66 On top of the expected brush-based manipulation, you can edit individual faces, edges, and even verticies, making it a full model editor. |
66 On top of the expected brush-based manipulation, you can edit individual faces, edges, and even verticies, making it a full model editor. |
67 <br> |
67 <br> |
68 <br> |
68 <br> |
69 The new primitive in S2 is the <i>Mesh</i>, a vertex-based system, allowing concave, and complex geometry to be authored by the level designer. |
69 The new primitive in S2 is the <i>Mesh</i>, a vertex-based system, allowing concave, and complex geometry to be authored by the level designer. |
70 </p> |
70 </p> |
71 <p> |
71 <br> |
72 <br> |
72 <div class="mediaContainer"> |
73 <div class="mediaContainer"> |
73 <video width="256" height="256" autoplay loop> |
74 <video width="256" height="256" autoplay loop> |
74 <source src="features/tools/hammer/editbasics.webm" type="video/webm" title="Mesh editing"> |
75 <source src="features/tools/hammer/editbasics.webm" type="video/webm" title="Mesh editing"> |
75 Mesh Editing (Video) |
76 Mesh Editing (Video) |
76 </video> |
77 </video> |
77 <video width="256" height="256" autoplay loop> |
78 <video width="256" height="256" autoplay loop> |
78 <source src="features/tools/hammer/convexmesh.webm" type="video/webm" title="Convex mesh editing"> |
79 <source src="features/tools/hammer/convexmesh.webm" type="video/webm" title="Convex mesh editing"> |
79 Convex Mesh Editing (Video) |
80 Convex Mesh Editing (Video) |
80 </video> |
81 </video> |
81 <video width="256" height="256" autoplay loop> |
82 <video width="256" height="256" autoplay loop> |
82 <source src="features/tools/hammer/faceremoval.webm" type="video/webm" title="Convex mesh editing"> |
83 <source src="features/tools/hammer/faceremoval.webm" type="video/webm" title="Convex mesh editing"> |
83 Convex Mesh Editing (Video) |
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84 </video> |
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85 <video width="256" height="256" autoplay loop> |
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86 <source src="features/tools/hammer/edittimelapse.webm" type="video/webm" title="Convex mesh editing"> |
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87 Convex Mesh Editing (Video) |
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88 </video> |
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89 </div> |
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90 <br> |
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91 <p> |
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92 Meshes can be exported for further editing in 3D applications, and then re-imported as DMX, OBJ, or FBX. |
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93 <br> |
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94 Legacy Source VMFs can also be imported. |
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95 </p> |
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96 </div> |
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97 |
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98 <div class="contentSection"> |
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99 <a href="#toolsSectionMaterialEditor"><h3 id="toolsSectionMaterialEditor">- Material Editor <img src="features/tools/met/met_sm.png"></h3></a> |
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100 <p> |
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101 No more fiddling with text-based VMT files, slow material reloads, and trial & error debugging. |
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102 <br> |
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103 S2 MET Supports realtime editing and previews, with in-editor texture importing. |
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104 <br> |
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105 </p> |
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106 <br> |
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107 <div class="mediaContainer"> |
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108 <img class="mediaImage" src="features/tools/met/properties.png" width="1024px"> |
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109 </div> |
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110 <br> |
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111 <p> |
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112 MET Also supports extensive dynamic functions, and the following image formats: PSD, TGA, TIF, PFM, MKS, PNG, JPG |
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113 </p> |
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114 </div> |
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115 |
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116 <div class="contentSection"> |
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117 <a href="#toolsSectionModelEditor"><h3 id="toolsSectionModelEditor">- Model Editor <img src="features/tools/model_editor/model_editor_sm.png"></h3></a> |
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118 <p> |
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119 Model viewer, and editor. No more fiddling with QC files, this does it all. |
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120 <br> |
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121 Used to configure hitboxes, collision, poses, weights, LODs, animations, constraints, attachments, and anything involving models. |
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122 <br> |
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123 </p> |
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124 <br> |
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125 <div class="mediaContainer"> |
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126 <img class="mediaImage" src="features/tools/model_editor/editor.png" height="400px"> |
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127 <video height="400px" autoplay loop> |
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128 <source src="features/tools/model_editor/modelviewer.webm" type="video/webm" title="Model Viewer"> |
84 Convex Mesh Editing (Video) |
129 Convex Mesh Editing (Video) |
85 </video> |
130 </video> |
86 <video width="256" height="256" autoplay loop> |
131 </div> |
87 <source src="features/tools/hammer/edittimelapse.webm" type="video/webm" title="Convex mesh editing"> |
132 <br> |
88 Convex Mesh Editing (Video) |
133 <p> |
89 </video> |
134 Model Importing supports the following formats: DMX, SMD, FBX, OBJ |
90 </div> |
135 </p> |
91 </p> |
136 </div> |
92 </div> |
137 |
93 |
138 <div class="contentSection"> |
94 <h1>H1</h1> |
139 <a href="#toolsSectionPET"><h3 id="toolsSectionPET">- Particle Editor <img src="features/tools/pet/pet_sm.png"></h3></a> |
95 <h2>H2</h2> |
140 <p> |
96 <h3>H3</h3> |
141 PET is for editing particles |
97 <h4>H4</h4> |
142 <br> |
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143 ... |
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144 <br> |
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145 </p> |
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146 <br> |
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147 <div class="mediaContainer"> |
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148 </div> |
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149 <br> |
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150 </div> |
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151 |
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152 <div class="contentSection"> |
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153 <a href="#toolsSectionSFM"><h3 id="toolsSectionSFM">- Filmmaker <img src="features/tools/sfm/sfm_sm.png"></h3></a> |
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154 <p> |
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155 The Filmmaker is used for rendering high-quality cinematics from in-engine. |
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156 <br> |
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157 ... |
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158 <br> |
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159 </p> |
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160 <br> |
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161 <div class="mediaContainer"> |
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162 </div> |
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163 <br> |
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164 </div> |
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165 |
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166 <div class="contentSection"> |
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167 <a href="#toolsSectionVC2"><h3 id="toolsSectionVC2">- VConsole2 <img src="features/tools/vconsole2/vconsole2_sm.png"></h3></a> |
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168 <p> |
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169 Vastly improved over the simple in-engine console of yore. Using a networked API for engine communication it allows remote debugging. |
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170 <br> |
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171 VC2 also features multi-tabbed displays for multitasking, extensive filtering, and verbosity control. |
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172 <br> |
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173 </p> |
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174 <br> |
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175 <div class="mediaContainer"> |
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176 <img class="mediaImage" src="features/tools/vconsole2/main.png" > |
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177 </div> |
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178 <br> |
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179 </div> |
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180 |
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181 <h2>Unreleased</h2> |
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182 |
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183 <div class="contentSection"> |
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184 <a href="#toolsSectionFaceposer"><h3 id="toolsSectionFaceposer">- Faceposer <img src="features/tools/faceposer/faceposer_sm.png"></h3></a> |
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185 <p> |
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186 Used to make Choreo scenes. |
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187 </p> |
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188 <div class="mediaContainer"> |
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189 </div> |
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190 </div> |
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191 |
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192 <div class="contentSection"> |
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193 <a href="#toolsSectionModeldoc"><h3 id="toolsSectionModeldoc">- Modeldoc <img src="features/tools/model_doc/model_doc_sm.png"></h3></a> |
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194 <p id="textNotice"><b>Notice: </b>Unknown.</p> |
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195 </div> |
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196 |
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197 <div class="contentSection"> |
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198 <a href="#toolsSectionSnooper"><h3 id="toolsSectionSnooper">- Snooper <img src="features/tools/snooper/snooper_sm.png"></h3></a> |
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199 <p id="textNotice"><b>Notice: </b>Unknown.</p> |
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200 </div> |
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201 |
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202 <div class="contentSection"> |
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203 <a href="#toolsSectionVMix"><h3 id="toolsSectionVMix">- VMix <img src="features/tools/vmix/vmix_sm.png"></h3></a> |
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204 <p id="textNotice"><b>Notice: </b>Unknown.</p> |
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205 </div> |
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206 |
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207 <div class="contentSection"> |
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208 <a href="#toolsSectionGrapheditor"><h3 id="toolsSectionGrapheditor">- Grapheditor <img src="features/tools/grapheditor/grapheditor_sm.png"></h3></a> |
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209 <p id="textNotice"><b>Notice: </b>Unknown.</p> |
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210 </div> |
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211 |
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212 |
98 </div> |
213 </div> |
99 |
214 |
100 <div class="footer"> |
215 <div class="footer"> |
101 <p class="copyright">Source Creator Collective - 2020</p> |
216 <p class="copyright">Source Creator Collective - 2020</p> |
102 </div> |
217 </div> |