2480/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) -waterindices 2253/65536 4506/131072 ( 3.4%) +waterindices 4623/65536 9246/131072 ( 7.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) -overlays 6/512 2112/180224 ( 1.2%) +overlays 15/512 5280/180224 ( 2.9%) LDR lightdata [variable] 0/0 ( 0.0%) -HDR lightdata [variable] 629640/0 ( 0.0%) -visdata [variable] 4302/16777216 ( 0.0%) -entdata [variable] 36456/393216 ( 9.3%) -LDR ambient table 340/65536 1360/262144 ( 0.5%) -HDR ambient table 340/65536 1360/262144 ( 0.5%) -LDR leaf ambient 340/65536 9520/1835008 ( 0.5%) -HDR leaf ambient 602/65536 16856/1835008 ( 0.9%) +HDR lightdata [variable] 1199600/0 ( 0.0%) +visdata [variable] 15073/16777216 ( 0.1%) +entdata [variable] 65423/393216 (16.6%) +LDR ambient table 789/65536 3156/262144 ( 1.2%) +HDR ambient table 789/65536 3156/262144 ( 1.2%) +LDR leaf ambient 789/65536 22092/1835008 ( 1.2%) +HDR leaf ambient 1488/65536 41664/1835008 ( 2.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) -static props [variable] 1/6236 ( 0.0%) -pakfile [variable] 527142/0 ( 0.0%) -physics [variable] 119116/4194304 ( 2.8%) -physics terrain [variable] 2/1048576 ( 0.0%) +static props [variable] 1/16942 ( 0.0%) +pakfile [variable] 985667/0 ( 0.0%) +physics [variable] 198990/4194304 ( 4.7%) +physics terrain [variable] 1216/1048576 ( 0.1%) Level flags = 2 -Total triangle count: 2729 -Writing e:\mapsrc\sync\2015\fourbeasts\fb_01.bsp -9 seconds elapsed +Total triangle count: 5118 +Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp +8 seconds elapsed