Fix pipes offset default tip

Add signage to top of ind_2

Add unlit light fixtures to ind2

Swap doorframe models

Change lighting in basement bathroom of ind2

Change exterior material set for ind_2

Fix light leak on window props in ind_2

Fix overbright exit sign

Add more detail in ind_2

Bring in manifest branch

Remove base map (outdated) manifest

Fix areaportals in ind_2 manifest

Remove fake sky from ind_2 causing compile issues manifest

Break out ind_2 into its own map manifest

Attempt to fix shadows in 3d sky manifest

Flesh out industiral building near apt_1 manifest

Change sun angles manifest

Fix absolutely scuffed 3d_skybox entities manifest

Add 3d_skybox instance manifest

Brush out scenery building near apt_1b manifest

Re-enable sky visgroup on base map manifest

More world details manifest

Misc changes

Add industrial 1 to instances manifest

Remove dsb_4 cordon manifest

Include missing submap apt_1b manifest

Update vmm manifest

Move to manifest-style map (vmm) manifest

More lighting changes in dsb4

More lighting changes and detail in dsb_4

More lighting changes

Additional buildout of ind_1

Minor lighting changes

More cleanup work on new factory building

Build interior for factory next to lower road

Add industrial building near lower road bridge

More lower road detail

Fix non-moved tool brushes from last time

More nodraw fixup

Use sunset skybox

Replace curved road with displacement version

Tweak lighting again

More geo fleshed out at terminal hotel loading bay

Fix leak

Add detailing

Add attic to building 1B

Add external styling for building near hospital

Add tunnel near 0, 0, 0

Add cubemap to dsb_4 basement

Add basement clutter in dsb_4

Add basement to dsb_4

- Add Floor 1 Flat 1 to APT1B

- Add Floor 2 Flat 1 to APT1B

- Add split right angle road

- Add right-angle road merge

- Redo outcrops on Apt_1B

- Add outcrops to apt_1b

- Raise skybox near canal_1 so pipeline is compiled

- Replace effects/metalfence with proper metal/metalfence material in Apt_1B

- Add cubemaps in apt_1b

- Add Enterable Apartment 1A

- Grouping and optimization work

- Add sigifnicant building detail

- Fix leak and misaligned verts

(0) -64 tip

mercurial