changelog
- Fri, 08 Nov 2024 03:52:12 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 08 Nov 2024 03:52:12 -0700] rev 86
- Fix pipes offset
- Tue, 05 Nov 2024 16:44:13 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 05 Nov 2024 16:44:13 -0700] rev 85
- Add signage to top of ind_2
Add sprites to lights in ind_2
Add props in skybox
- Sat, 02 Nov 2024 23:09:38 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 02 Nov 2024 23:09:38 -0600] rev 84
- Add unlit light fixtures to ind2
- Sat, 02 Nov 2024 22:03:36 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 02 Nov 2024 22:03:36 -0600] rev 83
- Swap doorframe models
- Thu, 31 Oct 2024 15:07:48 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 31 Oct 2024 15:07:48 -0600] rev 82
- Change lighting in basement bathroom of ind2
- Wed, 30 Oct 2024 16:32:38 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 30 Oct 2024 16:32:38 -0600] rev 81
- Change exterior material set for ind_2
Add bathroom to ind_2
Add stairs in base for ind_2
- Thu, 24 Oct 2024 11:13:48 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 24 Oct 2024 11:13:48 -0600] rev 80
- Fix light leak on window props in ind_2
- Thu, 24 Oct 2024 10:02:52 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 24 Oct 2024 10:02:52 -0600] rev 79
- Fix overbright exit sign
Add more cubemaps
Make chair wall use a brighter texture
Adjust lightmap grid sizes
- Thu, 24 Oct 2024 09:28:15 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 24 Oct 2024 09:28:15 -0600] rev 78
- Add more detail in ind_2
Add high voltage pylons
- Thu, 17 Oct 2024 02:02:44 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 17 Oct 2024 02:02:44 -0600] rev 77
- Bring in manifest branch
- Thu, 17 Oct 2024 02:02:11 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 17 Oct 2024 02:02:11 -0600] rev 76
- Remove base map (outdated)
- Thu, 17 Oct 2024 02:01:18 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 17 Oct 2024 02:01:18 -0600] rev 75
- Fix areaportals in ind_2
More details in ind_2
Add another entrance to ind_2
Add bars to windows for ind_2
Clean up skybox in overworld and base map
- Wed, 16 Oct 2024 23:29:46 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 16 Oct 2024 23:29:46 -0600] rev 74
- Remove fake sky from ind_2 causing compile issues
- Wed, 16 Oct 2024 23:16:10 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 16 Oct 2024 23:16:10 -0600] rev 73
- Break out ind_2 into its own map
Move the industrial building roof near ind_2 into 3d skybox
Add cubemap in 3d sky
More ind_2 detailing
- Tue, 15 Oct 2024 21:43:52 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 15 Oct 2024 21:43:52 -0600] rev 72
- Attempt to fix shadows in 3d sky
- Tue, 15 Oct 2024 19:46:18 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 15 Oct 2024 19:46:18 -0600] rev 71
- Flesh out industiral building near apt_1
- Mon, 14 Oct 2024 23:33:03 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 14 Oct 2024 23:33:03 -0600] rev 70
- Change sun angles
Fix 3d skybox texture alignment
- Mon, 14 Oct 2024 01:30:48 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 14 Oct 2024 01:30:48 -0600] rev 69
- Fix absolutely scuffed 3d_skybox entities
- Mon, 14 Oct 2024 01:22:41 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 14 Oct 2024 01:22:41 -0600] rev 68
- Add 3d_skybox instance
Start pushing objects into the 3d skybox
Seal up ind_1 ceiling with skybox
- Sun, 13 Oct 2024 02:03:39 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 13 Oct 2024 02:03:39 -0600] rev 67
- Brush out scenery building near apt_1b
- Sat, 12 Oct 2024 00:21:16 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sat, 12 Oct 2024 00:21:16 -0600] rev 66
- Re-enable sky visgroup on base map
- Fri, 11 Oct 2024 23:57:47 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 11 Oct 2024 23:57:47 -0600] rev 65
- More world details
Break out apt_2 to instance
Add streetlight mercury instance
- Fri, 11 Oct 2024 20:39:46 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 11 Oct 2024 20:39:46 -0600] rev 64
- Misc changes
- Fri, 11 Oct 2024 18:51:38 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 11 Oct 2024 18:51:38 -0600] rev 63
- Add industrial 1 to instances
Add cubemaps
- Fri, 11 Oct 2024 17:54:58 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 11 Oct 2024 17:54:58 -0600] rev 62
- Remove dsb_4 cordon
- Fri, 11 Oct 2024 17:52:00 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 11 Oct 2024 17:52:00 -0600] rev 61
- Include missing submap apt_1b
- Fri, 11 Oct 2024 17:43:47 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 11 Oct 2024 17:43:47 -0600] rev 60
- Update vmm
- Fri, 11 Oct 2024 17:11:41 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 11 Oct 2024 17:11:41 -0600] rev 59
- Move to manifest-style map (vmm)
- Fri, 11 Oct 2024 00:08:01 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 11 Oct 2024 00:08:01 -0600] rev 58
- More lighting changes in dsb4
Fix prop debris in dsb4 basement
- Thu, 10 Oct 2024 23:41:48 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 10 Oct 2024 23:41:48 -0600] rev 57
- More lighting changes and detail in dsb_4
- Thu, 10 Oct 2024 20:54:44 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 10 Oct 2024 20:54:44 -0600] rev 56
- More lighting changes
Add lightpoles
Add more static prop details
- Mon, 30 Sep 2024 00:09:25 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 30 Sep 2024 00:09:25 -0600] rev 55
- Additional buildout of ind_1
Make light colors more intense
Reduce sunlight ambient lighting
Add more road detals on lower road
Add temporary building near ind_1
Fix dsb_4 basement door
- Tue, 10 Sep 2024 15:15:12 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 10 Sep 2024 15:15:12 -0600] rev 54
- Minor lighting changes
Add some props
Minor fleshing out of buildings
- Sun, 08 Sep 2024 23:14:17 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 08 Sep 2024 23:14:17 -0600] rev 53
- More cleanup work on new factory building
- Sun, 08 Sep 2024 00:46:23 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 08 Sep 2024 00:46:23 -0600] rev 52
- Build interior for factory next to lower road
- Fri, 06 Sep 2024 23:14:20 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 06 Sep 2024 23:14:20 -0600] rev 51
- Add industrial building near lower road bridge
- Fri, 06 Sep 2024 01:07:37 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 06 Sep 2024 01:07:37 -0600] rev 50
- More lower road detail
- Sun, 01 Sep 2024 17:52:05 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 01 Sep 2024 17:52:05 -0600] rev 49
- Fix non-moved tool brushes from last time
Add stairs and clean up hotel loading bay area
Add detail to loading bay bridged building
Add lighting and detail to road bridge lower
- Sun, 01 Sep 2024 01:41:23 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Sun, 01 Sep 2024 01:41:23 -0600] rev 48
- More nodraw fixup
Lower right side of the by 128-256 units
- Wed, 10 Apr 2024 00:47:40 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Wed, 10 Apr 2024 00:47:40 -0600] rev 47
- Use sunset skybox
Add detailing to terminal loading bay
Add trees to hospital area hill
- Fri, 05 Apr 2024 14:29:51 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 05 Apr 2024 14:29:51 -0600] rev 46
- Replace curved road with displacement version
More details in terminal loading area
- Thu, 04 Apr 2024 22:00:59 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 04 Apr 2024 22:00:59 -0600] rev 45
- Tweak lighting again
- Thu, 04 Apr 2024 20:56:06 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 04 Apr 2024 20:56:06 -0600] rev 44
- More geo fleshed out at terminal hotel loading bay
- Tue, 02 Apr 2024 08:31:49 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 02 Apr 2024 08:31:49 -0600] rev 43
- Fix leak
- Tue, 02 Apr 2024 08:26:23 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 02 Apr 2024 08:26:23 -0600] rev 42
- Add detailing
Add lights
Add loading dock for terminal hotel
- Mon, 01 Apr 2024 07:05:04 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 01 Apr 2024 07:05:04 -0600] rev 41
- Add attic to building 1B
- Mon, 01 Apr 2024 04:39:13 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 01 Apr 2024 04:39:13 -0600] rev 40
- Add external styling for building near hospital
- Tue, 11 Apr 2023 17:42:44 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 11 Apr 2023 17:42:44 -0600] rev 39
- Add tunnel near 0, 0, 0
Change lighting to nighttime
- Mon, 19 Dec 2022 16:09:18 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 19 Dec 2022 16:09:18 -0700] rev 38
- Add cubemap to dsb_4 basement
- Mon, 19 Dec 2022 16:06:54 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 19 Dec 2022 16:06:54 -0700] rev 37
- Add basement clutter in dsb_4
- Mon, 15 Aug 2022 12:27:33 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 15 Aug 2022 12:27:33 -0600] rev 36
- Add basement to dsb_4
Add some details around the map
- Thu, 12 Nov 2020 03:04:33 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 12 Nov 2020 03:04:33 -0700] rev 35
- - Add Floor 1 Flat 1 to APT1B
- Add proto entrance and stairs to APT1B
- Tue, 10 Nov 2020 21:43:38 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 10 Nov 2020 21:43:38 -0700] rev 34
- - Add Floor 2 Flat 1 to APT1B
- Thu, 19 Jul 2018 16:53:31 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 19 Jul 2018 16:53:31 -0600] rev 33
- - Add split right angle road
- Iterate on blockout near APT 1B
- I did other stuff but honestly I forgot and this project is getting toooo big
- Thu, 19 Jul 2018 03:29:26 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 19 Jul 2018 03:29:26 -0600] rev 32
- - Add right-angle road merge
- Visgroup cleanup
- Add text for APT 3A
- Raise DSB_6 and add grass
- Fix detail and roof trim on APT 1B
- Rework building near APT 1B
- Add doors proper to DSB_5
- Adjust road height near right-angle road section with 2 way merge
- Add detail near hospital industrial section
- Add detail behind DSB_6 and DSB_4
- Add cube at 0,0,0 since source can be BUGGY in multiplayer with it
- Mon, 10 Apr 2017 21:16:11 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 10 Apr 2017 21:16:11 -0600] rev 31
- - Redo outcrops on Apt_1B
TODO: Windows need to be made properly and areaportal'd
- Add planters to Apt_1B
- Mon, 10 Apr 2017 20:55:03 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 10 Apr 2017 20:55:03 -0600] rev 30
- - Add outcrops to apt_1b
Experimental design, expect it to be redone
- Fri, 07 Apr 2017 23:25:59 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 07 Apr 2017 23:25:59 -0600] rev 29
- - Raise skybox near canal_1 so pipeline is compiled
- Fix skybox z-fighting near canal_1
- Fix cubemaps in Apt_1b
- Fri, 07 Apr 2017 16:46:16 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 07 Apr 2017 16:46:16 -0600] rev 28
- - Replace effects/metalfence with proper metal/metalfence material in Apt_1B
- Visgroup cleanup
- Add some prefabs
- Fri, 07 Apr 2017 05:11:13 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 07 Apr 2017 05:11:13 -0600] rev 27
- - Add cubemaps in apt_1b
- Visgroup cleanup
- Fri, 07 Apr 2017 04:27:33 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 07 Apr 2017 04:27:33 -0600] rev 26
- - Add Enterable Apartment 1A
- Add Visgroups
A LOT of them
- Add debug text
So we know what to call buildings in the changelog
- Fri, 31 Mar 2017 05:39:02 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 31 Mar 2017 05:39:02 -0600] rev 25
- - Grouping and optimization work
- Fri, 31 Mar 2017 02:18:19 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Fri, 31 Mar 2017 02:18:19 -0600] rev 24
- - Add sigifnicant building detail
- FIXME: Optimization is needed, tons of overdraw and the skybox is too loose
- Thu, 30 Mar 2017 20:09:52 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 30 Mar 2017 20:09:52 -0600] rev 23
- - Fix leak and misaligned verts