changelog
- Thu, 28 Dec 2017 04:28:15 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 28 Dec 2017 04:28:15 -0700] rev 20
- - Add beginning ladder for combine
- Add some wall detail in zombie encounter
- Redo lighting for zombiechase scene
- Add detail in buffer hallway between combine and sewer canal.
- Remove solid block in zombie encounter pipe, added branches
- Thu, 02 Nov 2017 16:20:03 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 02 Nov 2017 16:20:03 -0600] rev 19
- - Add turret in ventdrop room
- Make vent slope a drop
- Add logic for ventdrop turret
- TODO: Fix all of that
- Sat, 24 Jun 2017 00:31:04 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 24 Jun 2017 00:31:04 -0600] rev 18
- - Merge skybox areas
- Slight detail changes
- Fri, 28 Apr 2017 15:37:32 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 28 Apr 2017 15:37:32 -0600] rev 17
- - Add ventdrop scene
Needs work
Todo: Make it so the player can't get an SMG1
- Thu, 27 Apr 2017 19:56:58 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 27 Apr 2017 19:56:58 -0600] rev 16
- - Modify zombiechase scene to have run animation
Save for bugs, this is probably as good as its going to get without custom scenes
- Modify dynamic resupply master
- Expand trigger brush for board sqeaks
- Tue, 25 Apr 2017 18:06:39 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Apr 2017 18:06:39 -0600] rev 15
- - Fix zombie ai relations regression
- Tue, 25 Apr 2017 18:02:34 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Apr 2017 18:02:34 -0600] rev 14
- - Add playerproxy
- Minor entity fixups
- Tue, 25 Apr 2017 17:49:54 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Apr 2017 17:49:54 -0600] rev 13
- - Add playerclips
- ToDID: Add vent rewards
- Set player HP at spawn
- Add itemname to suit so it wont player hand animation
- Include Ventdrop scene vmf
- Tue, 25 Apr 2017 09:59:03 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Apr 2017 09:59:03 -0600] rev 12
- - Add cubemaps
- Tue, 25 Apr 2017 09:44:26 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 25 Apr 2017 09:44:26 -0600] rev 11
- - Change human 1 to use scripted sequence
- FIX: Changed shanty planks to have physics proper
- Fix beginning door rotating around itself 180 degrees
TODO: Get ajar working
- Fix beginning door saving EVERY TIME YOU USED IT