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66 On top of the expected brush-based manipulation, you can edit individual faces, edges, and even verticies, making it a full model editor. 66 On top of the expected brush-based manipulation, you can edit individual faces, edges, and even verticies, making it a full model editor.
67 <br> 67 <br>
68 <br> 68 <br>
69 The new primitive in S2 is the <i>Mesh</i>, a vertex-based system, allowing concave, and complex geometry to be authored by the level designer. 69 The new primitive in S2 is the <i>Mesh</i>, a vertex-based system, allowing concave, and complex geometry to be authored by the level designer.
70 </p> 70 </p>
71 <p> 71 <br>
72 <br> 72 <div class="mediaContainer">
73 <div class="mediaContainer"> 73 <video width="256" height="256" autoplay loop>
74 <video width="256" height="256" autoplay loop> 74 <source src="features/tools/hammer/editbasics.webm" type="video/webm" title="Mesh editing">
75 <source src="features/tools/hammer/editbasics.webm" type="video/webm" title="Mesh editing"> 75 Mesh Editing (Video)
76 Mesh Editing (Video) 76 </video>
77 </video> 77 <video width="256" height="256" autoplay loop>
78 <video width="256" height="256" autoplay loop> 78 <source src="features/tools/hammer/convexmesh.webm" type="video/webm" title="Convex mesh editing">
79 <source src="features/tools/hammer/convexmesh.webm" type="video/webm" title="Convex mesh editing"> 79 Convex Mesh Editing (Video)
80 Convex Mesh Editing (Video) 80 </video>
81 </video> 81 <video width="256" height="256" autoplay loop>
82 <video width="256" height="256" autoplay loop> 82 <source src="features/tools/hammer/faceremoval.webm" type="video/webm" title="Convex mesh editing">
83 <source src="features/tools/hammer/faceremoval.webm" type="video/webm" title="Convex mesh editing"> 83 Convex Mesh Editing (Video)
84 </video>
85 <video width="256" height="256" autoplay loop>
86 <source src="features/tools/hammer/edittimelapse.webm" type="video/webm" title="Convex mesh editing">
87 Convex Mesh Editing (Video)
88 </video>
89 </div>
90 <br>
91 <p>
92 Meshes can be exported for further editing in 3D applications, and then re-imported as DMX, OBJ, or FBX.
93 <br>
94 Legacy Source VMFs can also be imported.
95 </p>
96 </div>
97
98 <div class="contentSection">
99 <a href="#toolsSectionMaterialEditor"><h3 id="toolsSectionMaterialEditor">- Material Editor <img src="features/tools/met/met_sm.png"></h3></a>
100 <p>
101 No more fiddling with text-based VMT files, slow material reloads, and trial & error debugging.
102 <br>
103 S2 MET Supports realtime editing and previews, with in-editor texture importing.
104 <br>
105 </p>
106 <br>
107 <div class="mediaContainer">
108 <img class="mediaImage" src="features/tools/met/properties.png" width="1024px">
109 </div>
110 <br>
111 <p>
112 MET Also supports extensive dynamic functions, and the following image formats: PSD, TGA, TIF, PFM, MKS, PNG, JPG
113 </p>
114 </div>
115
116 <div class="contentSection">
117 <a href="#toolsSectionModelEditor"><h3 id="toolsSectionModelEditor">- Model Editor <img src="features/tools/model_editor/model_editor_sm.png"></h3></a>
118 <p>
119 Model viewer, and editor. No more fiddling with QC files, this does it all.
120 <br>
121 Used to configure hitboxes, collision, poses, weights, LODs, animations, constraints, attachments, and anything involving models.
122 <br>
123 </p>
124 <br>
125 <div class="mediaContainer">
126 <img class="mediaImage" src="features/tools/model_editor/editor.png" height="400px">
127 <video height="400px" autoplay loop>
128 <source src="features/tools/model_editor/modelviewer.webm" type="video/webm" title="Model Viewer">
84 Convex Mesh Editing (Video) 129 Convex Mesh Editing (Video)
85 </video> 130 </video>
86 <video width="256" height="256" autoplay loop> 131 </div>
87 <source src="features/tools/hammer/edittimelapse.webm" type="video/webm" title="Convex mesh editing"> 132 <br>
88 Convex Mesh Editing (Video) 133 <p>
89 </video> 134 Model Importing supports the following formats: DMX, SMD, FBX, OBJ
90 </div> 135 </p>
91 </p> 136 </div>
92 </div> 137
93 138 <div class="contentSection">
94 <h1>H1</h1> 139 <a href="#toolsSectionPET"><h3 id="toolsSectionPET">- Particle Editor <img src="features/tools/pet/pet_sm.png"></h3></a>
95 <h2>H2</h2> 140 <p>
96 <h3>H3</h3> 141 PET is for editing particles
97 <h4>H4</h4> 142 <br>
143 ...
144 <br>
145 </p>
146 <br>
147 <div class="mediaContainer">
148 </div>
149 <br>
150 </div>
151
152 <div class="contentSection">
153 <a href="#toolsSectionSFM"><h3 id="toolsSectionSFM">- Filmmaker <img src="features/tools/sfm/sfm_sm.png"></h3></a>
154 <p>
155 The Filmmaker is used for rendering high-quality cinematics from in-engine.
156 <br>
157 ...
158 <br>
159 </p>
160 <br>
161 <div class="mediaContainer">
162 </div>
163 <br>
164 </div>
165
166 <div class="contentSection">
167 <a href="#toolsSectionVC2"><h3 id="toolsSectionVC2">- VConsole2 <img src="features/tools/vconsole2/vconsole2_sm.png"></h3></a>
168 <p>
169 Vastly improved over the simple in-engine console of yore. Using a networked API for engine communication it allows remote debugging.
170 <br>
171 VC2 also features multi-tabbed displays for multitasking, extensive filtering, and verbosity control.
172 <br>
173 </p>
174 <br>
175 <div class="mediaContainer">
176 <img class="mediaImage" src="features/tools/vconsole2/main.png" >
177 </div>
178 <br>
179 </div>
180
181 <h2>Unreleased</h2>
182
183 <div class="contentSection">
184 <a href="#toolsSectionFaceposer"><h3 id="toolsSectionFaceposer">- Faceposer <img src="features/tools/faceposer/faceposer_sm.png"></h3></a>
185 <p>
186 Used to make Choreo scenes.
187 </p>
188 <div class="mediaContainer">
189 </div>
190 </div>
191
192 <div class="contentSection">
193 <a href="#toolsSectionModeldoc"><h3 id="toolsSectionModeldoc">- Modeldoc <img src="features/tools/model_doc/model_doc_sm.png"></h3></a>
194 <p id="textNotice"><b>Notice: </b>Unknown.</p>
195 </div>
196
197 <div class="contentSection">
198 <a href="#toolsSectionSnooper"><h3 id="toolsSectionSnooper">- Snooper <img src="features/tools/snooper/snooper_sm.png"></h3></a>
199 <p id="textNotice"><b>Notice: </b>Unknown.</p>
200 </div>
201
202 <div class="contentSection">
203 <a href="#toolsSectionVMix"><h3 id="toolsSectionVMix">- VMix <img src="features/tools/vmix/vmix_sm.png"></h3></a>
204 <p id="textNotice"><b>Notice: </b>Unknown.</p>
205 </div>
206
207 <div class="contentSection">
208 <a href="#toolsSectionGrapheditor"><h3 id="toolsSectionGrapheditor">- Grapheditor <img src="features/tools/grapheditor/grapheditor_sm.png"></h3></a>
209 <p id="textNotice"><b>Notice: </b>Unknown.</p>
210 </div>
211
212
98 </div> 213 </div>
99 214
100 <div class="footer"> 215 <div class="footer">
101 <p class="copyright">Source Creator Collective - 2020</p> 216 <p class="copyright">Source Creator Collective - 2020</p>
102 </div> 217 </div>

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