Thu, 02 Jan 2020 03:02:34 -0700
- Add Material Editor
- Add Model Editor
- Add Particle Editor
- Add Film Maker
- Add VConsole 2
- Add preliminary unreleased tools section
0 | 1 | <!DOCTYPE html> |
2 | <html lang="en"> | |
3 | <head> | |
4 | <meta charset="utf-8"> | |
5 | <meta name="viewport" content="width=device-width"> | |
6 | <meta name="description" content="Source 2 Documentation"> | |
7 | <link rel="stylesheet" href="style.css"> | |
8 | <link rel="icon" type="image/png" href="/s2favicon.png"> | |
9 | </head> | |
10 | ||
11 | <body> | |
12 | ||
13 | <div class="main" > | |
14 | ||
15 | <div id="header"> | |
16 | <img class="headerlogo" src="source2_new.svg" title="Source 2"> | |
17 | <nav> | |
18 | <ul class="buttons"> | |
19 | <a href="home.html"><li>Home</li></a> | |
20 | <a href=""><li class="active">Features</li></a> | |
21 | <a href=""><li>Wiki</li></a> | |
22 | <a href="about.html"><li>About</li></a> | |
23 | </ul> | |
24 | </nav> | |
25 | </div> | |
26 | ||
27 | <div class="content"> | |
28 | <h1>Source 2 Engine Features</h1> | |
29 | <p> | |
30 | The Next-Gen S2 Engine is a significant departure to the legacy Source engine, running DX11 and Vulkan natively on their respective platforms. | |
31 | </p> | |
32 | <hr> | |
33 | ||
34 | <h1 id="toolsSectionH1">Tools</h1> | |
35 | <p> | |
36 | Source 2 comes with an integrated development enviornment (IDE), consisting of: | |
37 | <br> | |
38 | <i>Asset Browser</i>, <i>Level Editor</i>, <i>Material Editor</i>, <i>Model Editor</i>, <i>Particle Editor</i>, and <i>Film Maker</i>. | |
39 | <br> | |
40 | <img src="features/tools/toolsbar.png"> | |
41 | </p> | |
42 | ||
43 | <div class="contentSection"> | |
44 | <a href="#toolsSectionAssetBrowser"><h3 id="toolsSectionAssetBrowser">- Asset Browser <img src="features/tools/asset_browser_sm.png"></h3></a> | |
45 | <p> | |
46 | The Asset Browser allows quick searching, previewing, grouping, and managing assets. | |
47 | <br> | |
48 | It also serves as the hub for development, launching the other tools either by their icon, or by double clicking an asset. | |
49 | <br> | |
50 | Assets inside the browser can also be dragged into other tools (such as Hammer). | |
51 | <br> | |
52 | <div class="mediaContainer"> | |
53 | <video width="577" height="438" autoplay loop> | |
54 | <source src="features/tools/asset_browser_demo.webm" type="video/webm"> | |
55 | (Unspported video format?) | |
56 | </video> | |
57 | </div> | |
58 | </p> | |
59 | </div> | |
60 | ||
61 | <div class="contentSection"> | |
62 | <a href="#toolsSectionHammerEditor"><h3 id="toolsSectionHammerEditor">- Hammer Editor <img src="features/tools/hammer/hammer_sm.png"></h3></a> | |
63 | <p> | |
64 | The Source 2 Level Editor (Hammer) is a revolutionary leap above even contemporary level editors. | |
65 | <br> | |
66 | On top of the expected brush-based manipulation, you can edit individual faces, edges, and even verticies, making it a full model editor. | |
67 | <br> | |
68 | <br> | |
69 | The new primitive in S2 is the <i>Mesh</i>, a vertex-based system, allowing concave, and complex geometry to be authored by the level designer. | |
70 | </p> | |
1 | 71 | <br> |
72 | <div class="mediaContainer"> | |
73 | <video width="256" height="256" autoplay loop> | |
74 | <source src="features/tools/hammer/editbasics.webm" type="video/webm" title="Mesh editing"> | |
75 | Mesh Editing (Video) | |
76 | </video> | |
77 | <video width="256" height="256" autoplay loop> | |
78 | <source src="features/tools/hammer/convexmesh.webm" type="video/webm" title="Convex mesh editing"> | |
79 | Convex Mesh Editing (Video) | |
80 | </video> | |
81 | <video width="256" height="256" autoplay loop> | |
82 | <source src="features/tools/hammer/faceremoval.webm" type="video/webm" title="Convex mesh editing"> | |
83 | Convex Mesh Editing (Video) | |
84 | </video> | |
85 | <video width="256" height="256" autoplay loop> | |
86 | <source src="features/tools/hammer/edittimelapse.webm" type="video/webm" title="Convex mesh editing"> | |
87 | Convex Mesh Editing (Video) | |
88 | </video> | |
89 | </div> | |
90 | <br> | |
0 | 91 | <p> |
1 | 92 | Meshes can be exported for further editing in 3D applications, and then re-imported as DMX, OBJ, or FBX. |
93 | <br> | |
94 | Legacy Source VMFs can also be imported. | |
95 | </p> | |
96 | </div> | |
97 | ||
98 | <div class="contentSection"> | |
99 | <a href="#toolsSectionMaterialEditor"><h3 id="toolsSectionMaterialEditor">- Material Editor <img src="features/tools/met/met_sm.png"></h3></a> | |
100 | <p> | |
101 | No more fiddling with text-based VMT files, slow material reloads, and trial & error debugging. | |
102 | <br> | |
103 | S2 MET Supports realtime editing and previews, with in-editor texture importing. | |
104 | <br> | |
105 | </p> | |
0 | 106 | <br> |
107 | <div class="mediaContainer"> | |
1 | 108 | <img class="mediaImage" src="features/tools/met/properties.png" width="1024px"> |
109 | </div> | |
110 | <br> | |
111 | <p> | |
112 | MET Also supports extensive dynamic functions, and the following image formats: PSD, TGA, TIF, PFM, MKS, PNG, JPG | |
113 | </p> | |
114 | </div> | |
115 | ||
116 | <div class="contentSection"> | |
117 | <a href="#toolsSectionModelEditor"><h3 id="toolsSectionModelEditor">- Model Editor <img src="features/tools/model_editor/model_editor_sm.png"></h3></a> | |
118 | <p> | |
119 | Model viewer, and editor. No more fiddling with QC files, this does it all. | |
120 | <br> | |
121 | Used to configure hitboxes, collision, poses, weights, LODs, animations, constraints, attachments, and anything involving models. | |
122 | <br> | |
123 | </p> | |
124 | <br> | |
125 | <div class="mediaContainer"> | |
126 | <img class="mediaImage" src="features/tools/model_editor/editor.png" height="400px"> | |
127 | <video height="400px" autoplay loop> | |
128 | <source src="features/tools/model_editor/modelviewer.webm" type="video/webm" title="Model Viewer"> | |
0 | 129 | Convex Mesh Editing (Video) |
130 | </video> | |
131 | </div> | |
1 | 132 | <br> |
133 | <p> | |
134 | Model Importing supports the following formats: DMX, SMD, FBX, OBJ | |
0 | 135 | </p> |
136 | </div> | |
1 | 137 | |
138 | <div class="contentSection"> | |
139 | <a href="#toolsSectionPET"><h3 id="toolsSectionPET">- Particle Editor <img src="features/tools/pet/pet_sm.png"></h3></a> | |
140 | <p> | |
141 | PET is for editing particles | |
142 | <br> | |
143 | ... | |
144 | <br> | |
145 | </p> | |
146 | <br> | |
147 | <div class="mediaContainer"> | |
148 | </div> | |
149 | <br> | |
150 | </div> | |
151 | ||
152 | <div class="contentSection"> | |
153 | <a href="#toolsSectionSFM"><h3 id="toolsSectionSFM">- Filmmaker <img src="features/tools/sfm/sfm_sm.png"></h3></a> | |
154 | <p> | |
155 | The Filmmaker is used for rendering high-quality cinematics from in-engine. | |
156 | <br> | |
157 | ... | |
158 | <br> | |
159 | </p> | |
160 | <br> | |
161 | <div class="mediaContainer"> | |
162 | </div> | |
163 | <br> | |
164 | </div> | |
165 | ||
166 | <div class="contentSection"> | |
167 | <a href="#toolsSectionVC2"><h3 id="toolsSectionVC2">- VConsole2 <img src="features/tools/vconsole2/vconsole2_sm.png"></h3></a> | |
168 | <p> | |
169 | Vastly improved over the simple in-engine console of yore. Using a networked API for engine communication it allows remote debugging. | |
170 | <br> | |
171 | VC2 also features multi-tabbed displays for multitasking, extensive filtering, and verbosity control. | |
172 | <br> | |
173 | </p> | |
174 | <br> | |
175 | <div class="mediaContainer"> | |
176 | <img class="mediaImage" src="features/tools/vconsole2/main.png" > | |
177 | </div> | |
178 | <br> | |
179 | </div> | |
180 | ||
181 | <h2>Unreleased</h2> | |
182 | ||
183 | <div class="contentSection"> | |
184 | <a href="#toolsSectionFaceposer"><h3 id="toolsSectionFaceposer">- Faceposer <img src="features/tools/faceposer/faceposer_sm.png"></h3></a> | |
185 | <p> | |
186 | Used to make Choreo scenes. | |
187 | </p> | |
188 | <div class="mediaContainer"> | |
189 | </div> | |
190 | </div> | |
191 | ||
192 | <div class="contentSection"> | |
193 | <a href="#toolsSectionModeldoc"><h3 id="toolsSectionModeldoc">- Modeldoc <img src="features/tools/model_doc/model_doc_sm.png"></h3></a> | |
194 | <p id="textNotice"><b>Notice: </b>Unknown.</p> | |
195 | </div> | |
196 | ||
197 | <div class="contentSection"> | |
198 | <a href="#toolsSectionSnooper"><h3 id="toolsSectionSnooper">- Snooper <img src="features/tools/snooper/snooper_sm.png"></h3></a> | |
199 | <p id="textNotice"><b>Notice: </b>Unknown.</p> | |
200 | </div> | |
201 | ||
202 | <div class="contentSection"> | |
203 | <a href="#toolsSectionVMix"><h3 id="toolsSectionVMix">- VMix <img src="features/tools/vmix/vmix_sm.png"></h3></a> | |
204 | <p id="textNotice"><b>Notice: </b>Unknown.</p> | |
205 | </div> | |
206 | ||
207 | <div class="contentSection"> | |
208 | <a href="#toolsSectionGrapheditor"><h3 id="toolsSectionGrapheditor">- Grapheditor <img src="features/tools/grapheditor/grapheditor_sm.png"></h3></a> | |
209 | <p id="textNotice"><b>Notice: </b>Unknown.</p> | |
210 | </div> | |
211 | ||
212 | ||
0 | 213 | </div> |
214 | ||
215 | <div class="footer"> | |
216 | <p class="copyright">Source Creator Collective - 2020</p> | |
217 | </div> | |
218 | ||
219 | </div> | |
220 | ||
221 | </body> | |
222 | ||
223 | </html> |