site/features_tools.html

changeset 1
0a8d8d1522b7
child 2
5322f0778cb1
equal deleted inserted replaced
0:c1d19a9b477c 1:0a8d8d1522b7
1 <!DOCTYPE html>
2 <html lang="en">
3 <head>
4 <meta charset="utf-8">
5 <meta name="viewport" content="width=device-width">
6 <meta name="description" content="Source 2 Documentation">
7 <link rel="stylesheet" href="style.css">
8 <link rel="icon" type="image/png" href="/s2favicon.png">
9 </head>
10
11 <body>
12
13 <div class="main" >
14
15 <div id="header">
16 <img class="headerlogo" src="source2_new.svg" title="Source 2">
17 <nav>
18 <ul class="buttons">
19 <a href="home.html"><li>Home</li></a>
20 <a href="features.html"><li class="active">Features</li></a>
21 <a href=""><li>Wiki</li></a>
22 <a href="about.html"><li>About</li></a>
23 </ul>
24 </nav>
25 </div>
26
27 <div class="content">
28 <h1>Source 2 Engine Features > Tools</h1>
29 <p>
30 Source 2 comes with an integrated development enviornment (IDE), consisting of:
31 <br>
32 <i>Asset Browser</i>, <i>Level Editor</i>, <i>Material Editor</i>, <i>Model Editor</i>, <i>Particle Editor</i>, and <i>Film Maker</i>.
33 <br>
34 </p>
35 <hr>
36
37 <div class="contentSection">
38 <a href="#toolsSectionAssetBrowser"><h3 id="toolsSectionAssetBrowser">- Asset Browser <img src="features/tools/asset_browser_sm.png"></h3></a>
39 <p>
40 The Asset Browser allows quick searching, previewing, grouping, and managing assets.
41 <br>
42 It also serves as the hub for development, launching the other tools either by their icon, or by double clicking an asset.
43 <br>
44 Assets inside the browser can also be dragged into other tools (such as Hammer).
45 <br>
46 <div class="mediaContainer">
47 <video width="577" height="438" autoplay loop>
48 <source src="features/tools/asset_browser_demo.webm" type="video/webm">
49 (Unspported video format?)
50 </video>
51 </div>
52 </p>
53 </div>
54
55 <div class="contentSection">
56 <a href="#toolsSectionHammerEditor"><h3 id="toolsSectionHammerEditor">- Hammer Editor <img src="features/tools/hammer/hammer_sm.png"></h3></a>
57 <p>
58 The Source 2 Level Editor (Hammer) is a revolutionary leap above even contemporary level editors.
59 <br>
60 On top of the expected brush-based manipulation, you can edit individual faces, edges, and even verticies, making it a full model editor.
61 <br>
62 <br>
63 The new primitive in S2 is the <i>Mesh</i>, a vertex-based system, allowing concave, and complex geometry to be authored by the level designer.
64 </p>
65 <br>
66 <div class="mediaContainer">
67 <video width="256" height="256" autoplay loop>
68 <source src="features/tools/hammer/editbasics.webm" type="video/webm" title="Mesh editing">
69 Mesh Editing (Video)
70 </video>
71 <video width="256" height="256" autoplay loop>
72 <source src="features/tools/hammer/convexmesh.webm" type="video/webm" title="Convex mesh editing">
73 Convex Mesh Editing (Video)
74 </video>
75 <video width="256" height="256" autoplay loop>
76 <source src="features/tools/hammer/faceremoval.webm" type="video/webm" title="Convex mesh editing">
77 Convex Mesh Editing (Video)
78 </video>
79 <video width="256" height="256" autoplay loop>
80 <source src="features/tools/hammer/edittimelapse.webm" type="video/webm" title="Convex mesh editing">
81 Convex Mesh Editing (Video)
82 </video>
83 </div>
84 <br>
85 <p>
86 Meshes can be exported for further editing in 3D applications, and then re-imported as DMX, OBJ, or FBX.
87 <br>
88 Legacy Source VMFs can also be imported.
89 </p>
90 </div>
91
92 <div class="contentSection">
93 <a href="#toolsSectionMaterialEditor"><h3 id="toolsSectionMaterialEditor">- Material Editor <img src="features/tools/met/met_sm.png"></h3></a>
94 <p>
95 No more fiddling with text-based VMT files, slow material reloads, and trial & error debugging.
96 <br>
97 S2 MET Supports realtime editing and previews, with in-editor texture importing.
98 <br>
99 </p>
100 <br>
101 <div class="mediaContainer">
102 <img class="mediaImage" src="features/tools/met/properties.png" width="1024px">
103 </div>
104 <br>
105 <p>
106 MET Also supports extensive dynamic functions, and the following image formats: PSD, TGA, TIF, PFM, MKS, PNG, JPG
107 </p>
108 </div>
109
110 <div class="contentSection">
111 <a href="#toolsSectionModelEditor"><h3 id="toolsSectionModelEditor">- Model Editor <img src="features/tools/model_editor/model_editor_sm.png"></h3></a>
112 <p>
113 Model viewer, and editor. No more fiddling with QC files, this does it all.
114 <br>
115 Used to configure hitboxes, collision, poses, weights, LODs, animations, constraints, attachments, and anything involving models.
116 <br>
117 </p>
118 <br>
119 <div class="mediaContainer">
120 <img class="mediaImage" src="features/tools/model_editor/editor.png" height="400px">
121 <video height="400px" autoplay loop>
122 <source src="features/tools/model_editor/modelviewer.webm" type="video/webm" title="Model Viewer">
123 Convex Mesh Editing (Video)
124 </video>
125 </div>
126 <br>
127 <p>
128 Model Importing supports the following formats: DMX, SMD, FBX, OBJ
129 </p>
130 </div>
131
132 <div class="contentSection">
133 <a href="#toolsSectionPET"><h3 id="toolsSectionPET">- Particle Editor <img src="features/tools/pet/pet_sm.png"></h3></a>
134 <p>
135 PET is for editing particles
136 <br>
137 ...
138 <br>
139 </p>
140 <br>
141 <div class="mediaContainer">
142 </div>
143 <br>
144 </div>
145
146 <div class="contentSection">
147 <a href="#toolsSectionSFM"><h3 id="toolsSectionSFM">- Filmmaker <img src="features/tools/sfm/sfm_sm.png"></h3></a>
148 <p>
149 The Filmmaker is used for rendering high-quality cinematics from in-engine.
150 <br>
151 ...
152 <br>
153 </p>
154 <br>
155 <div class="mediaContainer">
156 </div>
157 <br>
158 </div>
159
160 <div class="contentSection">
161 <a href="#toolsSectionVC2"><h3 id="toolsSectionVC2">- VConsole2 <img src="features/tools/vconsole2/vconsole2_sm.png"></h3></a>
162 <p>
163 Vastly improved over the simple in-engine console of yore. Using a networked API for engine communication it allows remote debugging.
164 <br>
165 VC2 also features multi-tabbed displays for multitasking, extensive filtering, and verbosity control.
166 <br>
167 </p>
168 <br>
169 <div class="mediaContainer">
170 <img class="mediaImage" src="features/tools/vconsole2/main.png" >
171 </div>
172 <br>
173 </div>
174
175 <h2>Unreleased</h2>
176
177 <div class="contentSection">
178 <a href="#toolsSectionFaceposer"><h3 id="toolsSectionFaceposer">- Faceposer <img src="features/tools/faceposer/faceposer_sm.png"></h3></a>
179 <p>
180 Used to make Choreo scenes.
181 </p>
182 <div class="mediaContainer">
183 </div>
184 </div>
185
186 <div class="contentSection">
187 <a href="#toolsSectionModeldoc"><h3 id="toolsSectionModeldoc">- Modeldoc <img src="features/tools/model_doc/model_doc_sm.png"></h3></a>
188 <p id="textNotice"><b>Notice: </b>Unknown.</p>
189 </div>
190
191 <div class="contentSection">
192 <a href="#toolsSectionSnooper"><h3 id="toolsSectionSnooper">- Snooper <img src="features/tools/snooper/snooper_sm.png"></h3></a>
193 <p id="textNotice"><b>Notice: </b>Unknown.</p>
194 </div>
195
196 <div class="contentSection">
197 <a href="#toolsSectionVMix"><h3 id="toolsSectionVMix">- VMix <img src="features/tools/vmix/vmix_sm.png"></h3></a>
198 <p id="textNotice"><b>Notice: </b>Unknown.</p>
199 </div>
200
201 <div class="contentSection">
202 <a href="#toolsSectionGrapheditor"><h3 id="toolsSectionGrapheditor">- Grapheditor <img src="features/tools/grapheditor/grapheditor_sm.png"></h3></a>
203 <p id="textNotice"><b>Notice: </b>Unknown.</p>
204 </div>
205
206
207 </div>
208
209 <div class="footer">
210 <p class="copyright">Source Creator Collective - 2020</p>
211 </div>
212
213 </div>
214
215 </body>
216
217 </html>

mercurial