changelog
- Thu, 04 Apr 2024 22:00:59 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 04 Apr 2024 22:00:59 -0600] rev 45
- Tweak lighting again
- Thu, 04 Apr 2024 20:56:06 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 04 Apr 2024 20:56:06 -0600] rev 44
- More geo fleshed out at terminal hotel loading bay
- Tue, 02 Apr 2024 08:31:49 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 02 Apr 2024 08:31:49 -0600] rev 43
- Fix leak
- Tue, 02 Apr 2024 08:26:23 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 02 Apr 2024 08:26:23 -0600] rev 42
- Add detailing
Add lights
Add loading dock for terminal hotel
- Mon, 01 Apr 2024 07:05:04 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 01 Apr 2024 07:05:04 -0600] rev 41
- Add attic to building 1B
- Mon, 01 Apr 2024 04:39:13 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 01 Apr 2024 04:39:13 -0600] rev 40
- Add external styling for building near hospital
- Tue, 11 Apr 2023 17:42:44 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 11 Apr 2023 17:42:44 -0600] rev 39
- Add tunnel near 0, 0, 0
Change lighting to nighttime
- Mon, 19 Dec 2022 16:09:18 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 19 Dec 2022 16:09:18 -0700] rev 38
- Add cubemap to dsb_4 basement
- Mon, 19 Dec 2022 16:06:54 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 19 Dec 2022 16:06:54 -0700] rev 37
- Add basement clutter in dsb_4
- Mon, 15 Aug 2022 12:27:33 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 15 Aug 2022 12:27:33 -0600] rev 36
- Add basement to dsb_4
Add some details around the map
- Thu, 12 Nov 2020 03:04:33 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 12 Nov 2020 03:04:33 -0700] rev 35
- - Add Floor 1 Flat 1 to APT1B
- Add proto entrance and stairs to APT1B
- Tue, 10 Nov 2020 21:43:38 -0700
- by Glitchvid <Glitchvid@glitchvid.com> [Tue, 10 Nov 2020 21:43:38 -0700] rev 34
- - Add Floor 2 Flat 1 to APT1B
- Thu, 19 Jul 2018 16:53:31 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 19 Jul 2018 16:53:31 -0600] rev 33
- - Add split right angle road
- Iterate on blockout near APT 1B
- I did other stuff but honestly I forgot and this project is getting toooo big
- Thu, 19 Jul 2018 03:29:26 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Thu, 19 Jul 2018 03:29:26 -0600] rev 32
- - Add right-angle road merge
- Visgroup cleanup
- Add text for APT 3A
- Raise DSB_6 and add grass
- Fix detail and roof trim on APT 1B
- Rework building near APT 1B
- Add doors proper to DSB_5
- Adjust road height near right-angle road section with 2 way merge
- Add detail near hospital industrial section
- Add detail behind DSB_6 and DSB_4
- Add cube at 0,0,0 since source can be BUGGY in multiplayer with it
- Mon, 10 Apr 2017 21:16:11 -0600
- by Glitchvid <Glitchvid@glitchvid.com> [Mon, 10 Apr 2017 21:16:11 -0600] rev 31
- - Redo outcrops on Apt_1B
TODO: Windows need to be made properly and areaportal'd
- Add planters to Apt_1B