--- a/site/features.html Wed Jan 01 21:21:10 2020 -0700 +++ b/site/features.html Thu Jan 02 03:02:34 2020 -0700 @@ -68,33 +68,148 @@ <br> The new primitive in S2 is the <i>Mesh</i>, a vertex-based system, allowing concave, and complex geometry to be authored by the level designer. </p> + <br> + <div class="mediaContainer"> + <video width="256" height="256" autoplay loop> + <source src="features/tools/hammer/editbasics.webm" type="video/webm" title="Mesh editing"> + Mesh Editing (Video) + </video> + <video width="256" height="256" autoplay loop> + <source src="features/tools/hammer/convexmesh.webm" type="video/webm" title="Convex mesh editing"> + Convex Mesh Editing (Video) + </video> + <video width="256" height="256" autoplay loop> + <source src="features/tools/hammer/faceremoval.webm" type="video/webm" title="Convex mesh editing"> + Convex Mesh Editing (Video) + </video> + <video width="256" height="256" autoplay loop> + <source src="features/tools/hammer/edittimelapse.webm" type="video/webm" title="Convex mesh editing"> + Convex Mesh Editing (Video) + </video> + </div> + <br> <p> + Meshes can be exported for further editing in 3D applications, and then re-imported as DMX, OBJ, or FBX. + <br> + Legacy Source VMFs can also be imported. + </p> + </div> + + <div class="contentSection"> + <a href="#toolsSectionMaterialEditor"><h3 id="toolsSectionMaterialEditor">- Material Editor <img src="features/tools/met/met_sm.png"></h3></a> + <p> + No more fiddling with text-based VMT files, slow material reloads, and trial & error debugging. + <br> + S2 MET Supports realtime editing and previews, with in-editor texture importing. + <br> + </p> <br> <div class="mediaContainer"> - <video width="256" height="256" autoplay loop> - <source src="features/tools/hammer/editbasics.webm" type="video/webm" title="Mesh editing"> - Mesh Editing (Video) - </video> - <video width="256" height="256" autoplay loop> - <source src="features/tools/hammer/convexmesh.webm" type="video/webm" title="Convex mesh editing"> - Convex Mesh Editing (Video) - </video> - <video width="256" height="256" autoplay loop> - <source src="features/tools/hammer/faceremoval.webm" type="video/webm" title="Convex mesh editing"> - Convex Mesh Editing (Video) - </video> - <video width="256" height="256" autoplay loop> - <source src="features/tools/hammer/edittimelapse.webm" type="video/webm" title="Convex mesh editing"> + <img class="mediaImage" src="features/tools/met/properties.png" width="1024px"> + </div> + <br> + <p> + MET Also supports extensive dynamic functions, and the following image formats: PSD, TGA, TIF, PFM, MKS, PNG, JPG + </p> + </div> + + <div class="contentSection"> + <a href="#toolsSectionModelEditor"><h3 id="toolsSectionModelEditor">- Model Editor <img src="features/tools/model_editor/model_editor_sm.png"></h3></a> + <p> + Model viewer, and editor. No more fiddling with QC files, this does it all. + <br> + Used to configure hitboxes, collision, poses, weights, LODs, animations, constraints, attachments, and anything involving models. + <br> + </p> + <br> + <div class="mediaContainer"> + <img class="mediaImage" src="features/tools/model_editor/editor.png" height="400px"> + <video height="400px" autoplay loop> + <source src="features/tools/model_editor/modelviewer.webm" type="video/webm" title="Model Viewer"> Convex Mesh Editing (Video) </video> </div> + <br> + <p> + Model Importing supports the following formats: DMX, SMD, FBX, OBJ </p> </div> - - <h1>H1</h1> - <h2>H2</h2> - <h3>H3</h3> - <h4>H4</h4> + + <div class="contentSection"> + <a href="#toolsSectionPET"><h3 id="toolsSectionPET">- Particle Editor <img src="features/tools/pet/pet_sm.png"></h3></a> + <p> + PET is for editing particles + <br> + ... + <br> + </p> + <br> + <div class="mediaContainer"> + </div> + <br> + </div> + + <div class="contentSection"> + <a href="#toolsSectionSFM"><h3 id="toolsSectionSFM">- Filmmaker <img src="features/tools/sfm/sfm_sm.png"></h3></a> + <p> + The Filmmaker is used for rendering high-quality cinematics from in-engine. + <br> + ... + <br> + </p> + <br> + <div class="mediaContainer"> + </div> + <br> + </div> + + <div class="contentSection"> + <a href="#toolsSectionVC2"><h3 id="toolsSectionVC2">- VConsole2 <img src="features/tools/vconsole2/vconsole2_sm.png"></h3></a> + <p> + Vastly improved over the simple in-engine console of yore. Using a networked API for engine communication it allows remote debugging. + <br> + VC2 also features multi-tabbed displays for multitasking, extensive filtering, and verbosity control. + <br> + </p> + <br> + <div class="mediaContainer"> + <img class="mediaImage" src="features/tools/vconsole2/main.png" > + </div> + <br> + </div> + + <h2>Unreleased</h2> + + <div class="contentSection"> + <a href="#toolsSectionFaceposer"><h3 id="toolsSectionFaceposer">- Faceposer <img src="features/tools/faceposer/faceposer_sm.png"></h3></a> + <p> + Used to make Choreo scenes. + </p> + <div class="mediaContainer"> + </div> + </div> + + <div class="contentSection"> + <a href="#toolsSectionModeldoc"><h3 id="toolsSectionModeldoc">- Modeldoc <img src="features/tools/model_doc/model_doc_sm.png"></h3></a> + <p id="textNotice"><b>Notice: </b>Unknown.</p> + </div> + + <div class="contentSection"> + <a href="#toolsSectionSnooper"><h3 id="toolsSectionSnooper">- Snooper <img src="features/tools/snooper/snooper_sm.png"></h3></a> + <p id="textNotice"><b>Notice: </b>Unknown.</p> + </div> + + <div class="contentSection"> + <a href="#toolsSectionVMix"><h3 id="toolsSectionVMix">- VMix <img src="features/tools/vmix/vmix_sm.png"></h3></a> + <p id="textNotice"><b>Notice: </b>Unknown.</p> + </div> + + <div class="contentSection"> + <a href="#toolsSectionGrapheditor"><h3 id="toolsSectionGrapheditor">- Grapheditor <img src="features/tools/grapheditor/grapheditor_sm.png"></h3></a> + <p id="textNotice"><b>Notice: </b>Unknown.</p> + </div> + + </div> <div class="footer">