site/features.html

changeset 1
0a8d8d1522b7
parent 0
c1d19a9b477c
child 2
5322f0778cb1
--- a/site/features.html	Wed Jan 01 21:21:10 2020 -0700
+++ b/site/features.html	Thu Jan 02 03:02:34 2020 -0700
@@ -68,33 +68,148 @@
 				<br>
 				The new primitive in S2 is the <i>Mesh</i>, a vertex-based system, allowing concave, and complex geometry to be authored by the level designer.
 			</p>
+			<br>
+			<div class="mediaContainer">
+				<video width="256" height="256" autoplay loop>
+						<source src="features/tools/hammer/editbasics.webm" type="video/webm" title="Mesh editing">
+						Mesh Editing (Video)
+				</video> 
+				<video width="256" height="256" autoplay loop>
+						<source src="features/tools/hammer/convexmesh.webm" type="video/webm" title="Convex mesh editing">
+						Convex Mesh Editing (Video)
+				</video> 
+				<video width="256" height="256" autoplay loop>
+						<source src="features/tools/hammer/faceremoval.webm" type="video/webm" title="Convex mesh editing">
+						Convex Mesh Editing (Video)
+				</video>
+				<video width="256" height="256" autoplay loop>
+						<source src="features/tools/hammer/edittimelapse.webm" type="video/webm" title="Convex mesh editing">
+						Convex Mesh Editing (Video)
+				</video>
+			</div> 
+			<br>
 			<p>
+				Meshes can be exported for further editing in 3D applications, and then re-imported as DMX, OBJ, or FBX.
+				<br>
+				Legacy Source VMFs can also be imported.
+			</p>
+		</div>
+
+		<div class="contentSection">
+				<a href="#toolsSectionMaterialEditor"><h3 id="toolsSectionMaterialEditor">- Material Editor <img src="features/tools/met/met_sm.png"></h3></a>
+			<p>
+				No more fiddling with text-based VMT files, slow material reloads, and trial & error debugging.
+				<br>
+				S2 MET Supports realtime editing and previews, with in-editor texture importing.
+				<br>
+			</p>
 				<br>
 				<div class="mediaContainer">
-					<video width="256" height="256" autoplay loop>
-							<source src="features/tools/hammer/editbasics.webm" type="video/webm" title="Mesh editing">
-							Mesh Editing (Video)
-					</video> 
-					<video width="256" height="256" autoplay loop>
-							<source src="features/tools/hammer/convexmesh.webm" type="video/webm" title="Convex mesh editing">
-							Convex Mesh Editing (Video)
-					</video> 
-					<video width="256" height="256" autoplay loop>
-							<source src="features/tools/hammer/faceremoval.webm" type="video/webm" title="Convex mesh editing">
-							Convex Mesh Editing (Video)
-					</video>
-					<video width="256" height="256" autoplay loop>
-							<source src="features/tools/hammer/edittimelapse.webm" type="video/webm" title="Convex mesh editing">
+					<img class="mediaImage" src="features/tools/met/properties.png" width="1024px">
+				</div> 
+				<br>
+			<p>
+				MET Also supports extensive dynamic functions, and the following image formats: PSD, TGA, TIF, PFM, MKS, PNG, JPG
+			</p>
+		</div>
+
+		<div class="contentSection">
+				<a href="#toolsSectionModelEditor"><h3 id="toolsSectionModelEditor">- Model Editor <img src="features/tools/model_editor/model_editor_sm.png"></h3></a>
+			<p>
+				Model viewer, and editor.  No more fiddling with QC files, this does it all.
+				<br>
+				Used to configure hitboxes, collision, poses, weights, LODs, animations, constraints, attachments, and anything involving models.
+				<br>
+			</p>
+				<br>
+				<div class="mediaContainer">
+					<img class="mediaImage" src="features/tools/model_editor/editor.png" height="400px">
+					<video  height="400px" autoplay loop>
+							<source src="features/tools/model_editor/modelviewer.webm" type="video/webm" title="Model Viewer">
 							Convex Mesh Editing (Video)
 					</video>
 				</div> 
+				<br>
+			<p>
+				Model Importing supports the following formats: DMX, SMD, FBX, OBJ
 			</p>
 		</div>
-	
-		<h1>H1</h1>
-		<h2>H2</h2>
-		<h3>H3</h3>
-		<h4>H4</h4>
+
+		<div class="contentSection">
+				<a href="#toolsSectionPET"><h3 id="toolsSectionPET">- Particle Editor <img src="features/tools/pet/pet_sm.png"></h3></a>
+			<p>
+				PET is for editing particles
+				<br>
+				...
+				<br>
+			</p>
+				<br>
+				<div class="mediaContainer">
+				</div> 
+				<br>
+		</div>
+
+		<div class="contentSection">
+				<a href="#toolsSectionSFM"><h3 id="toolsSectionSFM">- Filmmaker <img src="features/tools/sfm/sfm_sm.png"></h3></a>
+			<p>
+				The Filmmaker is used for rendering high-quality cinematics from in-engine.
+				<br>
+				...
+				<br>
+			</p>
+				<br>
+				<div class="mediaContainer">
+				</div> 
+				<br>
+		</div>
+
+		<div class="contentSection">
+				<a href="#toolsSectionVC2"><h3 id="toolsSectionVC2">- VConsole2 <img src="features/tools/vconsole2/vconsole2_sm.png"></h3></a>
+			<p>
+				Vastly improved over the simple in-engine console of yore.	Using a networked API for engine communication it allows remote debugging.
+				<br>
+				VC2 also features multi-tabbed displays for multitasking, extensive filtering, and verbosity control.
+				<br>
+			</p>
+				<br>
+				<div class="mediaContainer">
+					<img class="mediaImage" src="features/tools/vconsole2/main.png" >
+				</div> 
+				<br>
+		</div>
+
+		<h2>Unreleased</h2>
+
+		<div class="contentSection">
+				<a href="#toolsSectionFaceposer"><h3 id="toolsSectionFaceposer">- Faceposer <img src="features/tools/faceposer/faceposer_sm.png"></h3></a>
+			<p>
+				Used to make Choreo scenes.
+			</p>
+				<div class="mediaContainer">
+				</div> 
+		</div>
+
+		<div class="contentSection">
+				<a href="#toolsSectionModeldoc"><h3 id="toolsSectionModeldoc">- Modeldoc <img src="features/tools/model_doc/model_doc_sm.png"></h3></a>
+			<p id="textNotice"><b>Notice: </b>Unknown.</p>
+		</div>
+
+		<div class="contentSection">
+				<a href="#toolsSectionSnooper"><h3 id="toolsSectionSnooper">- Snooper <img src="features/tools/snooper/snooper_sm.png"></h3></a>
+			<p id="textNotice"><b>Notice: </b>Unknown.</p>
+		</div>
+
+		<div class="contentSection">
+				<a href="#toolsSectionVMix"><h3 id="toolsSectionVMix">- VMix <img src="features/tools/vmix/vmix_sm.png"></h3></a>
+			<p id="textNotice"><b>Notice: </b>Unknown.</p>
+		</div>
+
+		<div class="contentSection">
+				<a href="#toolsSectionGrapheditor"><h3 id="toolsSectionGrapheditor">- Grapheditor <img src="features/tools/grapheditor/grapheditor_sm.png"></h3></a>
+			<p id="textNotice"><b>Notice: </b>Unknown.</p>
+		</div>
+
+
 	</div>
 	
 	<div class="footer">

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