Thu, 02 Jan 2020 03:02:34 -0700
- Add Material Editor
- Add Model Editor
- Add Particle Editor
- Add Film Maker
- Add VConsole 2
- Add preliminary unreleased tools section
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width"> <meta name="description" content="Source 2 Documentation"> <link rel="stylesheet" href="style.css"> <link rel="icon" type="image/png" href="/s2favicon.png"> </head> <body> <div class="main" > <div id="header"> <img class="headerlogo" src="source2_new.svg" title="Source 2"> <nav> <ul class="buttons"> <a href="home.html"><li>Home</li></a> <a href="features.html"><li class="active">Features</li></a> <a href=""><li>Wiki</li></a> <a href="about.html"><li>About</li></a> </ul> </nav> </div> <div class="content"> <h1>Source 2 Engine Features > Tools</h1> <p> Source 2 comes with an integrated development enviornment (IDE), consisting of: <br> <i>Asset Browser</i>, <i>Level Editor</i>, <i>Material Editor</i>, <i>Model Editor</i>, <i>Particle Editor</i>, and <i>Film Maker</i>. <br> </p> <hr> <div class="contentSection"> <a href="#toolsSectionAssetBrowser"><h3 id="toolsSectionAssetBrowser">- Asset Browser <img src="features/tools/asset_browser_sm.png"></h3></a> <p> The Asset Browser allows quick searching, previewing, grouping, and managing assets. <br> It also serves as the hub for development, launching the other tools either by their icon, or by double clicking an asset. <br> Assets inside the browser can also be dragged into other tools (such as Hammer). <br> <div class="mediaContainer"> <video width="577" height="438" autoplay loop> <source src="features/tools/asset_browser_demo.webm" type="video/webm"> (Unspported video format?) </video> </div> </p> </div> <div class="contentSection"> <a href="#toolsSectionHammerEditor"><h3 id="toolsSectionHammerEditor">- Hammer Editor <img src="features/tools/hammer/hammer_sm.png"></h3></a> <p> The Source 2 Level Editor (Hammer) is a revolutionary leap above even contemporary level editors. <br> On top of the expected brush-based manipulation, you can edit individual faces, edges, and even verticies, making it a full model editor. <br> <br> The new primitive in S2 is the <i>Mesh</i>, a vertex-based system, allowing concave, and complex geometry to be authored by the level designer. </p> <br> <div class="mediaContainer"> <video width="256" height="256" autoplay loop> <source src="features/tools/hammer/editbasics.webm" type="video/webm" title="Mesh editing"> Mesh Editing (Video) </video> <video width="256" height="256" autoplay loop> <source src="features/tools/hammer/convexmesh.webm" type="video/webm" title="Convex mesh editing"> Convex Mesh Editing (Video) </video> <video width="256" height="256" autoplay loop> <source src="features/tools/hammer/faceremoval.webm" type="video/webm" title="Convex mesh editing"> Convex Mesh Editing (Video) </video> <video width="256" height="256" autoplay loop> <source src="features/tools/hammer/edittimelapse.webm" type="video/webm" title="Convex mesh editing"> Convex Mesh Editing (Video) </video> </div> <br> <p> Meshes can be exported for further editing in 3D applications, and then re-imported as DMX, OBJ, or FBX. <br> Legacy Source VMFs can also be imported. </p> </div> <div class="contentSection"> <a href="#toolsSectionMaterialEditor"><h3 id="toolsSectionMaterialEditor">- Material Editor <img src="features/tools/met/met_sm.png"></h3></a> <p> No more fiddling with text-based VMT files, slow material reloads, and trial & error debugging. <br> S2 MET Supports realtime editing and previews, with in-editor texture importing. <br> </p> <br> <div class="mediaContainer"> <img class="mediaImage" src="features/tools/met/properties.png" width="1024px"> </div> <br> <p> MET Also supports extensive dynamic functions, and the following image formats: PSD, TGA, TIF, PFM, MKS, PNG, JPG </p> </div> <div class="contentSection"> <a href="#toolsSectionModelEditor"><h3 id="toolsSectionModelEditor">- Model Editor <img src="features/tools/model_editor/model_editor_sm.png"></h3></a> <p> Model viewer, and editor. No more fiddling with QC files, this does it all. <br> Used to configure hitboxes, collision, poses, weights, LODs, animations, constraints, attachments, and anything involving models. <br> </p> <br> <div class="mediaContainer"> <img class="mediaImage" src="features/tools/model_editor/editor.png" height="400px"> <video height="400px" autoplay loop> <source src="features/tools/model_editor/modelviewer.webm" type="video/webm" title="Model Viewer"> Convex Mesh Editing (Video) </video> </div> <br> <p> Model Importing supports the following formats: DMX, SMD, FBX, OBJ </p> </div> <div class="contentSection"> <a href="#toolsSectionPET"><h3 id="toolsSectionPET">- Particle Editor <img src="features/tools/pet/pet_sm.png"></h3></a> <p> PET is for editing particles <br> ... <br> </p> <br> <div class="mediaContainer"> </div> <br> </div> <div class="contentSection"> <a href="#toolsSectionSFM"><h3 id="toolsSectionSFM">- Filmmaker <img src="features/tools/sfm/sfm_sm.png"></h3></a> <p> The Filmmaker is used for rendering high-quality cinematics from in-engine. <br> ... <br> </p> <br> <div class="mediaContainer"> </div> <br> </div> <div class="contentSection"> <a href="#toolsSectionVC2"><h3 id="toolsSectionVC2">- VConsole2 <img src="features/tools/vconsole2/vconsole2_sm.png"></h3></a> <p> Vastly improved over the simple in-engine console of yore. Using a networked API for engine communication it allows remote debugging. <br> VC2 also features multi-tabbed displays for multitasking, extensive filtering, and verbosity control. <br> </p> <br> <div class="mediaContainer"> <img class="mediaImage" src="features/tools/vconsole2/main.png" > </div> <br> </div> <h2>Unreleased</h2> <div class="contentSection"> <a href="#toolsSectionFaceposer"><h3 id="toolsSectionFaceposer">- Faceposer <img src="features/tools/faceposer/faceposer_sm.png"></h3></a> <p> Used to make Choreo scenes. </p> <div class="mediaContainer"> </div> </div> <div class="contentSection"> <a href="#toolsSectionModeldoc"><h3 id="toolsSectionModeldoc">- Modeldoc <img src="features/tools/model_doc/model_doc_sm.png"></h3></a> <p id="textNotice"><b>Notice: </b>Unknown.</p> </div> <div class="contentSection"> <a href="#toolsSectionSnooper"><h3 id="toolsSectionSnooper">- Snooper <img src="features/tools/snooper/snooper_sm.png"></h3></a> <p id="textNotice"><b>Notice: </b>Unknown.</p> </div> <div class="contentSection"> <a href="#toolsSectionVMix"><h3 id="toolsSectionVMix">- VMix <img src="features/tools/vmix/vmix_sm.png"></h3></a> <p id="textNotice"><b>Notice: </b>Unknown.</p> </div> <div class="contentSection"> <a href="#toolsSectionGrapheditor"><h3 id="toolsSectionGrapheditor">- Grapheditor <img src="features/tools/grapheditor/grapheditor_sm.png"></h3></a> <p id="textNotice"><b>Notice: </b>Unknown.</p> </div> </div> <div class="footer"> <p class="copyright">Source Creator Collective - 2020</p> </div> </div> </body> </html>