changelog
- Thu, 28 Dec 2017 04:28:15 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 28 Dec 2017 04:28:15 -0700] rev 20
- - Add beginning ladder for combine
- Add some wall detail in zombie encounter
- Redo lighting for zombiechase scene
- Add detail in buffer hallway between combine and sewer canal.
- Remove solid block in zombie encounter pipe, added branches
- Thu, 02 Nov 2017 16:20:03 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 02 Nov 2017 16:20:03 -0600] rev 19
- - Add turret in ventdrop room
- Make vent slope a drop
- Add logic for ventdrop turret
- TODO: Fix all of that
- Sat, 24 Jun 2017 00:31:04 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 24 Jun 2017 00:31:04 -0600] rev 18
- - Merge skybox areas
- Slight detail changes
- Fri, 28 Apr 2017 15:37:32 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 28 Apr 2017 15:37:32 -0600] rev 17
- - Add ventdrop scene
Needs work
Todo: Make it so the player can't get an SMG1