changelog
- Thu, 27 Apr 2017 19:56:58 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 27 Apr 2017 19:56:58 -0600] rev 16
- - Modify zombiechase scene to have run animation
Save for bugs, this is probably as good as its going to get without custom scenes
- Modify dynamic resupply master
- Expand trigger brush for board sqeaks
- Tue, 25 Apr 2017 18:06:39 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Apr 2017 18:06:39 -0600] rev 15
- - Fix zombie ai relations regression
- Tue, 25 Apr 2017 18:02:34 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Apr 2017 18:02:34 -0600] rev 14
- - Add playerproxy
- Minor entity fixups
- Tue, 25 Apr 2017 17:49:54 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Apr 2017 17:49:54 -0600] rev 13
- - Add playerclips
- ToDID: Add vent rewards
- Set player HP at spawn
- Add itemname to suit so it wont player hand animation
- Include Ventdrop scene vmf