Fri, 21 Apr 2017 01:23:58 -0600
- Add decals
- Add lighting
- Add misc details
- Clean up directory to only contain log and VMFs
0 | 1 | ================== VBSP ================== |
2 | ||
3 | ||
4 | ||
5 | materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials | |
2 | 6 | Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf |
0 | 7 | ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
2 | 8 | "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist |
0 | 9 | Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
2 | 10 | Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch |
0 | 11 | Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch |
12 | fixing up env_cubemap materials on brush sides... | |
13 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) | |
14 | Building Faces...done (0) | |
15 | Chop Details...done (0) | |
16 | Find Visible Detail Sides... | |
2 | 17 | Merged 84 detail faces...done (0) |
0 | 18 | Merging details...done (0) |
19 | FixTjuncs... | |
20 | PruneNodes... | |
21 | WriteBSP... | |
22 | done (0) | |
2 | 23 | writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... |
0 | 24 | done (0) |
25 | Creating default LDR cubemaps for env_cubemap using skybox materials: | |
26 | skybox/sky_day01_08*.vmt | |
27 | ! Run buildcubemaps in the engine to get the correct cube maps. | |
28 | Creating default HDR cubemaps for env_cubemap using skybox materials: | |
29 | skybox/sky_day01_08*.vmt | |
30 | ! Run buildcubemaps in the engine to get the correct cube maps. | |
31 | Finding displacement neighbors... | |
32 | Finding lightmap sample positions... | |
33 | Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 | |
34 | Building Physics collision data... | |
2 | 35 | done (0) (198990 bytes) |
0 | 36 | Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
2 | 37 | Water found with no water_lod_control entity, creating a default one. |
0 | 38 | Compacting texture/material tables... |
2 | 39 | Reduced 1117 texinfos to 508 |
40 | Reduced 76 texdatas to 68 (1865 bytes to 1623) | |
41 | Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp | |
42 | 0 seconds elapsed | |
0 | 43 | |
44 | ================== VVIS ================== | |
45 | ||
46 | ||
47 | ||
48 | ||
2 | 49 | 12 threads |
50 | reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp | |
51 | reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt | |
52 | 255 portalclusters | |
53 | 644 numportals | |
54 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 95 visible clusters (0.35%) | |
55 | Total clusters visible: 26959 | |
56 | Average clusters visible: 105 | |
0 | 57 | Building PAS... |
2 | 58 | Average clusters audible: 164 |
59 | visdatasize:15073 compressed from 16320 | |
60 | writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp | |
0 | 61 | 0 seconds elapsed |
62 | ||
63 | ================== VRAD ================== | |
64 | ||
65 | ||
66 | ||
67 | ||
68 | [Reading texlights from 'lights.rad'] | |
69 | [48 texlights parsed from 'lights.rad'] | |
70 | ||
2 | 71 | [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] |
72 | [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
0 | 73 | |
2 | 74 | Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
0 | 75 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
2 | 76 | 1640 faces |
77 | 5 degenerate faces | |
78 | 144546 square feet [20814658.00 square inches] | |
79 | 6 Displacements | |
80 | 3869 Square Feet [557252.25 Square Inches] | |
81 | 1635 patches before subdivision | |
82 | zero area child patch | |
83 | zero area child patch | |
84 | 33059 patches after subdivision | |
85 | 46 direct lights | |
86 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4745542, max 748 | |
87 | transfer lists: 36.2 megs | |
88 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(7922, 6149, 3869) | |
89 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1520, 1188, 712) | |
90 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(261, 195, 103) | |
91 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(53, 39, 20) | |
92 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(10, 7, 3) | |
93 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 1) | |
94 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) | |
95 | Build Patch/Sample Hash Table(s).....Done<0.0052 sec> | |
0 | 96 | 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
97 | 0 of 0 (0% of) surface lights went in leaf ambient cubes. | |
98 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done | |
99 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 | |
100 | Ready to Finish | |
101 | ||
102 | Object names Objects/Maxobjs Memory / Maxmem Fullness | |
103 | ------------ --------------- --------------- -------- | |
2 | 104 | models 12/1024 576/49152 ( 1.2%) |
105 | brushes 568/8192 6816/98304 ( 6.9%) | |
106 | brushsides 4691/65536 37528/524288 ( 7.2%) | |
107 | planes 2592/65536 51840/1310720 ( 4.0%) | |
108 | vertexes 2443/65536 29316/786432 ( 3.7%) | |
109 | nodes 776/65536 24832/2097152 ( 1.2%) | |
110 | texinfos 508/12288 36576/884736 ( 4.1%) | |
111 | texdata 68/2048 2176/65536 ( 3.3%) | |
112 | dispinfos 6/0 1056/0 ( 0.0%) | |
113 | disp_verts 486/0 9720/0 ( 0.0%) | |
114 | disp_tris 768/0 1536/0 ( 0.0%) | |
115 | disp_lmsamples 11920/0 11920/0 ( 0.0%) | |
116 | faces 1640/65536 91840/3670016 ( 2.5%) | |
117 | hdr faces 1640/65536 91840/3670016 ( 2.5%) | |
118 | origfaces 935/65536 52360/3670016 ( 1.4%) | |
119 | leaves 789/65536 25248/2097152 ( 1.2%) | |
120 | leaffaces 2094/65536 4188/131072 ( 3.2%) | |
121 | leafbrushes 1493/65536 2986/131072 ( 2.3%) | |
0 | 122 | areas 2/256 16/2048 ( 0.8%) |
2 | 123 | surfedges 12103/512000 48412/2048000 ( 2.4%) |
124 | edges 7315/256000 29260/1024000 ( 2.9%) | |
0 | 125 | LDR worldlights 0/8192 0/720896 ( 0.0%) |
2 | 126 | HDR worldlights 46/8192 4048/720896 ( 0.6%) |
127 | leafwaterdata 1/32768 12/393216 ( 0.0%) | |
128 | waterstrips 248/32768 2480/327680 ( 0.8%) | |
0 | 129 | waterverts 0/65536 0/786432 ( 0.0%) |
2 | 130 | waterindices 4623/65536 9246/131072 ( 7.1%) |
0 | 131 | cubemapsamples 0/1024 0/16384 ( 0.0%) |
2 | 132 | overlays 15/512 5280/180224 ( 2.9%) |
0 | 133 | LDR lightdata [variable] 0/0 ( 0.0%) |
2 | 134 | HDR lightdata [variable] 1199600/0 ( 0.0%) |
135 | visdata [variable] 15073/16777216 ( 0.1%) | |
136 | entdata [variable] 65423/393216 (16.6%) | |
137 | LDR ambient table 789/65536 3156/262144 ( 1.2%) | |
138 | HDR ambient table 789/65536 3156/262144 ( 1.2%) | |
139 | LDR leaf ambient 789/65536 22092/1835008 ( 1.2%) | |
140 | HDR leaf ambient 1488/65536 41664/1835008 ( 2.3%) | |
0 | 141 | occluders 0/0 0/0 ( 0.0%) |
142 | occluder polygons 0/0 0/0 ( 0.0%) | |
143 | occluder vert ind 0/0 0/0 ( 0.0%) | |
144 | detail props [variable] 1/12 ( 8.3%) | |
2 | 145 | static props [variable] 1/16942 ( 0.0%) |
146 | pakfile [variable] 985667/0 ( 0.0%) | |
147 | physics [variable] 198990/4194304 ( 4.7%) | |
148 | physics terrain [variable] 1216/1048576 ( 0.1%) | |
0 | 149 | |
150 | Level flags = 2 | |
151 | ||
2 | 152 | Total triangle count: 5118 |
153 | Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp | |
154 | 8 seconds elapsed |