site/features.html

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28 <h1>Source 2 Engine Features</h1> 28 <h1>Source 2 Engine Features</h1>
29 <p> 29 <p>
30 The Next-Gen S2 Engine is a significant departure to the legacy Source engine, running DX11 and Vulkan natively on their respective platforms. 30 The Next-Gen S2 Engine is a significant departure to the legacy Source engine, running DX11 and Vulkan natively on their respective platforms.
31 </p> 31 </p>
32 <hr> 32 <hr>
33 33 <nav>
34 <h1 id="toolsSectionH1">Tools</h1> 34 <ul class="featuresNav">
35 <p> 35 <div class="contentSection">
36 Source 2 comes with an integrated development enviornment (IDE), consisting of: 36 <a href="features_tools.html"><li><h1 id="toolsSectionH1">- <u>Tools</u> </h1></li></a>
37 <br> 37 <!-- <div class="featureShowcaseContainer"><img class="featureShowcase" src="features/tools/toolsbar.png"></div> -->
38 <i>Asset Browser</i>, <i>Level Editor</i>, <i>Material Editor</i>, <i>Model Editor</i>, <i>Particle Editor</i>, and <i>Film Maker</i>. 38 <p>
39 <br> 39 <i>Asset Browser</i>, <i>Level Editor</i>, <i>Material Editor</i>, <i>Model Editor</i>, <i>Particle Editor</i>, and <i>Film Maker</i>.
40 <img src="features/tools/toolsbar.png"> 40 <br>
41 </p> 41 </p>
42
43 <div class="contentSection">
44 <a href="#toolsSectionAssetBrowser"><h3 id="toolsSectionAssetBrowser">- Asset Browser <img src="features/tools/asset_browser_sm.png"></h3></a>
45 <p>
46 The Asset Browser allows quick searching, previewing, grouping, and managing assets.
47 <br>
48 It also serves as the hub for development, launching the other tools either by their icon, or by double clicking an asset.
49 <br>
50 Assets inside the browser can also be dragged into other tools (such as Hammer).
51 <br>
52 <div class="mediaContainer">
53 <video width="577" height="438" autoplay loop>
54 <source src="features/tools/asset_browser_demo.webm" type="video/webm">
55 (Unspported video format?)
56 </video>
57 </div> 42 </div>
58 </p> 43 <div class="contentSection">
59 </div> 44 <a href=""><li><h1 id="toolsSectionH1">- <u>Rendering</u></h1></li></a>
60 45 <p id="textNotice"><b>Notice: </b> Not created yet.</p>
61 <div class="contentSection"> 46 </div>
62 <a href="#toolsSectionHammerEditor"><h3 id="toolsSectionHammerEditor">- Hammer Editor <img src="features/tools/hammer/hammer_sm.png"></h3></a> 47 </ul>
63 <p> 48 </nav>
64 The Source 2 Level Editor (Hammer) is a revolutionary leap above even contemporary level editors.
65 <br>
66 On top of the expected brush-based manipulation, you can edit individual faces, edges, and even verticies, making it a full model editor.
67 <br>
68 <br>
69 The new primitive in S2 is the <i>Mesh</i>, a vertex-based system, allowing concave, and complex geometry to be authored by the level designer.
70 </p>
71 <br>
72 <div class="mediaContainer">
73 <video width="256" height="256" autoplay loop>
74 <source src="features/tools/hammer/editbasics.webm" type="video/webm" title="Mesh editing">
75 Mesh Editing (Video)
76 </video>
77 <video width="256" height="256" autoplay loop>
78 <source src="features/tools/hammer/convexmesh.webm" type="video/webm" title="Convex mesh editing">
79 Convex Mesh Editing (Video)
80 </video>
81 <video width="256" height="256" autoplay loop>
82 <source src="features/tools/hammer/faceremoval.webm" type="video/webm" title="Convex mesh editing">
83 Convex Mesh Editing (Video)
84 </video>
85 <video width="256" height="256" autoplay loop>
86 <source src="features/tools/hammer/edittimelapse.webm" type="video/webm" title="Convex mesh editing">
87 Convex Mesh Editing (Video)
88 </video>
89 </div>
90 <br>
91 <p>
92 Meshes can be exported for further editing in 3D applications, and then re-imported as DMX, OBJ, or FBX.
93 <br>
94 Legacy Source VMFs can also be imported.
95 </p>
96 </div>
97
98 <div class="contentSection">
99 <a href="#toolsSectionMaterialEditor"><h3 id="toolsSectionMaterialEditor">- Material Editor <img src="features/tools/met/met_sm.png"></h3></a>
100 <p>
101 No more fiddling with text-based VMT files, slow material reloads, and trial & error debugging.
102 <br>
103 S2 MET Supports realtime editing and previews, with in-editor texture importing.
104 <br>
105 </p>
106 <br>
107 <div class="mediaContainer">
108 <img class="mediaImage" src="features/tools/met/properties.png" width="1024px">
109 </div>
110 <br>
111 <p>
112 MET Also supports extensive dynamic functions, and the following image formats: PSD, TGA, TIF, PFM, MKS, PNG, JPG
113 </p>
114 </div>
115
116 <div class="contentSection">
117 <a href="#toolsSectionModelEditor"><h3 id="toolsSectionModelEditor">- Model Editor <img src="features/tools/model_editor/model_editor_sm.png"></h3></a>
118 <p>
119 Model viewer, and editor. No more fiddling with QC files, this does it all.
120 <br>
121 Used to configure hitboxes, collision, poses, weights, LODs, animations, constraints, attachments, and anything involving models.
122 <br>
123 </p>
124 <br>
125 <div class="mediaContainer">
126 <img class="mediaImage" src="features/tools/model_editor/editor.png" height="400px">
127 <video height="400px" autoplay loop>
128 <source src="features/tools/model_editor/modelviewer.webm" type="video/webm" title="Model Viewer">
129 Convex Mesh Editing (Video)
130 </video>
131 </div>
132 <br>
133 <p>
134 Model Importing supports the following formats: DMX, SMD, FBX, OBJ
135 </p>
136 </div>
137
138 <div class="contentSection">
139 <a href="#toolsSectionPET"><h3 id="toolsSectionPET">- Particle Editor <img src="features/tools/pet/pet_sm.png"></h3></a>
140 <p>
141 PET is for editing particles
142 <br>
143 ...
144 <br>
145 </p>
146 <br>
147 <div class="mediaContainer">
148 </div>
149 <br>
150 </div>
151
152 <div class="contentSection">
153 <a href="#toolsSectionSFM"><h3 id="toolsSectionSFM">- Filmmaker <img src="features/tools/sfm/sfm_sm.png"></h3></a>
154 <p>
155 The Filmmaker is used for rendering high-quality cinematics from in-engine.
156 <br>
157 ...
158 <br>
159 </p>
160 <br>
161 <div class="mediaContainer">
162 </div>
163 <br>
164 </div>
165
166 <div class="contentSection">
167 <a href="#toolsSectionVC2"><h3 id="toolsSectionVC2">- VConsole2 <img src="features/tools/vconsole2/vconsole2_sm.png"></h3></a>
168 <p>
169 Vastly improved over the simple in-engine console of yore. Using a networked API for engine communication it allows remote debugging.
170 <br>
171 VC2 also features multi-tabbed displays for multitasking, extensive filtering, and verbosity control.
172 <br>
173 </p>
174 <br>
175 <div class="mediaContainer">
176 <img class="mediaImage" src="features/tools/vconsole2/main.png" >
177 </div>
178 <br>
179 </div>
180
181 <h2>Unreleased</h2>
182
183 <div class="contentSection">
184 <a href="#toolsSectionFaceposer"><h3 id="toolsSectionFaceposer">- Faceposer <img src="features/tools/faceposer/faceposer_sm.png"></h3></a>
185 <p>
186 Used to make Choreo scenes.
187 </p>
188 <div class="mediaContainer">
189 </div>
190 </div>
191
192 <div class="contentSection">
193 <a href="#toolsSectionModeldoc"><h3 id="toolsSectionModeldoc">- Modeldoc <img src="features/tools/model_doc/model_doc_sm.png"></h3></a>
194 <p id="textNotice"><b>Notice: </b>Unknown.</p>
195 </div>
196
197 <div class="contentSection">
198 <a href="#toolsSectionSnooper"><h3 id="toolsSectionSnooper">- Snooper <img src="features/tools/snooper/snooper_sm.png"></h3></a>
199 <p id="textNotice"><b>Notice: </b>Unknown.</p>
200 </div>
201
202 <div class="contentSection">
203 <a href="#toolsSectionVMix"><h3 id="toolsSectionVMix">- VMix <img src="features/tools/vmix/vmix_sm.png"></h3></a>
204 <p id="textNotice"><b>Notice: </b>Unknown.</p>
205 </div>
206
207 <div class="contentSection">
208 <a href="#toolsSectionGrapheditor"><h3 id="toolsSectionGrapheditor">- Grapheditor <img src="features/tools/grapheditor/grapheditor_sm.png"></h3></a>
209 <p id="textNotice"><b>Notice: </b>Unknown.</p>
210 </div>
211 49
212 50
213 </div> 51 </div>
214 52
215 <div class="footer"> 53 <div class="footer">

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