site/features_tools.html

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128 </div> 128 </div>
129 129
130 <div class="contentSection" id="toolsSectionPET"> 130 <div class="contentSection" id="toolsSectionPET">
131 <a href="#toolsSectionPET"><h3>- Particle Editor <img class="toolIconSM" src="features/tools/pet/pet_sm.png"></h3></a> 131 <a href="#toolsSectionPET"><h3>- Particle Editor <img class="toolIconSM" src="features/tools/pet/pet_sm.png"></h3></a>
132 <p> 132 <p>
133 PET is for editing particles 133 With richer in-app documentation, model viewing support, control-point improvements, and expanded debugging information.
134 <br> 134 <br>
135 ... 135 The Source 2 Particle Editor is further refined and cleaner tool than its predecessor.
136 <br> 136 <br>
137 </p> 137 </p>
138 <br> 138 <br>
139 <div class="mediaContainer"> 139 <div class="mediaContainer">
140 <img class="mediaImage" src="features/tools/pet/pet_example.png" width="578px">
140 </div> 141 </div>
141 <br> 142 <br>
142 </div> 143 </div>
143 144
144 <div class="contentSection" id="toolsSectionSFM"> 145 <div class="contentSection" id="toolsSectionSFM">
145 <a href="#toolsSectionSFM"><h3>- Filmmaker <img class="toolIconSM" src="features/tools/sfm/sfm_sm.png"></h3></a> 146 <a href="#toolsSectionSFM"><h3>- Filmmaker <img class="toolIconSM" src="features/tools/sfm/sfm_sm.png"></h3></a>
146 <p> 147 <p>
147 The Filmmaker is used for rendering high-quality cinematics from in-engine. 148 The Filmmaker is used for rendering high-quality cinematics from in-engine.
148 <br> 149 <br>
149 ... 150 With animation, audio, and offline rendering, this is an all-in-one film studio inside your game.
150 <br> 151 <br>
151 </p> 152 </p>
152 <br> 153 <br>
153 <div class="mediaContainer"> 154 <div class="mediaContainer">
155 <img class="mediaImage" src="features/tools/sfm/sfm_example.png" width="578px">
154 </div> 156 </div>
155 <br> 157 <br>
156 </div> 158 </div>
157 159
158 <div class="contentSection" id="toolsSectionVC2"> 160 <div class="contentSection" id="toolsSectionVC2">

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