Tue, 07 Jan 2020 00:11:32 -0700
- Add sections for PET and SFM
1 | 1 | <!DOCTYPE html> |
2 | <html lang="en"> | |
3 | <head> | |
4 | <meta charset="utf-8"> | |
5 | <meta name="viewport" content="width=device-width"> | |
6 | <meta name="description" content="Source 2 Documentation"> | |
7 | <link rel="stylesheet" href="style.css"> | |
8 | <link rel="icon" type="image/png" href="/s2favicon.png"> | |
5 | 9 | <title>Source 2 Documentation Project</title> |
1 | 10 | </head> |
11 | ||
12 | <body> | |
13 | ||
14 | <div class="main" > | |
15 | ||
16 | <div id="header"> | |
17 | <img class="headerlogo" src="source2_new.svg" title="Source 2"> | |
18 | <nav> | |
19 | <ul class="buttons"> | |
20 | <a href="home.html"><li>Home</li></a> | |
21 | <a href="features.html"><li class="active">Features</li></a> | |
22 | <a href=""><li>Wiki</li></a> | |
23 | <a href="about.html"><li>About</li></a> | |
24 | </ul> | |
25 | </nav> | |
26 | </div> | |
27 | ||
28 | <div class="content"> | |
29 | <h1>Source 2 Engine Features > Tools</h1> | |
30 | <p> | |
7 | 31 | Source 2 comes with an integrated development environment (IDE), consisting of: |
1 | 32 | </p> |
33 | <hr> | |
34 | ||
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35 | <div class="contentSection" id="toolsSectionAssetBrowser"> |
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36 | <a href="#toolsSectionAssetBrowser"><h3>- Asset Browser <img class="toolIconSM" src="features/tools/asset_browser_sm.png"></h3></a> |
1 | 37 | <p> |
38 | The Asset Browser allows quick searching, previewing, grouping, and managing assets. | |
39 | <br> | |
40 | It also serves as the hub for development, launching the other tools either by their icon, or by double clicking an asset. | |
41 | <br> | |
42 | Assets inside the browser can also be dragged into other tools (such as Hammer). | |
43 | <br> | |
44 | <div class="mediaContainer"> | |
45 | <video width="577" height="438" autoplay loop> | |
46 | <source src="features/tools/asset_browser_demo.webm" type="video/webm"> | |
7 | 47 | (Unsupported video format?) |
1 | 48 | </video> |
49 | </div> | |
50 | </p> | |
51 | </div> | |
52 | ||
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53 | <div class="contentSection" id="toolsSectionHammerEditor"> |
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54 | <a href="#toolsSectionHammerEditor"><h3 >- Hammer Editor <img class="toolIconSM" src="features/tools/hammer/hammer_sm.png"></h3></a> |
1 | 55 | <p> |
56 | The Source 2 Level Editor (Hammer) is a revolutionary leap above even contemporary level editors. | |
57 | <br> | |
7 | 58 | On top of the expected brush-based manipulation, you can edit individual faces, edges, and even vertices, making it a full model editor. |
1 | 59 | <br> |
60 | <br> | |
61 | The new primitive in S2 is the <i>Mesh</i>, a vertex-based system, allowing concave, and complex geometry to be authored by the level designer. | |
62 | </p> | |
63 | <br> | |
64 | <div class="mediaContainer"> | |
65 | <video width="256" height="256" autoplay loop> | |
66 | <source src="features/tools/hammer/editbasics.webm" type="video/webm" title="Mesh editing"> | |
67 | Mesh Editing (Video) | |
68 | </video> | |
69 | <video width="256" height="256" autoplay loop> | |
70 | <source src="features/tools/hammer/convexmesh.webm" type="video/webm" title="Convex mesh editing"> | |
71 | Convex Mesh Editing (Video) | |
72 | </video> | |
73 | <video width="256" height="256" autoplay loop> | |
74 | <source src="features/tools/hammer/faceremoval.webm" type="video/webm" title="Convex mesh editing"> | |
75 | Convex Mesh Editing (Video) | |
76 | </video> | |
77 | <video width="256" height="256" autoplay loop> | |
78 | <source src="features/tools/hammer/edittimelapse.webm" type="video/webm" title="Convex mesh editing"> | |
79 | Convex Mesh Editing (Video) | |
80 | </video> | |
81 | </div> | |
82 | <br> | |
83 | <p> | |
84 | Meshes can be exported for further editing in 3D applications, and then re-imported as DMX, OBJ, or FBX. | |
85 | <br> | |
86 | Legacy Source VMFs can also be imported. | |
87 | </p> | |
88 | </div> | |
89 | ||
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90 | <div class="contentSection" id="toolsSectionMaterialEditor"> |
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91 | <a href="#toolsSectionMaterialEditor"><h3 >- Material Editor <img class="toolIconSM" src="features/tools/met/met_sm.png"></h3></a> |
1 | 92 | <p> |
93 | No more fiddling with text-based VMT files, slow material reloads, and trial & error debugging. | |
94 | <br> | |
7 | 95 | S2 MET Supports real-time editing and previews, with in-editor texture importing. |
1 | 96 | <br> |
97 | </p> | |
98 | <br> | |
99 | <div class="mediaContainer"> | |
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100 | <img class="mediaImage" src="features/tools/met/properties.png" width="578px"> |
1 | 101 | </div> |
102 | <br> | |
103 | <p> | |
104 | MET Also supports extensive dynamic functions, and the following image formats: PSD, TGA, TIF, PFM, MKS, PNG, JPG | |
105 | </p> | |
106 | </div> | |
107 | ||
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108 | <div class="contentSection" id="toolsSectionModelEditor"> |
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109 | <a href="#toolsSectionModelEditor"><h3>- Model Editor <img class="toolIconSM" src="features/tools/model_editor/model_editor_sm.png"></h3></a> |
1 | 110 | <p> |
111 | Model viewer, and editor. No more fiddling with QC files, this does it all. | |
112 | <br> | |
113 | Used to configure hitboxes, collision, poses, weights, LODs, animations, constraints, attachments, and anything involving models. | |
114 | <br> | |
115 | </p> | |
116 | <br> | |
117 | <div class="mediaContainer"> | |
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118 | <img class="mediaImage" src="features/tools/model_editor/editor.png" width="653px"> |
1 | 119 | <video height="400px" autoplay loop> |
120 | <source src="features/tools/model_editor/modelviewer.webm" type="video/webm" title="Model Viewer"> | |
121 | Convex Mesh Editing (Video) | |
122 | </video> | |
123 | </div> | |
124 | <br> | |
125 | <p> | |
126 | Model Importing supports the following formats: DMX, SMD, FBX, OBJ | |
127 | </p> | |
128 | </div> | |
129 | ||
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130 | <div class="contentSection" id="toolsSectionPET"> |
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131 | <a href="#toolsSectionPET"><h3>- Particle Editor <img class="toolIconSM" src="features/tools/pet/pet_sm.png"></h3></a> |
1 | 132 | <p> |
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133 | With richer in-app documentation, model viewing support, control-point improvements, and expanded debugging information. |
1 | 134 | <br> |
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135 | The Source 2 Particle Editor is further refined and cleaner tool than its predecessor. |
1 | 136 | <br> |
137 | </p> | |
138 | <br> | |
139 | <div class="mediaContainer"> | |
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140 | <img class="mediaImage" src="features/tools/pet/pet_example.png" width="578px"> |
1 | 141 | </div> |
142 | <br> | |
143 | </div> | |
144 | ||
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145 | <div class="contentSection" id="toolsSectionSFM"> |
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146 | <a href="#toolsSectionSFM"><h3>- Filmmaker <img class="toolIconSM" src="features/tools/sfm/sfm_sm.png"></h3></a> |
1 | 147 | <p> |
148 | The Filmmaker is used for rendering high-quality cinematics from in-engine. | |
149 | <br> | |
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150 | With animation, audio, and offline rendering, this is an all-in-one film studio inside your game. |
1 | 151 | <br> |
152 | </p> | |
153 | <br> | |
154 | <div class="mediaContainer"> | |
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155 | <img class="mediaImage" src="features/tools/sfm/sfm_example.png" width="578px"> |
1 | 156 | </div> |
157 | <br> | |
158 | </div> | |
159 | ||
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160 | <div class="contentSection" id="toolsSectionVC2"> |
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161 | <a href="#toolsSectionVC2"><h3>- VConsole2 <img class="toolIconSM" src="features/tools/vconsole2/vconsole2_sm.png"></h3></a> |
1 | 162 | <p> |
163 | Vastly improved over the simple in-engine console of yore. Using a networked API for engine communication it allows remote debugging. | |
164 | <br> | |
165 | VC2 also features multi-tabbed displays for multitasking, extensive filtering, and verbosity control. | |
166 | <br> | |
167 | </p> | |
168 | <br> | |
169 | <div class="mediaContainer"> | |
170 | <img class="mediaImage" src="features/tools/vconsole2/main.png" > | |
171 | </div> | |
172 | <br> | |
173 | </div> | |
174 | ||
175 | <h2>Unreleased</h2> | |
176 | ||
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177 | <div class="contentSection" id="toolsSectionFaceposer"> |
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178 | <a href="#toolsSectionFaceposer"><h3>- Faceposer <img class="toolIconSM" src="features/tools/faceposer/faceposer_sm.png"></h3></a> |
1 | 179 | <p> |
180 | Used to make Choreo scenes. | |
181 | </p> | |
182 | <div class="mediaContainer"> | |
183 | </div> | |
184 | </div> | |
185 | ||
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186 | <div class="contentSection" id="toolsSectionModeldoc"> |
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187 | <a href="#toolsSectionModeldoc"><h3>- Modeldoc <img class="toolIconSM" src="features/tools/model_doc/model_doc_sm.png"></h3></a> |
1 | 188 | <p id="textNotice"><b>Notice: </b>Unknown.</p> |
189 | </div> | |
190 | ||
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191 | <div class="contentSection" id="toolsSectionSnooper"> |
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192 | <a href="#toolsSectionSnooper"><h3>- Snooper <img class="toolIconSM" src="features/tools/snooper/snooper_sm.png"></h3></a> |
1 | 193 | <p id="textNotice"><b>Notice: </b>Unknown.</p> |
194 | </div> | |
195 | ||
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196 | <div class="contentSection" id="toolsSectionVMix"> |
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197 | <a href="#toolsSectionVMix"><h3>- VMix <img class="toolIconSM" src="features/tools/vmix/vmix_sm.png"></h3></a> |
1 | 198 | <p id="textNotice"><b>Notice: </b>Unknown.</p> |
199 | </div> | |
200 | ||
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201 | <div class="contentSection" id="toolsSectionGrapheditor"> |
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202 | <a href="#toolsSectionGrapheditor"><h3>- Grapheditor <img class="toolIconSM" src="features/tools/grapheditor/grapheditor_sm.png"></h3></a> |
1 | 203 | <p id="textNotice"><b>Notice: </b>Unknown.</p> |
204 | </div> | |
205 | ||
206 | ||
207 | </div> | |
208 | ||
209 | <div class="footer"> | |
210 | <p class="copyright">Source Creator Collective - 2020</p> | |
211 | </div> | |
212 | ||
213 | </div> | |
214 | ||
215 | </body> | |
216 | ||
217 | </html> |